









Overview:
This mono-blue deck helmed by Tekuthal, Inquiry Dominus focuses on proliferate synergies, leveraging counters of all types to control the board, generate value, and win through poison or artifact-based combos. Tekuthal acts as a force multiplier, doubling all proliferate triggers to accelerate charge counters on artifacts like Lux Cannon, stun/poison counters on opponents, and +1/+1 counters on utility creatures. The deck employs a mix of infect threats, artifact charge engines, and planeswalker support to grind out wins.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Everflowing Chalice, Coalition Relic) and low-cost proliferate enablers like Thrummingbird or Guildpact Informant. Protect Tekuthal with evasion (flying) and its indestructible counter ability.
- Counter Proliferation (Turns 3-6): Activate engines like Flux Channeler (noncreature spells), Inexorable Tide (all spells), and Karn's Bastion. Use Contagion Clasp/Engine for removal while advancing counters.
- Win Conditions:
- Poison: Attack with unblockable Blighted Agent or toxic creatures, then proliferate poison counters.
- Artifact Combos: Charge Magistrate's Scepter for infinite turns (proliferate to refill counters) or Lux Cannon for permanent removal.
- Value Overload: Overwhelm with token armies from Golem Foundry/Lightning Coils or card advantage from Mind Unbound.
Mulligan Priorities:
- Keep hands with 2-3 lands and early proliferate sources (Thrummingbird, Contentious Plan).
- Prioritize Tekuthal-enabling rocks (Sol Ring, Mind Stone) or infect threats.
- Avoid hands without early plays or counter sources.
Key Tips:
- Use Mercurial Spelldancer to copy proliferate spells for exponential counter growth.
- Sacrifice artifacts to Throne of Geth for instant-speed proliferate triggers.
- Reject Imperfection counters key threats while advancing your counter strategies.
Weaknesses:
Critical
- Heavy reliance on Tekuthal: Losing the commander cripples proliferate efficiency.
- Weak to wide artifact hate (Vandalblast, Bane of Progress) disrupting key engines.
Moderate
- Slow poison clock: Requires multiple unblocked attacks and proliferate triggers to eliminate 3 players.
- Limited board wipes: Only Curse of the Swine and Aetherize for creature floods.
Minor
- Low creature density: Struggles to defend against early aggression.
- Susceptible to stax effects (Cursed Totem, Damping Matrix) shutting down activated abilities.
Most Important Cards:
- Tekuthal, Inquiry Dominus (Proliferate multiplier)
- Flux Channeler (Noncreature spell proliferate engine)
- Blighted Agent (Primary poison wincon)
- Contagion Engine (Board control + proliferate)
- Magistrate's Scepter (Infinite turns potential)
- Lux Cannon (Permanent removal engine)
- Inexorable Tide (Global proliferate enabler)
- Thrummingbird (Repeatable proliferate)
- Tezzeret's Gambit (Card draw + proliferate)
- Golem Foundry (Token generation)
Attribute Ratings:
Speed: 5/10
- Can threaten poison wins by T7-8 with ideal draws, but most combos require significant setup.
Resilience: 4/10
- Limited protection for key pieces beyond counterspells. Recursion is nearly nonexistent.
Consistency: 6/10
- Multiple proliferate engines and card selection (Brainstorm, Ponder), but lacks high-impact tutors.
Interaction: 5/10
- Targeted removal (Pongify, Lux Cannon) and counterspells, but minimal stack control or artifact recursion.
Rating Justification:
This deck operates as a focused casual build with a clear proliferate theme but lacks the speed and redundancy of optimized lists. Its T7-8 win potential and vulnerability to commander removal place it slightly above precon level, while its synergy density elevates it beyond jank.
Power level: 4.5 - 5.0
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