









Overview:
This five-color enchantress deck helmed by Go-Shintai of Life's Origin focuses on amassing Shrines and enchantment synergies to generate overwhelming value. The commander enables recursion of key enchantments while generating Shrine tokens, serving as both an engine and a value multiplier. The deck wins through cumulative Shrine triggers (life drain, damage, token generation), enchantment-based token armies (Hallowed Haunting, Sigil of the Empty Throne), and incremental value from constellation/etb effects. Secondary strategies include pillow fort elements (Propaganda, Sphere of Safety) and enchantress card draw engines.
Primer:
Core Strategy Execution:
- Early Setup (T1-4):
- Ramp with Farseek, Cultivate, or Sanctum Weaver.
- Deploy low-cost Shrines (e.g., Sanctum of Stone Fangs, Go-Shintai of Lost Wisdom) and enchantress engines (Sythis, Harvest's Hand, Enchantress's Presence).
- Protect with Sterling Grove or Heroic Intervention.
Mid-Game Scaling (T5-7):
- Resolve Sanctum of All to tutor Shrines every turn.
- Amplify triggers with Paradox Haze (extra upkeeps) and Weaver of Harmony (ability copying).
- Generate massive mana with Sanctum Weaver/Cryptolith Rite to cast Dance of the Manse or Resurgent Belief for graveyard recursion.
Win Conditions (T7+):
- Shrine Overload: Activate multiple Shrine triggers per turn (e.g., Honden of Infinite Rage damage, Honden of Night's Reach discard, Sanctum of Shattered Heights removal).
- Token Swarm: Create armies via Hallowed Haunting, Honden of Life's Web, and Sigil of the Empty Throne.
- Zur Synergy: Use Zur, Eternal Schemer to animate enchantments as hexproof/deathtouch threats or Zur the Enchanter to fetch key <3 CMC enchantments.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color-fixing).
- Prioritize early ramp (Sol Ring, Sanctum Weaver) or a Shrine + enchantress engine.
- Avoid hands with only high-CMC enchantments (e.g., Extinguish All Hope, Chimil, the Inner Sun).
Key Tips:
- Use Leyline of the Guildpact to turn all permanents into multicolor for Sanctum Weaver/Nykthos, Shrine to Nyx-style mana bursts.
- Paradox Haze doubles Shrine upkeep triggers and Weaver of Harmony copies them.
- Recur key pieces with Hall of Heliod's Generosity or the commander’s ability.
Weaknesses:
Critical
- Enchantment Wipes: Farewell, Cleansing Nova, or Calix, Guided by Fate can erase the board with minimal recovery options beyond Dance of the Manse.
- Anti-Synergy Counters: Back to Nature or Tranquil Grove are nearly unwinnable through.
Moderate
- Commander Reliance: Repeated removal of Go-Shintai slows recursion and token generation.
- Slow Start: High density of 3+ CMC enchantments risks being outpaced by faster decks.
Minor
- Graveyard Hate: Rest in Peace disrupts Resurgent Belief and commander recursion.
- Artifact Reliance: Chromatic Lantern and Sol Ring are critical for fixing but vulnerable to Vandalblast.
Most Important Cards:
- Sanctum of All (Tutor Shrines, double triggers)
- Paradox Haze (Double upkeep triggers)
- Sythis, Harvest's Hand (Card draw engine)
- Weaver of Harmony (Copy Shrine abilities)
- Hallowed Haunting (Token army generator)
- Sterling Grove (Protection + tutor)
- Sanctum Weaver (Mana acceleration)
- Dance of the Manse (Mass recursion finisher)
- Go-Shintai of Hidden Cruelty (Repeatable removal)
- Enlightened Tutor (Consistency for key enchantments)
Attribute Ratings:
Speed: 5/10
- Wins typically around T8-10 through incremental Shrine triggers or token armies. No fast combos, but Sanctum of All accelerates the clock.
Resilience: 6/10
- Strong recursion (commander, Hall of Heliod's Generosity) and protection (Sterling Grove, Teferi's Protection), but folds to mass enchantment removal.
Consistency: 7/10
- Multiple tutors (Enlightened Tutor, Idyllic Tutor), enchantress draw, and redundancy in Shrine effects ensure steady progress.
Interaction: 5/10
- Targeted removal (Swords to Plowshares, Beast Within) and pillow fort elements, but minimal stack interaction beyond Heroic Intervention.
Rating Justification:
This deck operates as a focused casual build with strong synergy and redundancy but lacks the speed (T8-10 wins) and interaction density of higher tiers. Its resilience against spot removal is offset by critical vulnerability to enchantment wipes, aligning it with upgraded precons or focused casual tables.
Power level: 4.5 - 5.0
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