









Overview:
This Naya (RGW) Dinosaur tribal deck is built around Pantlaza, Sun-Favored, leveraging its Discover ability to generate value from high-toughness Dinosaurs. The strategy focuses on ramping into large creatures, using cost reducers like Marauding Raptor and Otepec Huntmaster to accelerate threats. Pantlaza serves as the primary engine, converting creature drops into card advantage. Win conditions center on overwhelming combat damage amplified by trample enablers (Garruk's Uprising, Quartzwood Crasher), double strike (Goring Ceratops), and damage multipliers like Wrathful Raptors. While the commander is essential for value, the deck can function without it due to redundant threats.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy ramp (Sol Ring, Ixalli's Lorekeeper, Cultivate) and cost reducers (Marauding Raptor, Otepec Huntmaster). Prioritize enablers like Rhythm of the Wild for haste/uncounterability or Kinjalli's Sunwing for tempo.
- Mid-Game Value (Turns 4-7): Cast Pantlaza and high-toughness Dinosaurs (e.g., Ripjaw Raptor, Runic Armasaur) to trigger Discover. Use blink effects (Ephemerate, Conjurer's Closet) to reset Pantlaza/ETB triggers. Establish damage synergies with enrage (Ranging Raptors, Needletooth Raptor) and Wrathful Raptors.
- Closing the Game (Turns 7+): Deploy finishers like Ghalta and Mavren (token swarm), Quartzwood Crasher (trample tokens), or Goring Ceratops (double strike). Activate combat damage payoffs (Curious Altisaur for card draw) and use Rogue's Passage for unblockable lethal commander damage.
Mulligan Priorities:
- Keep hands with 3 lands (including all colors), at least one ramp spell, and a cost reducer or early Dinosaur.
- Prioritize Pantlaza enablers (Rhythm of the Wild, cost reducers) or high-value mid-game Dinosaurs.
- Avoid hands lacking ramp or with only high-CMC cards.
Key Tips:
- Maximize Discover: Sequence high-toughness Dinosaurs after Pantlaza. Blink Pantlaza (Cloudshift, Lae'zel's Acrobatics) to enable multiple Discover triggers per turn cycle.
- Enrage Synergy: Self-damage via Marauding Raptor or Raging Swordtooth triggers enrage (e.g., Ripjaw Raptor for cards, Wrathful Raptors for burn). Temple Altisaur limits self-damage.
- Protect Key Pieces: Use Unbreakable Formation, Asceticism, or Wrap in Vigor against wipes. Touch the Spirit Realm handles threats temporarily.
- Combat Tricks: Crash Through ensures trample connects for Quartzwood Crasher tokens. Ram Through/Savage Stomp remove blockers while growing creatures.
Weaknesses:
Critical
- Board Wipes: Heavy reliance on creatures makes Wrath of God-effects devastating; limited recovery outside Pantlaza triggers.
- Commander Reliance: Repeated removal on Pantlaza increases its cost significantly, slowing the value engine.
- Stax Effects: Rest in Peace nullifies enrage/blink synergies; Torpor Orb shuts down ETB triggers (Discover, removal, card draw).
Moderate
- Spot Removal: Losing key enablers like Marauding Raptor or Wrathful Raptors reduces damage output and synergy.
- Mana Constraints: High average CMC (4.1) with limited fast mana; color-fixing is inconsistent (only 3 dual lands).
- Flying Threats: Limited reach/flying; relies on Majestic Heliopterus or Kinjalli's Sunwing to contest air.
Minor
- Graveyard Interaction: Minimal recursion; graveyard hate only affects Eternal Witness-like effects from blink.
- Artifact/Enchantment Removal: Key pieces like Asceticism or Conjurer's Closet are vulnerable but replaceable.
Most Important Cards:
- Pantlaza, Sun-Favored (Primary value engine via Discover)
- Marauding Raptor (Cost reduction, enrage enabler, damage scaling)
- Wrathful Raptors (Damage amplifier and removal via enrage)
- Quartzwood Crasher (Primary wincon via trample tokens)
- Rhythm of the Wild (Haste source, uncounterable threats)
- Garruk's Uprising (Trample enabler and card draw)
- Apex Altisaur (Board control and massive Discover trigger)
- Zacama, Primal Calamity (Utility bomb, resets mana, removal)
- Unbreakable Formation (Protection and combat boost)
- Austere Command (Flexible board wipe)
Attribute Ratings:
Speed: 5/10
Can deploy threats by turn 4-5 but typically wins through combat around turns 8-10. Lacks fast combos or explosive mana.
Resilience: 5/10
Moderate protection (hexproof, indestructible) and some recovery via Discover, but heavily set back by wipes/removal. Limited recursion.
Consistency: 6/10
Pantlaza and enablers provide steady card advantage, but only 3 tutors (Forerunner of the Empire, Commune with Dinosaurs, Open the Gates) limit combo access.
Interaction: 4/10
Focused on creature combat/fight spells (Ram Through, Savage Stomp). Lacks counterspells and instant-speed answers to non-creatures beyond Austere Command.
Rating Justification:
The deck demonstrates focused synergy and consistent value generation through Pantlaza, enabling T8-10 wins via combat. However, its vulnerability to disruption, average speed, and reliance on creature-based strategies align with the "Focused Casual" tier. Resilience issues prevent higher optimization.
Power level: 5.0 - 5.5
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