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COMMANDER(S)
Immard, the Stormcleaver
QR Code
R U W
- Jeskai
Created by  T2X8
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Jeskai (URW) artifact-energy deck revolves around generating and proliferating energy counters to fuel powerful synergies and combo finishes. Commander Immard, the Stormcleaver serves as a flexible damage source/defensive tool, but the deck's core lies in energy generation from artifacts like Aetherworks Marvel, Dr. Madison Li, and Gonti's Aether Heart, supported by proliferate engines like Flux Channeler and Inexorable Tide. Primary win conditions include infinite-turn loops with Gonti's Aether Heart + energy generators, Aetherworks Marvel cheating out game-ending threats, and combat surges via Lightning Runner/Great Train Heist. The deck leverages strong artifact recursion (Daretti, Scrap Savant, Scrap Mastery) and tutor density to maintain momentum.

Primer:

Core Strategy Execution:

  1. Energy Setup (Turns 1-4): Deploy artifact mana (Sol Ring, Mox Opal, artifact lands) and energy generators (Dr. Madison Li, Aether Revolt, Assaultron Dominator). Use Tezzeret the Seeker to untap key artifacts.
  2. Proliferate Engine (Turns 3-5): Establish Flux Channeler, Inexorable Tide, or Grateful Apparition to multiply energy and charge counters. Tekuthal, Inquiry Dominus doubles proliferate triggers.
  3. Win Condition Activation:
    • Infinite Turns: Generate 8+ energy/turn via Gonti's Aether Heart + Izzet Generatorium/Dr. Madison Li, then loop extra turns.
    • Marvel Dominance: Use Aetherworks Marvel to cheat Craterhoof Behemoth-like effects (though absent, substitutes include Organic Extinction/Liberty Prime, Recharged).
    • Combat Storm: Lightning Runner + Great Train Heist for multiple combat phases fueled by energy.
    • Immard Pings: Use proliferate to repeatedly add/remove charge counters on Immard for repeated 4-damage triggers.

Mulligan Priorities:

  • Keep hands with 2-3 lands including artifact lands.
  • Prioritize early energy generators (Dr. Madison Li, Aether Revolt) or artifact ramp.
  • Look for at least one proliferate engine or tutor (Tezzeret the Seeker, Inventors' Fair).
  • Avoid hands lacking energy production or artifact synergy.

Key Tips:

  • Use Urza's Saga to fetch Mox Opal or Everflowing Chalice for acceleration.
  • Scrap Mastery can recover from board wipes while disrupting opponents.
  • Tekuthal, Inquiry Dominus turns single proliferates into double energy gains.
  • Cyclonic Rift overloaded during an extra turn often seals games.

Weaknesses:

Critical

  • Artifact Overreliance: Vandalblast or Null Rod cripples energy generation, ramp, and win conditions.
  • Counterplay to Proliferate: Solemnity or Vorinclex, Monstrous Raider halts energy/counter scaling.
  • Slow Combos: Infinite-turn setup requires multiple unprotected pieces (Gonti's Heart + energy engine).

Moderate

  • Board Wipes: Lacks mass recursion beyond Scrap Mastery; relies on Teferi's Protection/Boros Charm as limited answers.
  • Stack Interaction: Minimal counterspells beyond Fierce Guardianship and Counterspell.

Minor

  • Graveyard Hate: Impacts Scrap Mastery/Daretti, Scrap Savant but not critical to primary game plan.
  • Life Total Pressure: Lifegain is minimal outside Guide of Souls and Sphinx of the Revelation.

Most Important Cards:

  • Gonti's Aether Heart (Infinite turns enabler)
  • Aetherworks Marvel (Cheat threats/win conditions)
  • Dr. Madison Li (Energy generation engine)
  • Tekuthal, Inquiry Dominus (Proliferate amplifier)
  • Tezzeret the Seeker (Tutor/untap key artifacts)
  • Flux Channeler (Proliferate on noncreature spells)
  • Scrap Mastery (Mass recursion/reset button)
  • Inventors' Fair (Tutor critical artifacts)
  • Izzet Generatorium (Energy multiplier)
  • Cyclonic Rift (Game-winning reset)

Attribute Ratings:

Speed: 6/10
Can threaten wins via Aetherworks Marvel or infinite turns by T7-8, but requires substantial setup.

Resilience: 5/10
Recursion and protection exist (Teferi's Protection, Boros Charm), but critical artifacts are vulnerable to disruption.

Consistency: 7/10
Strong tutor density (7+ tutors) and card draw (Rhystic Study, Sphinx of the Revelation) ensure access to key pieces.

Interaction: 6/10
Targeted removal (Path to Exile, Dispatch) and counterspells are present but limited in quantity.

Rating Justification:

The deck has focused combo potential (T7-8 wins) with strong consistency via tutors, but its reliance on fragile artifact engines and moderate interaction keeps it below optimized tiers. Its speed aligns with "Focused" (6.0), while resilience limitations prevent higher placement.

Power level: 6.0 - 6.5

DECK LIST
Immard, the Stormcleaver
Planeswalker: 3
($15.77)
1
Daretti, Scrap Savant
3 R
1
Saheeli, Sublime Artificer
1 U/R U/R
1
Tezzeret the Seeker
3 U U
Creature: 18
($54.22)
1
Assaultron Dominator
1 R
1
Brotherhood Scribe
1 W
1
Dr. Madison Li
U R W
1
Esper Sentinel
W
1
Flux Channeler
2 U
1
Grateful Apparition
1 W
1
Guide of Souls
W
1
Liberty Prime, Recharged
2 U R W
1
Lightning Runner
3 R R
1
Norn's Choirmaster
3 W W
1
Razorfield Ripper
2 W
1
Rex, Cyber-Hound
1 W U
1
Robobrain War Mind
3 U
1
Satya, Aetherflux Genius
1 U R W
1
Sphinx of the Revelation
3 W U
1
Synth Eradicator
2 R
1
Tekuthal, Inquiry Dominus
2 U U
1
Thrummingbird
1 U
Artifact: 14
($167.19)
1
Aetherworks Marvel
4
1
Bespoke Battlewagon
3 U
1
Conversion Apparatus
3
1
Crystal Skull, Isu Spyglass
2 U U
1
Everflowing Chalice
0
1
Excalibur, Sword of Eden
12
1
Gonti's Aether Heart
6
1
Izzet Generatorium
U R
1
Mox Opal
0
1
Nettlecyst
3
1
Phyrexian Ironworks
2 R
1
Sol Ring
1
1
Solar Transformer
2
1
Unstable Amulet
1 R
Enchantment: 6
($91.53)
1
Aether Revolt
2 R R
1
Era of Innovation
1 U
1
Inexorable Tide
3 U U
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Vault 112: Sadistic Simulation
2 U R
Instant: 19
($198.01)
1
Akroma's Will
3 W
1
Boros Charm
R W
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Deflecting Swat
2 R
1
Dispatch
W
1
Electrosiphon
U U R
1
Experimental Augury
1 U
1
Fierce Guardianship
2 U
2
Generous Gift
2 W
1
Great Train Heist
R
1
Mystical Tutor
U
1
Path to Exile
W
1
Radstorm
3 U
1
Rush of Inspiration // Crackling Falls
1 U/R U/R
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Tune the Narrative
U
Sorcery: 6
($25.12)
1
Blasphemous Act
8 R
1
Contentious Plan
1 U
1
Jeska's Will
2 R
1
Organic Extinction
8 W W
1
Scrap Mastery
3 R R
1
Tezzeret's Gambit
3 U/P
Land: 33
($102.56)
1
Academy Ruins
1
Aether Hub
1
Ancient Den
1
Archway of Innovation
1
Command Tower
1
Darksteel Citadel
1
Exotic Orchard
1
Glacial Fortress
1
Great Furnace
1
HELIOS One
1
Hallowed Fountain
1
Inventors' Fair
7
Island
1
Karn's Bastion
5
Mountain
1
Mystic Monastery
1
Plains
1
Raugrin Triome
1
Rustvale Bridge
1
Sacred Foundry
1
Seat of the Synod
1
Silverbluff Bridge
1
Urza's Saga

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