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COMMANDER(S)
Azusa, Lost but Seeking
QR Code
G
- Mono Green
Created by  mrmaabs
Bracket
4.5 - 5.0
Bracket 3
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ANALYSIS

Overview:

This mono-green deck helmed by Azusa, Lost but Seeking focuses on explosive land ramp and landfall synergies to create overwhelming board states. The strategy revolves around deploying multiple lands per turn to trigger token generators like Scute Swarm and Rampaging Baloths, amplified by token doublers like Parallel Lives and Primal Vigor. Azusa enables rapid land deployment, while secondary commanders like Loot, Exuberant Explorer and Sutina, Speaker of the Tajuru provide additional land drops and creature tutoring. The deck wins through massive creature swarms, +1/+1 counter synergies with Mossborn Hydra, and value engines like Primeval Bounty.

Primer:

Core Strategy Execution:

  1. Early Game (Turns 1-3):
    • Prioritize land-fetching cards like Wayfarer's Bauble, Sylvan Ranger, and Cultivate.
    • Deploy land-enablers like Llanowar Scout or Kami of Bamboo Groves to maximize Azusa's additional land plays.
    • Trigger early landfall with fetchlands like Evolving Wilds and Fabled Passage.
  1. Mid-Game (Turns 4-6):

    • Cast Azusa to play 3+ lands per turn, powering Scute Swarm token generation and Evolution Sage proliferate triggers.
    • Deploy key token doublers (Doubling Season, Parallel Lives) and value engines (The One Ring, Garruk's Uprising).
    • Use Loot, Exuberant Explorer to cheat out high-impact creatures like Rampaging Baloths or Mossborn Hydra.
  2. Late Game (Turns 7+):

    • Overwhelm opponents with exponential token armies from Scute Swarm (especially with 6+ lands) and Rampaging Baloths.
    • Activate Cryptolith Rite to convert tokens into mana for X-cost spells like Nature's Rhythm or Argothian Uprooting.
    • Close games with trample enablers (Charge Through) and +1/+1 counter synergies (Retreat to Kazandu + Evolution Sage).

Mulligan Priorities:

  • Keep hands with 2-3 lands and at least one ramp spell (e.g., Explore, Harrow).
  • Prioritize early land-fetchers (Wayfarer's Bauble, Sylvan Ranger) or token generators (Scute Swarm).
  • Avoid hands without green sources or excessive high-CMC cards.

Key Tips:

  • Use Azusa's Many Journeys to recover lands bounced by Sutina, Speaker of the Tajuru or Kazandu Stomper.
  • Retrieve can recover critical doublers or Azusa after board wipes.
  • Twists and Turns transforms into a land-fetching engine once 7+ lands are controlled.

Weaknesses:

Critical

  • No board wipe protection: Lacks Heroic Intervention-style effects, making token armies vulnerable to Blasphemous Act.
  • Artifact/enchantment dependence: Doubling Season, Parallel Lives, and Cryptolith Rite are irreplaceable value engines with minimal recursion.

Moderate

  • Slow setup: Requires 3+ turns to establish critical mass of lands/doublers.
  • Single-target removal: Key creatures like Azusa or Loot lack built-in protection.

Minor

  • Limited interaction: Only Bushwhack and Over the Edge handle threats reactively.
  • Mana flood vulnerability: High land count (44) risks dead draws late-game.

Most Important Cards:

  • Scute Swarm (Primary win condition via exponential tokens)
  • Doubling Season (Doubles tokens and +1/+1 counters)
  • Azusa, Lost but Seeking (Core ramp engine)
  • Rampaging Baloths (Token generation with trample)
  • Parallel Lives (Token amplification)
  • Loot, Exuberant Explorer (Tutor for key creatures)
  • Cryptolith Rite (Mana generation from tokens)
  • Primeval Bounty (Value engine for spells/landfall)
  • Evolution Sage (Proliferate synergy with counters)
  • The One Ring (Card draw and protection)

Attribute Ratings:

Speed: 5/10

  • Can establish threatening boards by turn 6-7 but lacks fast combo finishers or haste enablers.

Resilience: 4/10

  • Minimal protection for key pieces and struggles to rebuild after board wipes.

Consistency: 7/10

  • Abundant land-fetching ensures steady land drops, but token doublers lack tutors.

Interaction: 3/10

  • Limited removal; relies on opponents not disrupting its engine.

Rating Justification:

This deck operates as a focused casual build with strong landfall synergies but lacks the speed and protection of optimized lists. Its T7-9 win potential and vulnerability to common interaction place it slightly above precon power levels.

Power level: 4.5 - 5.0

DECK LIST
Azusa, Lost but Seeking
Creature: 17
($32.85)
1
Cenote Scout
G
1
Dragon Sniper
G
1
Evolution Sage
2 G
1
Kami of Bamboo Groves
G
1
Kazandu Stomper
5 G
1
Llanowar Elves
1
Llanowar Scout
1 G
1
Loot, Exuberant Explorer
2 G
1
Mossborn Hydra
2 G
1
Nissa, Resurgent Animist
2 G
1
Rampaging Baloths
4 G G
1
Scute Swarm
2 G
1
Springbloom Druid
2 G
1
Sutina, Speaker of the Tajuru
2 G
1
Sylvan Ranger
1 G
1
Territorial Scythecat
2 G
1
Tireless Provisioner
2 G
Artifact: 4
($0.6)
1
A-The One Ring
4
1
Arcane Signet
2
1
Glowcap Lantern
G
1
Wayfarer's Bauble
1
Enchantment: 9
($79.51)
1
Cryptolith Rite
1 G
1
Doubling Season
4 G
1
Garruk's Uprising
2 G
1
Ordeal of Nylea
1 G
1
Parallel Lives
3 G
1
Primal Vigor
4 G
1
Primeval Bounty
5 G
1
Retreat to Kazandu
2 G
1
Sixth Sense
G
Instant: 5
($5.32)
1
Charge Through
G
1
Entish Restoration
2 G
1
Go Forth
G
1
Harrow
2 G
1
Tamiyo's Safekeeping
G
Sorcery: 15
($5.91)
1
Abundant Harvest
G
1
Argothian Uprooting
X G
1
Attune with Aether
G
1
Bushwhack
G
1
Cultivate
2 G
1
Dance of the Tumbleweeds
1 G
1
Elven Farsight
G
1
Emergent Sequence
1 G
1
Enter the Unknown
G
1
Explore
1 G
1
Into the North
1 G
1
Nature's Rhythm
X G G
1
Over the Edge
1 G
1
Retrieve
2 G
1
Scale the Heights
2 G
Land: 46
($13.28)
1
Command Tower
1
Escape Tunnel
1
Evolving Wilds
1
Fabled Passage
31
Forest
1
Ghost Quarter
1
Khalni Garden
1
Maestros Theater
1
Riveteers Overlook
6
Snow-Covered Forest
1
Terramorphic Expanse
Other: 3
($)
1
Azusa's Many Journeys
1
Growing Rites of Itlimoc
1
Twists and Turns

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