Duplicate Bookmark
COMMANDER(S)
Go-Shintai of Life's Origin
QR Code
B G R U W
- Five-Color
Created by  bbrew99
Bracket
4.5 - 5.0
Bracket 4
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
Info
Calculating...
ANALYSIS

Overview:

This five-color enchantress deck helmed by Go-Shintai of Life's Origin focuses on amassing Shrines and enchantment synergies to generate overwhelming value. The commander enables recursion of key enchantments while generating Shrine tokens, serving as both an engine and a value multiplier. The deck wins through cumulative Shrine triggers (life drain, damage, token generation), enchantment-based token armies (Hallowed Haunting, Sigil of the Empty Throne), and incremental value from constellation/etb effects. Secondary strategies include pillow fort elements (Propaganda, Sphere of Safety) and enchantress card draw engines.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-4):
    • Ramp with Farseek, Cultivate, or Sanctum Weaver.
    • Deploy low-cost Shrines (e.g., Sanctum of Stone Fangs, Go-Shintai of Lost Wisdom) and enchantress engines (Sythis, Harvest's Hand, Enchantress's Presence).
    • Protect with Sterling Grove or Heroic Intervention.
  1. Mid-Game Scaling (T5-7):

    • Resolve Sanctum of All to tutor Shrines every turn.
    • Amplify triggers with Paradox Haze (extra upkeeps) and Weaver of Harmony (ability copying).
    • Generate massive mana with Sanctum Weaver/Cryptolith Rite to cast Dance of the Manse or Resurgent Belief for graveyard recursion.
  2. Win Conditions (T7+):

    • Shrine Overload: Activate multiple Shrine triggers per turn (e.g., Honden of Infinite Rage damage, Honden of Night's Reach discard, Sanctum of Shattered Heights removal).
    • Token Swarm: Create armies via Hallowed Haunting, Honden of Life's Web, and Sigil of the Empty Throne.
    • Zur Synergy: Use Zur, Eternal Schemer to animate enchantments as hexproof/deathtouch threats or Zur the Enchanter to fetch key <3 CMC enchantments.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing).
  • Prioritize early ramp (Sol Ring, Sanctum Weaver) or a Shrine + enchantress engine.
  • Avoid hands with only high-CMC enchantments (e.g., Extinguish All Hope, Chimil, the Inner Sun).

Key Tips:

  • Use Leyline of the Guildpact to turn all permanents into multicolor for Sanctum Weaver/Nykthos, Shrine to Nyx-style mana bursts.
  • Paradox Haze doubles Shrine upkeep triggers and Weaver of Harmony copies them.
  • Recur key pieces with Hall of Heliod's Generosity or the commander’s ability.

Weaknesses:

Critical

  • Enchantment Wipes: Farewell, Cleansing Nova, or Calix, Guided by Fate can erase the board with minimal recovery options beyond Dance of the Manse.
  • Anti-Synergy Counters: Back to Nature or Tranquil Grove are nearly unwinnable through.

Moderate

  • Commander Reliance: Repeated removal of Go-Shintai slows recursion and token generation.
  • Slow Start: High density of 3+ CMC enchantments risks being outpaced by faster decks.

Minor

  • Graveyard Hate: Rest in Peace disrupts Resurgent Belief and commander recursion.
  • Artifact Reliance: Chromatic Lantern and Sol Ring are critical for fixing but vulnerable to Vandalblast.

Most Important Cards:

  • Sanctum of All (Tutor Shrines, double triggers)
  • Paradox Haze (Double upkeep triggers)
  • Sythis, Harvest's Hand (Card draw engine)
  • Weaver of Harmony (Copy Shrine abilities)
  • Hallowed Haunting (Token army generator)
  • Sterling Grove (Protection + tutor)
  • Sanctum Weaver (Mana acceleration)
  • Dance of the Manse (Mass recursion finisher)
  • Go-Shintai of Hidden Cruelty (Repeatable removal)
  • Enlightened Tutor (Consistency for key enchantments)

Attribute Ratings:

Speed: 5/10

  • Wins typically around T8-10 through incremental Shrine triggers or token armies. No fast combos, but Sanctum of All accelerates the clock.

Resilience: 6/10

  • Strong recursion (commander, Hall of Heliod's Generosity) and protection (Sterling Grove, Teferi's Protection), but folds to mass enchantment removal.

Consistency: 7/10

  • Multiple tutors (Enlightened Tutor, Idyllic Tutor), enchantress draw, and redundancy in Shrine effects ensure steady progress.

Interaction: 5/10

  • Targeted removal (Swords to Plowshares, Beast Within) and pillow fort elements, but minimal stack interaction beyond Heroic Intervention.

Rating Justification:

This deck operates as a focused casual build with strong synergy and redundancy but lacks the speed (T8-10 wins) and interaction density of higher tiers. Its resilience against spot removal is offset by critical vulnerability to enchantment wipes, aligning it with upgraded precons or focused casual tables.

Power level: 4.5 - 5.0

DECK LIST
Go-Shintai of Life's Origin
Creature: 23
($25.31)
1
Destiny Spinner
1 G
1
Doomwake Giant
4 B
1
Dryad of the Ilysian Grove
2 G
1
Eidolon of Blossoms
2 G G
1
Go-Shintai of Ancient Wars
2 R
1
Go-Shintai of Boundless Vigor
1 G
1
Go-Shintai of Hidden Cruelty
3 B
1
Go-Shintai of Lost Wisdom
1 U
1
Go-Shintai of Shared Purpose
3 W
1
Herald of the Pantheon
1 G
1
Inquisitive Glimmer
W U
1
Jukai Naturalist
G W
1
Mesa Enchantress
1 W W
1
Obeka, Splitter of Seconds
1 U B R
1
Sanctum Weaver
1 G
1
Satyr Enchanter
1 G W
1
Setessan Champion
2 G
1
Sythis, Harvest's Hand
G W
1
Weaver of Harmony
1 G
1
Wildsear, Scouring Maw
3 R G
1
Yenna, Redtooth Regent
2 G W
1
Zur the Enchanter
1 W U B
1
Zur, Eternal Schemer
W U B
Artifact: 4
($18.25)
1
Arcane Signet
2
1
Chimil, the Inner Sun
6
1
Chromatic Lantern
3
1
Sol Ring
1
Enchantment: 26
($137.49)
1
Annie Joins Up
1 R G W
1
Court of Vantress
2 U U
1
Cryptolith Rite
1 G
1
Darksteel Mutation
1 W
1
Enchantress's Presence
2 G
1
Ghostly Prison
2 W
1
Hallowed Haunting
2 W W
1
Honden of Cleansing Fire
3 W
1
Honden of Infinite Rage
2 R
1
Honden of Life's Web
4 G
1
Honden of Night's Reach
3 B
1
Honden of Seeing Winds
4 U
1
Leyline of the Guildpact
G/W G/U B/G R/G
1
Paradox Haze
2 U
1
Propaganda
2 U
1
Rhystic Study
2 U
1
Sanctum of All
W U B R G
1
Sanctum of Calm Waters
3 U
1
Sanctum of Fruitful Harvest
2 G
1
Sanctum of Shattered Heights
2 R
1
Sanctum of Stone Fangs
1 B
1
Sanctum of Tranquil Light
W
1
Sigil of the Empty Throne
3 W W
1
Smothering Tithe
3 W
1
Sphere of Safety
4 W
1
Sterling Grove
G W
Instant: 5
($70.48)
1
Beast Within
2 G
1
Enlightened Tutor
W
1
Heroic Intervention
1 G
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
Sorcery: 7
($10.96)
1
Cultivate
2 G
1
Dance of the Manse
X W U
1
Extinguish All Hope
4 B B
1
Farseek
1 G
1
Idyllic Tutor
2 W
1
Kodama's Reach
2 G
1
Resurgent Belief
Land: 34
($306.49)
1
Breeding Pool
1
Command Tower
1
Exotic Orchard
1
Forest
1
Godless Shrine
1
Hall of Heliod's Generosity
1
Hallowed Fountain
1
Indatha Triome
1
Island
1
Jetmir's Garden
1
Ketria Triome
1
Lush Portico
1
Marsh Flats
1
Misty Rainforest
1
Mountain
1
Overgrown Tomb
1
Path of Ancestry
1
Plains
1
Raffine's Tower
1
Raugrin Triome
1
Reliquary Tower
1
Sacred Foundry
1
Savai Triome
1
Spara's Headquarters
1
Stomping Ground
1
Swamp
1
Tarnation Vista
1
Temple Garden
1
The World Tree
1
Valgavoth's Lair
1
Verdant Catacombs
1
Windswept Heath
1
Zagoth Triome
1
Ziatora's Proving Ground

Enhance Your Gameplay

With premium accessories trusted by MTG players

DragonShield Sleeves
Dragon Shield Sleeves

Premium protection with industry-leading durability and shuffle feel

Use code deckcheck5 for 5% off
Shop Dragon Shield
Ultimate Guard Deck Box
Ultimate Guard Deck Boxes

Protect your deck with rugged storage solutions

Premium Playmat
TCG Playmats

Elevate your gameplay with premium playmats

Support DeckCheck by using our affiliate links - we earn a small commission at no extra cost to you.