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COMMANDER(S)
Fumiko the Lowblood
QR Code
R
- Mono Red
Created by  JennnEXE
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Fumiko the Lowblood deck employs a forced combat/punisher strategy, leveraging Fumiko's mandatory attack triggers to destabilize opponents while deploying aggressive creatures, combat tricks, and explosive theft effects. The commander primarily acts as a political enabler and occasional blocker (with scaling Bushido), but the deck's core power lies in red's signature creature theft (Insurrection, Mob Rule), goad mechanics (Disrupt Decorum, Grenzo, Havoc Raiser), and a Kiki-Jiki combo finish. Secondary win conditions include multiple combat phases (Karlach, Fury of Avernus, Aggravated Assault) and land-hate burn (Price of Progress, Citadel of Pain).

Primer:

Core Strategy Execution:

  1. Early Game (Turns 1-4):
    • Deploy mana rocks (Sol Ring, Ruby Medallion) and forced-attack enablers (Rite of the Raging Storm, Akroan Horse).
    • Use Fumiko to force opponents into unfavorable attacks while setting up punishment engines (Flameblade Angel, Kazuul, Tyrant of the Cliffs).
  1. Mid Game (Turns 5-7):

    • Resolve key combo pieces (Kiki-Jiki, Mirror Breaker, Port Razer) or mana amplifiers (Neheb, the Eternal, Caged Sun).
    • Cast disruptive sorceries (Ruination, Blasphemous Act) to reset boards before deploying threats.
  2. Win Conditions:

    • Combo: Kiki-Jiki, Mirror Breaker + Zealous Conscripts for infinite hasty tokens.
    • Theft Overload: Cast Insurrection or Mob Rule during a critical combat phase to steal opponents' boards.
    • Multiple Combats: Pair Aggravated Assault with Neheb, the Eternal's post-combat mana or use Karlach, Fury of Avernus for repeated attacks.

Mulligan Priorities:

  • Keep hands with 3+ lands and at least one ramp artifact (Sol Ring, Arcane Signet).
  • Prioritize early forced-attack enablers (Rite of the Raging Storm, Varchild, Betrayer of Kjeldor) or combo tutors (Gamble).
  • Avoid hands lacking red sources or with only high-CMC cards.

Key Tips:

  • Use Deflecting Swat and Swiftfoot Boots to protect Kiki-Jiki or Neheb.
  • Mimic Vat can clone stolen creatures post-Insurrection.
  • Flare of Duplication copied Gamble or Chaos Warp adds critical redundancy.

Weaknesses:

Critical

  • Heavily reliant on resolving 6+ CMC sorceries (Insurrection, Divergent Transformations) with minimal protection.
  • No native card advantage engines beyond impulsive effects (Etali, Primal Storm), leading to frequent topdecking.

Moderate

  • Kiki-Jiki combo dies to instant-speed removal (sacrifice outlets absent).
  • Weak to enchantment-based stax (Rest in Peace, Cursed Totem disrupts multiple lines).

Minor

  • Limited answers to flying/swarm strategies outside Blasphemous Act.
  • Blood Moon slightly conflicts with the deck's own nonbasic lands (Arena of Glory).

Most Important Cards:

  • Kiki-Jiki, Mirror Breaker (Primary combo enabler)
  • Insurrection (Game-ending theft effect)
  • Neheb, the Eternal (Mana generation for multiple combats)
  • Aggravated Assault (Infinite combats with sufficient mana)
  • Deflecting Swat (Critical protection for combos)
  • Mob Rule (Scaling theft effect)
  • Gamble (Only tutor for combo pieces)
  • Blasphemous Act (Board reset enabling Fumiko attacks)
  • Zealous Conscripts (Combo finisher/theft)
  • Price of Progress (Burn finisher vs. greedy mana bases)

Attribute Ratings:

Speed: 6/10

  • Can threaten T5-6 wins via Kiki-Jiki combo or Insurrection, but lacks fast mana to consistently accelerate further.

Resilience: 4/10

  • Minimal recursion/protection outside Deflecting Swat; combos fold to targeted removal.

Consistency: 5/10

  • Relies heavily on drawing into 1-ofs; only Gamble tutors for key pieces.

Interaction: 6/10

  • Strong board wipes (Blasphemous Act) and targeted removal (Chaos Warp), but lacks stack interaction beyond Burnout.

Rating Justification:

This deck sits between Focused and Optimized Casual, capable of explosive T6-8 wins through combat theft or combos but held back by inconsistent tutoring and vulnerability to disruption. Its high-ceiling plays align with 6.0-tier "Focused" decks, while its fragility and average speed place it closer to 5.5-tier "High-Power Casual."

Power level: 5.5 - 6.0

DECK LIST
Fumiko the Lowblood
Planeswalker: 1
($0.27)
1
Koth, Fire of Resistance
2 R R
Creature: 25
($32.55)
1
Akroan Horse
4
1
Alexios, Deimos of Kosmos
3 R
1
Anger
3 R
1
Avatar of Fury
6 R R
1
Burnished Hart
3
1
Colossus of Akros
8
1
Etali, Primal Storm
4 R R
1
Fear of Missing Out
1 R
1
Flameblade Angel
4 R R
1
Grenzo, Havoc Raiser
R R
1
Karlach, Fury of Avernus
4 R
1
Kazuul, Tyrant of the Cliffs
3 R R
1
Kiki-Jiki, Mirror Breaker
2 R R R
1
Krenko, Mob Boss
2 R R
1
Loyal Apprentice
1 R
1
Neheb, the Eternal
3 R R
1
Port Razer
3 R R
1
Rakka Mar
2 R R
1
Relic Robber
2 R
1
Solemn Simulacrum
4
1
Tuktuk Rubblefort
2 R
1
Varchild's War-Riders
1 R
1
Varchild, Betrayer of Kjeldor
2 R
1
Wall of Fire
1 R R
1
Zealous Conscripts
4 R
Artifact: 13
($79.33)
1
Arcane Signet
2
1
Caged Sun
6
1
Commander's Plate
1
1
Crawlspace
3
1
Cursed Mirror
2 R
1
Dolmen Gate
2
1
Mimic Vat
3
1
Ruby Medallion
2
1
Sol Ring
1
1
Soul Foundry
4
1
Swiftfoot Boots
2
1
Tarrian's Soulcleaver
1
1
The Reaver Cleaver
2 R
Enchantment: 6
($25.32)
1
Aggravated Assault
2 R
1
Blood Moon
2 R
1
Citadel of Pain
2 R
1
Curse of Stalked Prey
1 R
1
Rising of the Day
2 R
1
Rite of the Raging Storm
3 R R
Instant: 9
($49.32)
1
Abrade
1 R
1
Burnout
1 R
1
Chaos Warp
2 R
1
Deflecting Swat
2 R
1
Divergent Transformations
6 R
1
Flare of Duplication
1 R R
1
Great Train Heist
R
1
Lightning Bolt
R
1
Price of Progress
1 R
Sorcery: 11
($21.88)
1
Blasphemous Act
8 R
1
Cave-In
3 R R
1
Disrupt Decorum
2 R R
1
Gamble
R
1
Insurrection
5 R R R
1
Mob Rule
4 R R
1
Mutiny
R
1
Ruination
3 R
1
Shenanigans
1 R
1
Tempt with Vengeance
X R
1
Visions of Ruin
3 R
Land: 34
($14.73)
1
Arena of Glory
33
Mountain

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