









Overview:
This Fumiko the Lowblood deck employs a forced combat/punisher strategy, leveraging Fumiko's mandatory attack triggers to destabilize opponents while deploying aggressive creatures, combat tricks, and explosive theft effects. The commander primarily acts as a political enabler and occasional blocker (with scaling Bushido), but the deck's core power lies in red's signature creature theft (Insurrection, Mob Rule), goad mechanics (Disrupt Decorum, Grenzo, Havoc Raiser), and a Kiki-Jiki combo finish. Secondary win conditions include multiple combat phases (Karlach, Fury of Avernus, Aggravated Assault) and land-hate burn (Price of Progress, Citadel of Pain).
Primer:
Core Strategy Execution:
- Early Game (Turns 1-4):
- Deploy mana rocks (Sol Ring, Ruby Medallion) and forced-attack enablers (Rite of the Raging Storm, Akroan Horse).
- Use Fumiko to force opponents into unfavorable attacks while setting up punishment engines (Flameblade Angel, Kazuul, Tyrant of the Cliffs).
Mid Game (Turns 5-7):
- Resolve key combo pieces (Kiki-Jiki, Mirror Breaker, Port Razer) or mana amplifiers (Neheb, the Eternal, Caged Sun).
- Cast disruptive sorceries (Ruination, Blasphemous Act) to reset boards before deploying threats.
Win Conditions:
- Combo: Kiki-Jiki, Mirror Breaker + Zealous Conscripts for infinite hasty tokens.
- Theft Overload: Cast Insurrection or Mob Rule during a critical combat phase to steal opponents' boards.
- Multiple Combats: Pair Aggravated Assault with Neheb, the Eternal's post-combat mana or use Karlach, Fury of Avernus for repeated attacks.
Mulligan Priorities:
- Keep hands with 3+ lands and at least one ramp artifact (Sol Ring, Arcane Signet).
- Prioritize early forced-attack enablers (Rite of the Raging Storm, Varchild, Betrayer of Kjeldor) or combo tutors (Gamble).
- Avoid hands lacking red sources or with only high-CMC cards.
Key Tips:
- Use Deflecting Swat and Swiftfoot Boots to protect Kiki-Jiki or Neheb.
- Mimic Vat can clone stolen creatures post-Insurrection.
- Flare of Duplication copied Gamble or Chaos Warp adds critical redundancy.
Weaknesses:
Critical
- Heavily reliant on resolving 6+ CMC sorceries (Insurrection, Divergent Transformations) with minimal protection.
- No native card advantage engines beyond impulsive effects (Etali, Primal Storm), leading to frequent topdecking.
Moderate
- Kiki-Jiki combo dies to instant-speed removal (sacrifice outlets absent).
- Weak to enchantment-based stax (Rest in Peace, Cursed Totem disrupts multiple lines).
Minor
- Limited answers to flying/swarm strategies outside Blasphemous Act.
- Blood Moon slightly conflicts with the deck's own nonbasic lands (Arena of Glory).
Most Important Cards:
- Kiki-Jiki, Mirror Breaker (Primary combo enabler)
- Insurrection (Game-ending theft effect)
- Neheb, the Eternal (Mana generation for multiple combats)
- Aggravated Assault (Infinite combats with sufficient mana)
- Deflecting Swat (Critical protection for combos)
- Mob Rule (Scaling theft effect)
- Gamble (Only tutor for combo pieces)
- Blasphemous Act (Board reset enabling Fumiko attacks)
- Zealous Conscripts (Combo finisher/theft)
- Price of Progress (Burn finisher vs. greedy mana bases)
Attribute Ratings:
Speed: 6/10
- Can threaten T5-6 wins via Kiki-Jiki combo or Insurrection, but lacks fast mana to consistently accelerate further.
Resilience: 4/10
- Minimal recursion/protection outside Deflecting Swat; combos fold to targeted removal.
Consistency: 5/10
- Relies heavily on drawing into 1-ofs; only Gamble tutors for key pieces.
Interaction: 6/10
- Strong board wipes (Blasphemous Act) and targeted removal (Chaos Warp), but lacks stack interaction beyond Burnout.
Rating Justification:
This deck sits between Focused and Optimized Casual, capable of explosive T6-8 wins through combat theft or combos but held back by inconsistent tutoring and vulnerability to disruption. Its high-ceiling plays align with 6.0-tier "Focused" decks, while its fragility and average speed place it closer to 5.5-tier "High-Power Casual."
Power level: 5.5 - 6.0
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