









Overview:
This Temur (G/U/R) Dragon tribal deck helmed by Eshki, Temur's Roar focuses on deploying high-power creatures (primarily Dragons) to generate value through card draw and direct damage. The strategy leverages cost-reduction effects (Dragonlord's Servant, Sarkhan, Soul Aflame) and mana acceleration to flood the board with Dragons, triggering Eshki's cascade of +1/+1 counters, card draw, and opponent-burning effects. Key synergies include token duplication via Miirym, Sentinel Wyrm, combat loops with Aggravated Assault, and direct damage from Terror of the Peaks/Scourge of Valkas. Eshki acts as both an engine and a scaling threat, though the deck can function independently with its density of impactful Dragons.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Deploy mana dorks (Birds of Paradise, Ilysian Caryatid) and cost reducers (Dragonlord's Servant, Goreclaw, Terror of Qal Sisma).
- Cast Eshki on-curve (T3-4) using ramp like Cultivate or Rampant Growth.
- Use early card advantage engines (Garruk's Uprising, Temur Ascendancy).
Midgame Threats (Turns 5-7):
- Drop game-changing Dragons: Miirym, Sentinel Wyrm doubles threats, Old Gnawbone generates Treasures, Lathliss, Dragon Queen spawns tokens.
- Activate combos: Savage Ventmaw + Aggravated Assault for infinite combat phases.
- Leverage ETB damage via Terror of the Peaks and Scourge of Valkas.
Closing the Game:
- Overwhelm with combat damage amplified by Pathbreaker Ibex-style effects (missing here; consider adding).
- Burn opponents using Eshki’s triggered damage (with 6+ power creatures) and Dragon synergies.
- Reset boards with Cyclonic Rift before alpha strikes.
Mulligan Priorities:
- Keep hands with 3 lands, at least 1 ramp spell, and a cost reducer or early Dragon.
- Prioritize Cavern of Souls or Dragon's Hoard for color fixing.
- Avoid hands with only high-CMC Dragons and no ramp.
Key Tips:
- Sequence cost reducers before casting Dragons for maximum efficiency.
- Use Swiftfoot Boots to protect Eshki or key Dragons from targeted removal.
- Maelstrom of the Spirit Dragon can tutor missing combo pieces.
Weaknesses:
Critical
- Board wipes (e.g., Damnation, Blasphemous Act) devastate this creature-dependent strategy. Limited recursion outside Earthquake Dragon.
- Anti-synergy hate: Cursed Totem shuts off mana dorks and Selvala, Heart of the Wilds; Dragon Tempest-style effects are absent for haste.
Moderate
- Slow starts: Without early ramp, the deck struggles to deploy threats before T5.
- Stack interaction: Relies on Counterspell/Stubborn Denial but lacks redundancy against combo decks.
Minor
- Mana base fragility: Many tapped lands (e.g., Frontier Bivouac, Molten Tributary) slow tempo.
- Artifact reliance: Key artifacts like Dragon's Hoard and Swiftfoot Boots are vulnerable to removal.
Most Important Cards:
- Miirym, Sentinel Wyrm (Token duplication engine)
- Aggravated Assault (Infinite combat enabler with Savage Ventmaw)
- Savage Ventmaw (Mana generation for combat loops)
- Terror of the Peaks (Direct damage on creature entry)
- Old Gnawbone (Treasure generation for explosive turns)
- Cyclonic Rift (Board reset and protection)
- Garruk's Uprising (Card draw and trample enabler)
- The Great Henge (Value engine for +1/+1 counters and card draw)
- Sarkhan, Soul Aflame (Cost reduction and Dragon copying)
- Shared Summons (Tutor for combo pieces/key Dragons)
Attribute Ratings:
Speed: 7/10
- Can threaten wins via infinite combats (T6-7) or overwhelming Dragon boards (T7-8), but lacks fast mana for cEDH-level explosiveness.
Resilience: 5/10
- Limited protection beyond hexproof equipment and a few counterspells. Heavy reliance on creatures makes it vulnerable to sweepers.
Consistency: 6/10
- Multiple cost reducers and tutors (Sylvan Tutor, Shared Summons) improve Dragon access, but no instant-win combos reduce reliability.
Interaction: 5/10
- Spot removal (Dragon's Fire, Force of Vigor) and counterspounds exist but lack the density to handle multiple threats.
Rating Justification:
This deck operates in the T7-8 win range with strong combat and combo potential, but its susceptibility to board wipes and limited interaction cap its power. It aligns with Focused (6.0-6.5) tiers, as it can execute a clear game plan efficiently but falters against heavy disruption.
Power level: 6.0 - 6.5
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