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COMMANDER(S)
Titania, Nature's Force
QR Code
G
- Mono Green
Bracket
6.0 - 6.5
Bracket 3
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ANALYSIS

Overview:

This mono-green deck leverages Titania, Nature's Force as a central engine for landfall token generation and graveyard land recursion. The strategy focuses on deploying extra lands per turn via cards like Azusa, Lost but Seeking and Dryad of the Ilysian Grove, sacrificing lands for value with cards like Zuran Orb or Constant Mists, and recurring them from the graveyard to trigger Titania repeatedly. This generates an army of 5/3 Elementals, amplified by payoffs like Craterhoof Behemoth and Tribute to the World Tree. Titania is essential—she enables the token engine, provides card advantage through milling, and allows land recursion. The deck can win via overwhelming combat or land-sacrifice synergies but is vulnerable to commander removal.

Primer:

Core Strategy Execution:

  1. Early Ramp & Setup (Turns 1-4):
    • Play mana accelerants like Sol Ring, Utopia Sprawl, or Wild Growth. Use land-fetching spells (Three Visits, Nature's Lore) to ensure land drops.
    • Deploy extra land enablers (Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya) to maximize landfall triggers.
  2. Engine Activation (Turns 3-6):
    • Cast Titania, then sacrifice lands to Zuran Orb, Crop Rotation, or Elvish Reclaimer to create tokens and mill. Recur sacrificed lands with Titania or Crucible of Worlds.
    • Use Ashaya, Soul of the Wild to turn creatures into Forests, triggering Titania on every creature ETB.
  3. Overwhelm or Combo (Turns 5-8):
    • Flood the board with tokens via Scute Swarm, Avenger of Zendikar, or Rampaging Baloths. Finish with Craterhoof Behemoth or a massive Finale of Devastation.
    • Leverage Cultivator Colossus + land recursion for explosive card draw.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including fetches or Dryad Arbor).
  • Prioritize early ramp (e.g., Sol Ring, Utopia Sprawl) or a land-drop enabler (e.g., Exploration).
  • Ensure access to Titania or a tutor (Worldly Tutor, Green Sun's Zenith). Avoid hands lacking land acceleration.

Key Tips:

  • Sacrifice Synergies: Use Zuran Orb/Constant Mists + Titania to generate tokens, gain life, and mill for land recursion. Sylvan Safekeeper protects key creatures.
  • Ashaya Combos: With Ashaya, every creature ETB creates a 5/3 token. Pair with Scute Swarm for exponential growth.
  • Recursion Loops: Ancient Greenwarden doubles landfall triggers. Crucible of Worlds/Ramunap Excavator replay fetches for repeated triggers.
  • Protection: Use Heroic Intervention, Tamiyo's Safekeeping, or Tyvar's Stand to shield Titania or combo pieces.

Weaknesses:

Critical

  • Mass Land Destruction (MLD): Cripples the core engine, as the deck relies on land recursion and sacrifices.
  • Graveyard Hate: Rest in Peace or Leyline of the Void shuts off Titania's recursion and milling synergy.
  • Commander Focus: Titania is essential; repeated removal stalls the deck without protection.

Moderate

  • Artifact/Enchantment Removal: Destroys key pieces like Crucible of Worlds, Zuran Orb, or Sylvan Library.
  • Stax Effects: Blood Moon/Magus of the Moon disrupt non-basic lands; Root Maze slows land recursion.

Minor

  • Flying Threats: Limited answers to evasive creatures, though tokens can chump-block.
  • Combo Decks: Minimal stack interaction makes disrupting fast combos difficult.

Most Important Cards:

  • Titania, Nature's Force (Token generation, land recursion, card advantage)
  • Ashaya, Soul of the Wild (Turns creatures into Forests for explosive Titania triggers)
  • Craterhoof Behemoth (Primary combat finisher)
  • Ancient Greenwarden (Doubles landfall triggers, enables land recursion)
  • Zuran Orb (Sacrifice outlet for life gain and token generation)
  • Scute Swarm (Scales with landfall for exponential tokens)
  • Finale of Devastation (Tutor and win condition)
  • Crucible of Worlds (Land recursion engine)
  • Crop Rotation (Fetches utility lands and sacrifices for Titania)
  • Avenger of Zendikar (Token generation and scaling threat)

Attribute Ratings:

Speed: 7/10

  • Capable of T4-5 wins with ideal hands (e.g., fast mana into Titania + land sacrifice loops), but typically threatens wins T6-7 via token swarms or Craterhoof.

Resilience: 5/10

  • Recursion (Crucible of Worlds, Eternal Witness) and protection spells offer recovery, but heavy reliance on lands and Titania makes it vulnerable to targeted disruption.

Consistency: 8/10

  • Abundant land-fetching, creature tutors (Green Sun's Zenith, Worldly Tutor), and card draw (Sylvan Library, Greater Good) ensure key pieces are accessible.

Interaction: 4/10

  • Limited to artifact/enchantment removal (Force of Vigor, Nature's Claim) and combat tricks. Lacks counterspells and instant-speed answers to most threats.

Rating Justification:

The deck exhibits high speed and consistency, leveraging explosive landfall synergies to threaten wins by T6-7. However, its reliance on the commander and vulnerability to land/graveyard hate reduce resilience, placing it below optimized cEDH tiers. The rubric aligns this with "Focused" (T7-8 wins).

Power level: 6.0 - 6.5

DECK LIST
Titania, Nature's Force
Planeswalker: 2
($6.09)
1
Garruk, Primal Hunter
2 G G G
1
Nissa, Vital Force
3 G G
Battle: 1
($8.54)
1
Invasion of Ikoria // Zilortha, Apex of Ikoria
X G G
Creature: 23
($76.59)
1
Ancient Greenwarden
4 G G
1
Ashaya, Soul of the Wild
3 G G
1
Avenger of Zendikar
5 G G
1
Azusa, Lost but Seeking
2 G
1
Courser of Kruphix
1 G G
1
Craterhoof Behemoth
5 G G G
1
Cultivator Colossus
4 G G G
1
Disciple of Freyalise // Garden of Freyalise
3 G G G
1
Druid of Purification
3 G
1
Dryad Arbor
1
Dryad of the Ilysian Grove
2 G
1
Elvish Reclaimer
G
1
Kodama of the East Tree
4 G G
1
Loot, Exuberant Explorer
2 G
1
Lotus Cobra
1 G
1
Nissa, Vastwood Seer // Nissa, Sage Animist
2 G
1
Oracle of Mul Daya
3 G
1
Rampaging Baloths
4 G G
1
Scute Swarm
2 G
1
Six
2 G
1
Sylvan Safekeeper
G
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
Artifact: 4
($27.46)
1
Crucible of Worlds
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Zuran Orb
0
Enchantment: 11
($63.29)
1
Case of the Locked Hothouse
3 G
1
Druid Class
1 G
1
Elemental Bond
2 G
1
Exploration
G
1
Garruk's Uprising
2 G
1
Greater Good
2 G G
1
Song of the Dryads
2 G
1
Sylvan Library
1 G
1
Tribute to the World Tree
G G G
1
Utopia Sprawl
G
1
Wild Growth
G
Instant: 13
($63.84)
1
Archdruid's Charm
G G G
1
Beast Within
2 G
1
Collective Resistance
1 G
1
Constant Mists
1 G
1
Crop Rotation
G
1
Entish Restoration
2 G
1
Force of Vigor
2 G G
1
Heroic Intervention
1 G
1
Nature's Claim
G
1
Summoner's Pact
0
1
Tamiyo's Safekeeping
G
1
Tyvar's Stand
X G
1
Worldly Tutor
G
Sorcery: 12
($103.53)
1
Bridgeworks Battle // Tanglespan Bridgeworks
2 G
1
Bushwhack
G
1
Finale of Devastation
X G G
1
Green Sun's Zenith
X G
1
Kodama's Reach
2 G
1
Nature's Lore
1 G
1
Nature's Rhythm
X G G
1
Nissa's Pilgrimage
2 G
1
Pest Infestation
X X G
1
Scapeshift
2 G G
1
Three Visits
1 G
1
Wear Down
1 G
Land: 33
($409.86)
1
Boseiju, Who Endures
1
Brokers Hideout
1
Cabaretti Courtyard
1
Command Beacon
1
Fabled Passage
16
Forest
1
Gaea's Cradle
1
Gemstone Caverns
1
Lotus Field
1
Misty Rainforest
1
Nykthos, Shrine to Nyx
1
Prismatic Vista
1
Reliquary Tower
1
Shifting Woodland
1
Verdant Catacombs
1
Windswept Heath
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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