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COMMANDER(S)
Eshki, Temur's Roar
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G R U
- Temur
Created by  HeisenV
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Temur (G/U/R) Dragon tribal deck helmed by Eshki, Temur's Roar focuses on deploying high-power creatures (primarily Dragons) to generate value through card draw and direct damage. The strategy leverages cost-reduction effects (Dragonlord's Servant, Sarkhan, Soul Aflame) and mana acceleration to flood the board with Dragons, triggering Eshki's cascade of +1/+1 counters, card draw, and opponent-burning effects. Key synergies include token duplication via Miirym, Sentinel Wyrm, combat loops with Aggravated Assault, and direct damage from Terror of the Peaks/Scourge of Valkas. Eshki acts as both an engine and a scaling threat, though the deck can function independently with its density of impactful Dragons.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Deploy mana dorks (Birds of Paradise, Ilysian Caryatid) and cost reducers (Dragonlord's Servant, Goreclaw, Terror of Qal Sisma).
    • Cast Eshki on-curve (T3-4) using ramp like Cultivate or Rampant Growth.
    • Use early card advantage engines (Garruk's Uprising, Temur Ascendancy).
  1. Midgame Threats (Turns 5-7):

    • Drop game-changing Dragons: Miirym, Sentinel Wyrm doubles threats, Old Gnawbone generates Treasures, Lathliss, Dragon Queen spawns tokens.
    • Activate combos: Savage Ventmaw + Aggravated Assault for infinite combat phases.
    • Leverage ETB damage via Terror of the Peaks and Scourge of Valkas.
  2. Closing the Game:

    • Overwhelm with combat damage amplified by Pathbreaker Ibex-style effects (missing here; consider adding).
    • Burn opponents using Eshki’s triggered damage (with 6+ power creatures) and Dragon synergies.
    • Reset boards with Cyclonic Rift before alpha strikes.

Mulligan Priorities:

  • Keep hands with 3 lands, at least 1 ramp spell, and a cost reducer or early Dragon.
  • Prioritize Cavern of Souls or Dragon's Hoard for color fixing.
  • Avoid hands with only high-CMC Dragons and no ramp.

Key Tips:

  • Sequence cost reducers before casting Dragons for maximum efficiency.
  • Use Swiftfoot Boots to protect Eshki or key Dragons from targeted removal.
  • Maelstrom of the Spirit Dragon can tutor missing combo pieces.

Weaknesses:

Critical

  • Board wipes (e.g., Damnation, Blasphemous Act) devastate this creature-dependent strategy. Limited recursion outside Earthquake Dragon.
  • Anti-synergy hate: Cursed Totem shuts off mana dorks and Selvala, Heart of the Wilds; Dragon Tempest-style effects are absent for haste.

Moderate

  • Slow starts: Without early ramp, the deck struggles to deploy threats before T5.
  • Stack interaction: Relies on Counterspell/Stubborn Denial but lacks redundancy against combo decks.

Minor

  • Mana base fragility: Many tapped lands (e.g., Frontier Bivouac, Molten Tributary) slow tempo.
  • Artifact reliance: Key artifacts like Dragon's Hoard and Swiftfoot Boots are vulnerable to removal.

Most Important Cards:

  • Miirym, Sentinel Wyrm (Token duplication engine)
  • Aggravated Assault (Infinite combat enabler with Savage Ventmaw)
  • Savage Ventmaw (Mana generation for combat loops)
  • Terror of the Peaks (Direct damage on creature entry)
  • Old Gnawbone (Treasure generation for explosive turns)
  • Cyclonic Rift (Board reset and protection)
  • Garruk's Uprising (Card draw and trample enabler)
  • The Great Henge (Value engine for +1/+1 counters and card draw)
  • Sarkhan, Soul Aflame (Cost reduction and Dragon copying)
  • Shared Summons (Tutor for combo pieces/key Dragons)

Attribute Ratings:

Speed: 7/10

  • Can threaten wins via infinite combats (T6-7) or overwhelming Dragon boards (T7-8), but lacks fast mana for cEDH-level explosiveness.

Resilience: 5/10

  • Limited protection beyond hexproof equipment and a few counterspells. Heavy reliance on creatures makes it vulnerable to sweepers.

Consistency: 6/10

  • Multiple cost reducers and tutors (Sylvan Tutor, Shared Summons) improve Dragon access, but no instant-win combos reduce reliability.

Interaction: 5/10

  • Spot removal (Dragon's Fire, Force of Vigor) and counterspounds exist but lack the density to handle multiple threats.

Rating Justification:

This deck operates in the T7-8 win range with strong combat and combo potential, but its susceptibility to board wipes and limited interaction cap its power. It aligns with Focused (6.0-6.5) tiers, as it can execute a clear game plan efficiently but falters against heavy disruption.

Power level: 6.0 - 6.5

DECK LIST
Eshki, Temur's Roar
Planeswalker: 1
($1.32)
1
Kiora, Behemoth Beckoner
2 G/U
Battle: 1
($9.62)
1
Invasion of Tarkir // Defiant Thundermaw
1 R
Creature: 31
($248.38)
1
A-Earthquake Dragon
14 G
1
Ancient Copper Dragon
4 R R
1
Balefire Dragon
5 R R
1
Birds of Paradise
G
1
Cactusfolk Sureshot
2 R G
1
Dragonhawk, Fate's Tempest
3 R R
1
Dragonlord Atarka
5 R G
1
Dragonlord's Servant
1 R
1
Dragonspeaker Shaman
1 R R
1
Fearsome Whelp
1 R
1
Glorybringer
3 R R
1
Goldspan Dragon
3 R R
1
Goreclaw, Terror of Qal Sisma
3 G
1
Ilysian Caryatid
1 G
1
Korlessa, Scale Singer
G U
1
Lathliss, Dragon Queen
4 R R
1
Leyline Tyrant
2 R R
1
Lozhan, Dragons' Legacy
3 U R
1
Miirym, Sentinel Wyrm
3 G U R
1
Niv-Mizzet, Parun
U U U R R R
1
Old Gnawbone
5 G G
1
Outcaster Trailblazer
2 G
1
Sarkhan, Soul Aflame
1 U R
1
Savage Ventmaw
4 R G
1
Scourge of Valkas
2 R R R
1
Selvala, Heart of the Wilds
1 G G
1
Surrak Dragonclaw
2 G U R
1
Terror of the Peaks
3 R R
1
Ureni of the Unwritten
4 G U R
1
Ureni, the Song Unending
5 G U R
1
Wrathful Red Dragon
3 R R
Artifact: 7
($82.11)
1
A-Jade Orb of Dragonkind
2 G
1
Arcane Signet
2
1
Dragon's Hoard
3
1
Herd Heirloom
1 G
1
Mox Jasper
0
1
Swiftfoot Boots
2
1
The Great Henge
7 G G
Enchantment: 6
($36.11)
1
Aggravated Assault
2 R
1
Colossal Majesty
2 G
1
Dracogenesis
6 R R
1
Garruk's Uprising
2 G
1
Rhythm of the Wild
1 R G
1
Temur Ascendancy
G U R
Instant: 11
($53.68)
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Draconic Lore
5 U
1
Dragon's Fire
1 R
1
Force of Vigor
2 G G
1
Growth Spiral
G U
1
Negate
1 U
1
Overwhelming Surge
2 R
1
Shared Summons
3 G G
1
Smuggler's Surprise
G
1
Stubborn Denial
U
Sorcery: 5
($35.64)
1
Choice of Fortunes
2 U
1
Cultivate
2 G
1
Dragonclaw Strike
2/G 2/U 2/R
1
Rampant Growth
1 G
1
Sylvan Tutor
G
Land: 37
($118.36)
1
Botanical Sanctum
1
Bountiful Landscape
1
Breeding Pool
1
Cavern of Souls
1
Cinder Glade
1
Command Tower
1
Commercial District
1
Copperline Gorge
1
Dreamroot Cascade
1
Evolving Wilds
2
Forest
1
Frontier Bivouac
1
Haven of the Spirit Dragon
1
Hedge Maze
1
Hinterland Harbor
3
Island
1
Karplusan Forest
1
Maelstrom of the Spirit Dragon
1
Molten Tributary
3
Mountain
1
Restless Vinestalk
1
Rockfall Vale
1
Rootbound Crag
1
Sheltered Thicket
1
Shivan Reef
1
Spirebluff Canal
1
Steam Vents
1
Stomping Ground
1
Stormcarved Coast
1
Sulfur Falls
1
Wooded Ridgeline
1
Yavimaya Coast

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