









Overview:
This Temur (G/U/R) deck centers around Eshki Dragonclaw, leveraging Adventure spells and creature/noncreature synergy to trigger Eshki's card draw and +1/+1 counter ability. The deck combines ramp, +1/+1 counter synergies, and cascade effects (e.g., Maelstrom Wanderer, Bloodbraid Elf) to generate value while enabling combat-focused wins through large creatures and extra combat steps (Combat Celebrant). Key synergies include Lucky Clover copying Adventures and Doc Aurlock reducing costs of spells cast from exile/graveyard. Eshki acts as both a value engine and a growing threat, supported by tempo tools like Force of Negation and Bear Umbra.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Ramp with dorks (Llanowar Elves, Elvish Mystic) and land-fetching (Cultivate, Skyshroud Claim).
- Cast low-cost Adventures (e.g., Stomp, Steam Clean) to trigger Eshki while developing board presence.
- Midgame Value (Turns 4-6):
- Deploy Eshki and use Adventure recursion (Bramble Familiar, Songcrafter Mage) to fuel card draw.
- Cascade into threats with Maelstrom Wanderer or Bloodbraid Elf.
- Amplify +1/+1 counters via Hardened Scales, Kami of Whispered Hopes, and Eshki triggers.
- Win Conditions (Turns 6+):
- Overwhelm via combat: Combat Celebrant enables extra attacks, while Garruk's Uprising and Herd Heirloom grant trample and card draw.
- Rishkar's Expertise and Beast Whisperer refuel hands for sustained pressure.
Mulligan Priorities:
- Keep hands with 2-3 lands (including green sources).
- Prioritize early ramp (dorks, Arcane Signet) and an Adventure spell to trigger Eshki.
- Look for value engines like Sylvan Library or Fae Offering.
Key Tips:
- Use Lucky Clover to double Adventure spells for extra triggers.
- Protect Eshki with Swiftfoot Boots or Snakeskin Veil to maintain card advantage.
- Cast Doc Aurlock early to discount Adventure creatures and exiled spells.
Weaknesses:
Critical
- Rule of Law effects (e.g., Deafening Silence) cripple the dual-spell strategy.
- Board wipes (e.g., Blasphemous Act) strain recovery due to limited recursion.
Moderate
- Graveyard hate disrupts Eternal Witness and Adventure recursion.
- Anti-ETB tech (Torpor Orb) nullifies key triggers from Craterhoof Behemoth analogues.
Minor
- Fliers can bypass ground defenses if trample isn’t enabled.
- Artifact/enchantment removal targets critical pieces like Lucky Clover or Bear Umbra.
Most Important Cards:
- Lucky Clover (Double Adventure triggers for Eshki value)
- Doc Aurlock (Cost reduction for exiled/graveyard spells)
- Maelstrom Wanderer (Cascade into threats, haste enabler)
- Bear Umbra (Mana acceleration + protection)
- Combat Celebrant (Extra combat phases)
- Rishkar's Expertise (Card draw + free spell)
- Sylvan Library (Card selection/advantage)
- Force of Negation (Free interaction)
- Hardened Scales (Amplifies +1/+1 counters)
- Garruk's Uprising (Trample + card draw)
Attribute Ratings:
Speed: 5/10
- Wins typically occur around turns 7-9 via combat or cascade value, lacking fast combos.
Resilience: 5/10
- Moderate protection (hexproof, counterspells) but struggles to rebuild after board wipes.
Consistency: 6/10
- Adventures and cascade provide redundancy, but limited tutors slow combo assembly.
Interaction: 6/10
- Efficient removal (Beast Within, Pongify) and counterspells, but light on stax or stack control.
Rating Justification:
This deck operates as a midrange Temur build with strong value engines but lacks the speed (T7-9 wins) and resilience to compete with optimized lists. Its synergy-driven combat focus and moderate interaction align with Optimized Casual tiers, though inconsistency in tutoring key pieces caps its ceiling.
Power level: 5.0 - 5.5
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