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COMMANDER(S)
Narset, Enlightened Master
QR Code
R U W
- Jeskai
Created by  keeja
Bracket
8.0 - 8.5
Bracket 5
Average CMC Average CMC
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ANALYSIS

Overview:

This Narset, Enlightened Master deck is a high-octane turns/combo build leveraging fast mana and free spell chains. The commander enables explosive turns by cheating massive spells like extra turn effects (Time Warp, Temporal Manipulation), game-enders (Enter the Infinite + Omniscience), and storm payoffs (Brain Freeze). Critical mass of fast mana (Mana Crypt, Mox Diamond, Lion's Eye Diamond) allows T2-3 Narset casts. The deck transitions into an unstoppable turns engine once Narset connects, using protection artifacts and counterspells to maintain dominance. Secondary win conditions include Underworld Breach loops and storm kills.

Primer:

Core Strategy Execution:

  1. Explosive Start (Turns 1-3): Mulligan aggressively for fast mana (Mana Crypt, Mox Opal, Lion's Eye Diamond) and protection (Lightning Greaves). Cast Narset as early as T2 using rituals (Rite of Flame), artifact mana, and Generator Servant.
  2. First Attack Setup (Turns 3-4): Equip Narset with haste (Hall of the Bandit Lord, Crashing Drawbridge) or protection (Swiftfoot Boots). Use Teferi, Time Raveler to cast sorcery-speed extra turns at instant speed.
  3. Infinite Turns Lock (Post-Connect): Chain free extra turn spells (Nexus of Fate, Beacon of Tomorrows) revealed off Narset triggers. Use tutors (Long-Term Plans, Personal Tutor) to set up key spells on top. Transition into Enter the Infinite + Omniscience for guaranteed victory.
  4. Alternative Wins: Storm off with Brain Freeze using Underworld Breach recursion or generate infinite mana with Lion's Eye Diamond + Underworld Breach + Wheel of Fortune effects.

Mulligan Priorities:

  • Keep hands with 2+ fast mana pieces (Mana Crypt + Mox Diamond ideal)
  • Prioritize T1-T2 Narset enablers over lands (Sol Ring, Mox Opal, Grim Monolith)
  • Reject hands without early Narset deployment or protection

Key Tips:

  • Use Underworld Breach as both recursion engine and combo piece with Lion's Eye Diamond
  • Sequence Sensei's Divining Top to manipulate Narset triggers
  • Deflecting Swat protects Narset while disrupting opponents' win attempts
  • The Tabernacle at Pendrell Vale soft-locks creature-based decks during your extra turns

Weaknesses:

Critical

  • Commander-dependent strategy - Multiple Narset removals cripples the deck
  • Vulnerable to Drannith Magistrate/Cursed Totem effects blocking attacks/casts
  • Weak to stack-based interaction during critical combo turns

Moderate

  • Struggles against Rule of Law effects limiting spell chains
  • Limited board presence makes it vulnerable to early aggression
  • Mindbreak Trap exiles critical extra turn spells

Minor

  • Rest in Peace/Leyline of the Void disrupts Underworld Breach lines
  • Dress Down temporarily disables Narset's trigger

Most Important Cards:

  • Narset, Enlightened Master (Engine/Commander)
  • Underworld Breach (Recursion/Combo Piece)
  • Lion's Eye Diamond (Mana Generation/Combo Fuel)
  • Omniscience (Free Spell Enabler)
  • Force of Will (Free Protection)
  • Mana Crypt (Critical Early Ramp)
  • Teferi, Time Raveler (Anti-Interaction/Flash Enabler)
  • Brain Freeze (Primary Storm Wincon)
  • Nexus of Fate (Recurring Extra Turns)
  • Deflecting Swat (Protection/Disruption)

Attribute Ratings:

Speed: 9/10

  • Capable of T2 Narset into T3 infinite turns with perfect draw. Average goldfish win by T4.

Resilience: 7/10

  • 10+ free/protection spells (Force of Will, Deflecting Swat, Fierce Guardianship) protect critical turns, but lacks permanent recursion outside Breach.

Consistency: 8/10

  • 14 tutors (including Gamble, Enlightened Tutor) and topdeck manipulation (Sensei's Divining Top) ensure Narset synergy access.

Interaction: 6/10

  • Focused on protecting own combo (7 counterspells) but limited permanent removal beyond Cyclonic Rift/Swords to Plowshares.

Rating Justification:

This deck operates at cEDH-adjacent speed with T3-4 win potential through optimized mana and combo density, but lacks the redundant wincons and compact interaction of top-tier lists. Its commander dependence and vulnerability to stax place it just below established cEDH decks.

Power level: 8.0 - 8.5

DECK LIST
Narset, Enlightened Master
Planeswalker: 1
($2.85)
1
Teferi, Time Raveler
1 W U
Creature: 3
($36.69)
1
Crashing Drawbridge
2
1
Esper Sentinel
W
1
Generator Servant
1 R
Artifact: 19
($1384.57)
1
Arcane Signet
2
1
Chrome Mox
0
1
Grim Monolith
2
1
Hammer of Purphoros
1 R R
1
Lavaspur Boots
1
1
Lightning Greaves
2
1
Lion's Eye Diamond
0
1
Lotus Petal
0
1
Mana Vault
1
1
Mox Diamond
0
1
Mox Opal
0
1
Sensei's Divining Top
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Conviction
2
1
Talisman of Creativity
2
1
Talisman of Progress
2
1
The One Ring
4
1
Voltaic Key
1
Enchantment: 7
($119.81)
1
Fervor
2 R
1
Land Tax
W
1
Mystic Remora
U
1
Omniscience
7 U U U
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Underworld Breach
1 R
Instant: 27
($485.26)
1
An Offer You Can't Refuse
U
1
Brain Freeze
1 U
1
Brainstorm
U
1
Cyclonic Rift
1 U
1
Deflecting Swat
2 R
1
Dovin's Veto
W U
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Flusterstorm
U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Intuition
2 U
1
Long-Term Plans
2 U
1
Mana Drain
U U
1
Mindbreak Trap
2 U U
1
Muddle the Mixture
U U
1
Mystical Tutor
U
1
Nexus of Fate
5 U U
1
Pact of Negation
0
1
Pyroblast
R
1
Red Elemental Blast
R
1
Resculpt
1 U
1
Silence
W
1
Sink into Stupor // Soporific Springs
1 U U
1
Snap
1 U
1
Swan Song
U
1
Swords to Plowshares
W
Sorcery: 19
($156.46)
1
Beacon of Tomorrows
6 U U
1
Capture of Jingzhou
3 U U
1
Enter the Infinite
8 U U U U
1
Expropriate
7 U U
1
Fury of the Horde
5 R R
1
Gamble
R
1
Gitaxian Probe
U/P
1
Jeska's Will
2 R
1
Personal Tutor
U
1
Relentless Assault
2 R R
1
Rite of Flame
R
1
Sea Gate Restoration // Sea Gate, Reborn
4 U U U
1
Seize the Day
3 R
1
Sevinne's Reclamation
2 W
1
Temporal Manipulation
3 U U
1
Temporal Mastery
5 U U
1
Temporal Trespass
8 U U U
1
Time Warp
3 U U
1
Waves of Aggression
3 R/W R/W
Land: 23
($3765.37)
1
Ancient Tomb
1
Arena of Glory
1
Arid Mesa
1
Cavern of Souls
1
City of Brass
1
City of Traitors
1
Command Tower
1
Flooded Strand
1
Gemstone Caverns
1
Hall of the Bandit Lord
1
Mana Confluence
1
Misty Rainforest
1
Otawara, Soaring City
1
Plateau
1
Scalding Tarn
1
Snow-Covered Island
1
Snow-Covered Mountain
1
Snow-Covered Plains
1
The Tabernacle at Pendrell Vale
1
Thundering Falls
1
Tundra
1
Urza's Saga
1
Volcanic Island

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