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COMMANDER(S)
Arahbo, Roar of the World
QR Code
G W
- Selesnya
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Arahbo, Roar of the World deck is a Cat tribal build focused on +1/+1 counters and combat synergy. The commander's eminence ability provides consistent pressure by buffing Cats every combat, while the activated ability enables explosive swings. The deck leverages token generation, counter proliferation (Cathars' Crusade, Felidar Retreat), and tribal lords (Kaheera, the Orphanguard, Regal Caracal) to overwhelm opponents. While lacking infinite combos, it uses overrun effects like Sigil Blessing and Fangs of Kalonia to close games. Arahbo enhances the strategy but isn't strictly necessary, as the deck includes redundancy for buffs and tribal synergy.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Play mana dorks (Loam Lion, Savannah Lions), ramp (Cultivate, Rampant Growth), and low-cost Cats to trigger Arahbo’s eminence. Use Authority of the Consuls to slow opponents.
  2. Midgame Board Development (Turns 4-6): Deploy key synergy pieces like Cathars' Crusade, Felidar Retreat, or Kaheera, the Orphanguard. Generate tokens with Regal Caracal or Arahbo, the First Fang to amplify counter synergies.
  3. Combat Dominance (Turns 6+): Activate Arahbo’s pump ability on evasive Cats (Skyhunter Skirmisher, Lost Leonin) or use Sovereign Okinec Ahau to snowball counters. Finish with Fangs of Kalonia or Inspiring Call for lethal.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including green/white sources).
  • Prioritize early Cats (e.g., Ajani's Pridemate, Charmed Stray) and ramp.
  • Look for enablers like Felidar Retreat or Keeper of Fables. Avoid hands with only high-CMC cards.

Key Tips:

  • Use Mirri, Weatherlight Duelist to limit blockers and protect your life total.
  • Temur Sabertooth protects key Cats and resets ETB effects (e.g., Qasali Slingers).
  • Kutzil, Malamet Exemplar ensures card draw when attacking with buffed Cats.

Weaknesses:

Critical

  • No graveyard recursion beyond Cosmic Rebirth; board wipes (e.g., Divine Reckoning) can reset progress irrecoverably.
  • Relies heavily on creature combat with minimal evasion outside flying; struggles against chump-blocking or pillow fort strategies.

Moderate

  • Slow mana base (10+ taplands) delays key plays.
  • Limited interaction for noncreature threats (e.g., enchantments/artifacts depend on Qasali Slingers).

Minor

  • Infect via Lost Leonin is a fragile alternate wincon.
  • Hungry Lynx’s Rat generation can backfire against sacrifice decks.

Most Important Cards:

  • Cathars' Crusade (Massive counter scaling)
  • Felidar Retreat (Token generation and counter synergy)
  • Kaheera, the Orphanguard (Tribal lord with vigilance)
  • Regal Caracal (Token generator and lifelink enabler)
  • Mirri, Weatherlight Duelist (Combat control)
  • Dromoka's Command (Versatile removal/counter synergy)
  • Path to Exile (Efficient creature removal)
  • Unbreakable Formation (Protection and counter burst)
  • Sovereign Okinec Ahau (Counter snowball)
  • Kutzil, Malamet Exemplar (Card draw engine)

Attribute Ratings:

Speed: 4/10

  • Can apply early pressure with Arahbo’s eminence but lacks fast combos; wins typically occur around turns 10-12 via combat.

Resilience: 5/10

  • Moderate protection (Snakeskin Veil, Unbreakable Formation) but struggles to rebuild after board wipes.

Consistency: 6/10

  • Tribal synergy and card draw (Keeper of Fables, Lifecrafter's Bestiary) provide reliable access to key pieces.

Interaction: 5/10

  • Targeted removal (Path to Exile, Dromoka's Command) is present but lacks countermagic or artifact/enchantment answers beyond Qasali Slingers.

Rating Justification:

This deck operates as a tuned tribal build with moderate speed and resilience, relying on incremental combat advantages rather than explosive combos. Its turn 10-12 win potential and vulnerability to common disruption align it with upgraded precons or focused casual tiers.

Power level: 4.0 - 4.5

DECK LIST
Arahbo, Roar of the World
Planeswalker: 2
($0.91)
1
Ajani, Caller of the Pride
1 W W
1
Jiang Yanggu, Wildcrafter
2 G
Creature: 31
($30.58)
1
Adorned Pouncer
1 W
1
Ajani's Pridemate
1
Alms Collector
3 W
1
Arahbo, the First Fang
2 W
1
Armorcraft Judge
3 G
1
Bellowing Aegisaur
5 W
1
Charmed Stray
W
1
Evolution Sage
2 G
1
Exemplar of Light
2 W W
1
Fleecemane Lion
G W
1
Gloryheath Lynx
1 W
1
Good-Fortune Unicorn
1 G W
1
Hungry Lynx
1 G
1
Kaheera, the Orphanguard
1 G/W G/W
1
Keeper of Fables
3 G G
1
Kutzil's Flanker
2 W
1
Kutzil, Malamet Exemplar
1 G W
1
Loam Lion
W
1
Lost Leonin
1 W
1
Mirri, Weatherlight Duelist
1 G W
1
Qasali Slingers
4 G
1
Realmwalker
2 G
1
Regal Caracal
3 W W
1
Sacred Cat
1
Savannah Lions
W
1
Seht's Tiger
2 W W
1
Shrewd Storyteller
1 G W
1
Skyhunter Skirmisher
1 W W
1
Skyknight Squire
1 W
1
Sovereign Okinec Ahau
2 G W
1
Temur Sabertooth
2 G G
Artifact: 2
($0.52)
1
Arcane Signet
2
1
Lifecrafter's Bestiary
3
Enchantment: 5
($12.88)
1
Authority of the Consuls
W
1
Cathars' Crusade
3 W W
1
Druid Class
1 G
1
Felidar Retreat
3 W
1
Retreat to Kazandu
2 G
Instant: 14
($6.66)
1
Blossoming Defense
G
1
Cosmic Rebirth
1 G W
1
Dromoka's Command
G W
1
Hunter's Insight
2 G
1
Inspiring Call
2 G
1
Khalni Ambush // Khalni Territory
2 G
1
Path to Exile
W
1
Pledge of Unity
1 G W
1
Return to Nature
1 G
1
Settle the Wreckage
2 W W
1
Sigil Blessing
G W
1
Snakeskin Veil
G
1
Unbreakable Formation
2 W
1
Warriors' Lesson
G
Sorcery: 8
($2.32)
1
Bushwhack
G
1
Cultivate
2 G
1
Divine Reckoning
2 W W
1
Fangs of Kalonia
1 G
1
Felling Blow
2 G
1
Rampant Growth
1 G
1
Savage Stomp
2 G
1
Traverse the Ulvenwald
G
Land: 37
($13.75)
1
Blossoming Sands
1
Command Tower
1
Etched Cornfield
1
Evolving Wilds
1
Fertile Thicket
11
Forest
1
Fortified Village
1
Krosan Verge
1
Myriad Landscape
1
Path of Ancestry
9
Plains
1
Scattered Groves
1
Selesnya Guildgate
1
Sungrass Prairie
1
Sunpetal Grove
1
Temple Garden
1
Temple of Plenty
1
The Hunter Maze
1
Tranquil Expanse

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