









Overview:
This Temur Dragon tribal deck revolves around casting high-power creatures to trigger Eshki's card draw and damage effects while leveraging Dragon synergies for value and combat dominance. The commander acts as a value engine and secondary win condition, but the deck's core relies on Dragon-specific payoffs like Miirym, Sentinel Wyrm (token duplication), Lathliss, Dragon Queen (token generation), and Atarka, World Render (double strike). Key themes include extra combat phases, token multiplication, and cheating Dragons into play via effects like Hellkite Courser and Selvala's Stampede. Eshki synergizes with the deck's high-power creatures but isn't essential to the primary game plan, making Miirym and Hellkite Courser de facto "hidden commanders."
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize mana rocks (Sol Ring, Arcane Signet), land-fetch spells (Farseek, Migration Path), and cost reducers (Dragonlord's Servant, Sarkhan, Soul Aflame).
- Mid-Game Board Development (Turns 4-6): Deploy key Dragons like Miirym or Lathliss to generate tokens, then chain Dragon casts with Temur Ascendancy/Dragon Tempest for haste and card draw. Use Hellkite Courser to cheat Eshki or other commanders onto the field for burst value.
- Win Condition Execution (Turns 6-8):
- Combat Overload: Multiply Dragon tokens via Miirym/Reflections of Littjara, then swing with Atarka, World Render (double strike) or Scourge of the Throne (extra combats).
- Synergy Burst: Use Broodcaller Scourge to cheat permanents into play after combat damage.
- Commander Loops: Recast Eshki via Hellkite Courser triggers to stack +1/+1 counters and burn opponents.
Mulligan Priorities:
- Keep hands with 3+ lands (including color-fixing like Command Tower).
- Prioritize early ramp (Sol Ring, Dragonlord's Servant) or a critical mass of Dragons (4+ power).
- Look for enablers like Temur Ascendancy or Dragon Tempest to maximize Dragon entries.
Key Tips:
- Use Deceptive Frostkite to clone Miirym or other high-value Dragons for exponential token generation.
- Reflections of Littjara on Dragon spells creates two copies with Miirym, quadrupling Dragon entries.
- Spit Flame provides recurring removal if paired with Dragon recursion/ETB triggers.
Weaknesses:
Critical
- Slow Start: Heavy reliance on 4+ CMC Dragons makes the deck vulnerable to early aggression.
- Board Wipe Vulnerability: Limited recovery outside Eternal Witness-like effects; Blasphemous Act is a double-edged sword.
Moderate
- Anti-Flying Tech: Harbinger of the Hunt and Thundermaw Hellkite struggle against decks with flying blockers or Gravity Sphere.
- Combo Disruption: Hellkite Courser/Eshki loops are easily interrupted by instant-speed removal.
Minor
- Mana Base Clunk: Multiple taplands (e.g., Frontier Bivouac, Temple of Mystery) delay critical turns.
Most Important Cards:
- Miirym, Sentinel Wyrm (Token duplication engine)
- Hellkite Courser (Commander cheat/recast enabler)
- Temur Ascendancy (Haste + card draw)
- Dragon Tempest (Burn + haste)
- Reflections of Littjara (Dragon spell doubling)
- Atarka, World Render (Combat finisher)
- Scourge of the Throne (Extra combats)
- Broodcaller Scourge (Permanent cheating)
- Selvala's Stampede (Dragon cheat)
- Sol Ring (Critical early ramp)
Attribute Ratings:
Speed: 5/10
- Can threaten wins via token swarms/extra combats by turns 7-8, but lacks fast mana or low-CMC combos.
Resilience: 4/10
- Minimal protection for key pieces; recovery relies on drawing into redundant Dragons.
Consistency: 6/10
- Multiple Dragon tutors (Dragonologist, Maelstrom of the Spirit Dragon) and card draw, but high curve creates variance.
Interaction: 5/10
- Limited removal (Beast Within, Counterspell) focused on spot answers rather than stax or board control.
Rating Justification:
This deck operates as a midrange Dragon tribal build with explosive token synergies but lacks the speed, protection, and redundancy of higher-tier decks. Its T7-8 combat-focused wins and vulnerability to disruption align with Optimized Casual/Strong Precon tiers, adjusted downward for mana inefficiency.
Power level: 5.0 - 5.5
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