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COMMANDER(S)
Kefka, Court Mage // Kefka, Ruler of Ruin
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B R U
- Grixis
Created by  kenksiak
Bracket
7.0 - 7.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Grixis (UBR) deck leverages Kefka, Court Mage as a discard/sacrifice engine and value generator. The primary strategy forces opponents into painful resource depletion through mass discard, sacrifice effects, and life-drain synergies, while reanimating high-impact threats like Archon of Cruelty. Kefka is essential for consistent disruption and card advantage—especially when transformed into Kefka, Ruler of Ruin—but requires protection due to its vulnerability and high activation cost. Hidden commanders like Tergrid, God of Fright and Sheoldred, the Apocalypse amplify the strategy by converting opponents' losses into your board presence and direct damage.

Primer:

Core Strategy Execution:

  1. Early Disruption (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet) and stax/draw engines (Mystic Remora, Rhystic Study). Cast discard enablers (Liliana of the Veil, Rankle) to disrupt hands and trigger payoffs like Waste Not or Archfiend of Ifnir.
  2. Mid-Game Pressure (Turns 5-7): Resolve Kefka with protection (Swiftfoot Boots) to force discards. Reanimate threats (Archon of Cruelty, Kroxa) or deploy synergy pieces (Sheoldred, Psychosis Crawler). Activate Kefka's sacrifice ability when possible.
  3. Win Conversion (Turns 6-9):
    • Life Drain: Amplify discard/sacrifice with Bloodchief Ascension or Sheoldred.
    • Combo: Use Deadeye Navigator + transformed Kefka for repeatable discard/draw loops.
    • Combat: Overwhelm with reanimated/stolen threats (Tergrid steals).
    • Draw Triggers: Finish with Psychosis Crawler + mass draw (Teferi's Ageless Insight).

Mulligan Priorities:

  • Keep hands with 2-3 lands, early ramp (Sol Ring, Talisman), and at least one engine (Waste Not, Rhystic Study) or discard outlet (Rankle).
  • Prioritize protection (Swiftfoot Boots) or reanimation (Animate Dead) if Kefka/Sheoldred are in hand.
  • Avoid hands lacking early interaction or payoff synergy.

Key Tips:

  • Protect Kefka: Equip Lightning Greaves before casting Kefka to dodge removal. Use Malakir Rebirth for recursion.
  • Maximize Triggers: Sequence discards/sacrifices during your turn to exploit Kefka (transformed) and Sheoldred life-loss draws.
  • Leverage Reanimation: Gamble for key creatures like Archon of Cruelty; pair Animate Dead with Displacer Kitten for repeated ETBs.
  • Combo Safely: Deadeye Navigator + transformed Kefka draws your deck via life-loss triggers—ensure Psychosis Crawler/Bloodchief Ascension are in play.

Weaknesses:

Critical

  • Graveyard hate (e.g., Rest in Peace) cripples reanimation, Bloodchief Ascension, and Tergrid.
  • Enchantment removal dismantles core engines (Waste Not, Bloodchief Ascension, Rhystic Study).
  • Anti-synergy stax (e.g., Rule of Law) prevents spell chains and combo execution.

Moderate

  • Fast aggro decks can pressure life total before defenses stabilize (life-loss lands/payoffs compound this).
  • Artifact destruction disrupts ramp and Monument to Endurance value.
  • Counter-heavy decks can interrupt key combo/setup spells despite limited protection.

Minor

  • Single-target removal is mitigated by recursion (Malakir Rebirth, Animate Dead).
  • Flyers are answered by Archfiend of Ifnir -1/-1 counters or targeted removal.

Most Important Cards:

  • Kefka, Court Mage (Discard/sacrifice engine, win-con enabler)
  • Tergrid, God of Fright (Converts discards/sacrifices into stolen permanents)
  • Sheoldred, the Apocalypse (Life-drain engine and card draw amplifier)
  • Waste Not (Generates mana, tokens, and cards from discards)
  • Bloodchief Ascension (Converts graveyard actions into life loss)
  • Deadeye Navigator (Enables Kefka draw loops and ETB recursion)
  • Psychosis Crawler (Win-con via mass card draw)
  • Archon of Cruelty (Reanimation target; pressures life/resources)
  • Teferi's Ageless Insight (Doubles draw triggers for Psychosis Crawler/Sheoldred)
  • Rhystic Study (Early card advantage and draw synergy)

Attribute Ratings:

Speed: 7/10

  • Threatens wins via reanimation (T6-7) or combo/life-drain (T7-8), accelerated by fast mana and discard pressure.

Resilience: 5/10

  • Recursion (reanimation, Malakir Rebirth) and protection (boots, counterspells) exist but fold to graveyard/enchantment hate.

Consistency: 7/10

  • High card draw and discard synergy ensure engine access; lacks tutors for specific combo pieces beyond Gamble.

Interaction: 8/10

  • Robust suite: Counterspells (Fierce Guardianship, Swan Song), removal (Toxic Deluge, Infernal Grasp), and stack interaction (Narset's Reversal, Deflecting Swat).

Rating Justification:

This deck operates at a Focused Competitive level (T5-6 win/lock potential) with efficient discard engines, combo finishes, and strong interaction, but its critical vulnerability to graveyard hate and slower setup compared to top-tier combos caps its ceiling. The Speed/Interaction align with 7.0, but Resilience limitations prevent higher consistency.

Power level: 7.0 - 7.5

DECK LIST
Kefka, Court Mage // Kefka, Ruler of Ruin
Planeswalker: 2
($6.3)
1
Liliana of the Veil
1 B B
1
Narset, Parter of Veils
1 U U
Creature: 19
($158.61)
1
Archfiend of Ifnir
3 B B
1
Archon of Cruelty
6 B B
1
Deadeye Navigator
4 U U
1
Deadpool, Trading Card
2 B R
1
Displacer Kitten
3 U
1
Emet-Selch of the Third Seat
2 U B
1
Gogo, Master of Mimicry
2 U
1
Harmonic Prodigy
1 R
1
Kess, Dissident Mage
1 U B R
1
Kroxa, Titan of Death's Hunger
B R
1
Nightscape Familiar
1 B
1
Psychosis Crawler
5
1
Rankle, Master of Pranks
2 B B
1
Sheoldred, the Apocalypse
2 B B
1
Spark Double
3 U
1
Surly Badgersaur
3 R
1
Tergrid, God of Fright // Tergrid's Lantern
3 B B
1
Thassa, Deep-Dwelling
3 U
1
The Locust God
4 U R
Artifact: 13
($92.59)
1
Arcane Signet
2
1
Chrome Mox
0
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Lotus Petal
0
1
Mind Stone
2
1
Monument to Endurance
3
1
Rakdos Signet
2
1
Shadowspear
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Creativity
2
1
Thought Vessel
2
Enchantment: 7
($79.64)
1
Animate Dead
1 B
1
Bloodchief Ascension
B
1
Mystic Remora
U
1
Painful Quandary
3 B B
1
Rhystic Study
2 U
1
Teferi's Ageless Insight
2 U U
1
Waste Not
1 B
Instant: 19
($177.84)
1
Chaos Warp
2 R
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dark Ritual
B
1
Deadly Rollick
3 B
1
Deflecting Swat
2 R
1
Fell the Profane // Fell Mire
2 B B
1
Fierce Guardianship
2 U
1
Fire Covenant
1 B R
1
Ghostly Flicker
2 U
1
Infernal Grasp
1 B
1
Louisoix's Sacrifice
U
1
Malakir Rebirth // Malakir Mire
B
1
Narset's Reversal
U U
1
Saw in Half
2 B
1
Snap
1 U
1
Swan Song
U
1
Untimely Malfunction
1 R
1
Withering Torment
2 B
Sorcery: 5
($19.59)
1
Blasphemous Act
8 R
1
Gamble
R
1
Reanimate
B
1
Stitch Together
B B
1
Toxic Deluge
2 B
Land: 34
($105.19)
1
Ancient Tomb
1
Blazemire Verge
1
Blood Crypt
1
Bloodstained Mire
1
Command Tower
1
Dragonskull Summit
1
Exotic Orchard
1
Haunted Ridge
6
Island
3
Mountain
1
Raucous Theater
1
Riverglide Pathway // Lavaglide Pathway
1
Riverpyre Verge
1
Shivan Reef
1
Smoldering Marsh
1
Stormcarved Coast
1
Sulfur Falls
1
Sulfurous Springs
7
Swamp
1
Tainted Peak
1
Training Center

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