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COMMANDER(S)
Krark, the Thumbless & Sakashima of a Thousand Faces
QR Code
R U
- Izzet
Created by  kalsonic40
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Krark/Sakashima deck is a storm/combo build leveraging spell duplication and coin-flip synergies to generate explosive turns. The commanders work in tandem to create a multiplicative copying engine - Sakashima clones Krark to bypass the legend rule, creating multiple "Krarks" that exponentially increase spell-copy potential. The deck wins through storm count via Grapeshot, infinite token generation with Dualcaster Mage+Twinflame, or overwhelming value from magecraft triggers (Veyran, Voice of Duality, Storm-Kiln Artist). Key rituals (Desperate Ritual, Rite of Flame) and cost reducers (Goblin Electromancer, Baral, Chief of Compliance) enable rapid spell chains.

Primer:

Core Strategy Execution:

  1. Establish the Engine (Turns 1-3): Deploy cost reducers (Goblin Electromancer, Baral, Chief of Compliance), rituals, and Krark's Thumb. Use cantrips (Preordain, Consider) to find key pieces.
  2. Commander Setup (Turns 3-4): Cast Krark followed by Sakashima copying Krark. Prioritize protection (Mizzium Skin, Borne Upon a Wind) if removal is expected.
  3. Storm Off (Turns 4-6): Chain rituals and cantrips with Krark triggers, generating mana via Storm-Kiln Artist/Birgi, God of Storytelling and storm count. Finish with Grapeshot, infinite Dualcaster Mage tokens, or Guttersnipe damage.
  4. Alternative Lines: Use Heat Shimmer/Cackling Counterpart on Dualcaster Mage for instant-speed copying, or Flare of Duplication with Remand for spell recursion.

Mulligan Priorities:

  • Keep hands with 2-3 lands (UR sources critical)
  • Prioritize early cost reducers, Krark's Thumb, or ritual+cantrip packages
  • Ensure at least one protection spell or way to recover from early disruption
  • Reject hands without early mana acceleration or card selection

Key Tips:

  • Stack Krark triggers strategically - resolve failed flips first to potentially recast bounced spells
  • Use Frantic Search/High Tide for explosive blue mana
  • Borne Upon a Wind enables surprise combo turns with sorcery-speed rituals
  • Lore Drakkis mutates to recur critical instants/sorceries from grave

Weaknesses:

Critical

  • Extremely vulnerable to commander removal (losing Krark/Sakashima cripples the engine)
  • Rule of Law/Eidolon of Rhetoric effects completely shut down storm turns
  • Struggles against permanent-based stax (Deafening Silence, Archon of Emeria)

Moderate

  • Limited protection for key non-commander pieces (Guttersnipe, Storm-Kiln Artist)
  • Coin-flip variance can disrupt plans even with Krark's Thumb
  • Weak to graveyard hate disrupting Lore Drakkis/flashback spells

Minor

  • Low creature count makes board presence fragile
  • Minimal permanent-based interaction for resolved threats

Most Important Cards:

  • Krark's Thumb (Flip consistency engine)
  • Dualcaster Mage (Infinite combo with Twinflame)
  • Grapeshot (Primary storm wincon)
  • Storm-Kiln Artist (Mana generation & damage)
  • Veyran, Voice of Duality (Trigger amplification)
  • Birgi, God of Storytelling (Mana sustainability)
  • High Tide (Mana multiplier)
  • Remand (Protection + draw)
  • Rite of Flame (Critical red mana source)
  • Baral, Chief of Compliance (Cost reduction + filtering)

Attribute Ratings:

Speed: 8/10
Capable of T4-5 wins with perfect hands (ritual chains into Dualcaster combo or 20+ storm count), typically threatens T6-7.

Resilience: 5/10
Limited protection outside counterspells; heavily reliant on commanders staying alive. Some recursion via Lore Drakkis and flashback.

Consistency: 7/10
Strong cantrip/tutor package (12 cantrips, 4 pseudo-tutors), but coin-flip variance persists even with Krark's Thumb.

Interaction: 6/10
12 counterspells/bounce spells with some stack control, but minimal permanent removal and vulnerable to resolved hate pieces.

Rating Justification:

This deck achieves cEDH-adjacent speed with T4-5 win potential through efficient rituals and compact combos, but lacks the interaction density and resilience of top-tier lists. Its vulnerability to common stax pieces and commander dependency place it in high-power casual rather than true cEDH.

Power level: 6.5 - 7.0

DECK LIST
Krark, the Thumbless
Sakashima of a Thousand Faces
Planeswalker: 1
($0.61)
1
Ral, Storm Conduit
2 U R
Creature: 15
($30.99)
1
Archmage Emeritus
2 U U
1
Ashling, Flame Dancer
2 R R
1
Baral, Chief of Compliance
1 U
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Dualcaster Mage
1 R R
1
Goblin Electromancer
U R
1
Guttersnipe
2 R
1
Harmonic Prodigy
1 R
1
Lore Drakkis
1 U R
1
Pinnacle Monk // Mystic Peak
3 R R
1
Simian Spirit Guide
2 R
1
Storm-Kiln Artist
3 R
1
Tavern Scoundrel
1 R
1
Veyran, Voice of Duality
1 U R
1
Yusri, Fortune's Flame
1 U R
Artifact: 7
($16.57)
1
Arcane Signet
2
1
Izzet Signet
2
1
Krark's Thumb
2
1
Relic of Legends
3
1
Sol Ring
1
1
Springleaf Drum
1
1
Talisman of Creativity
2
Instant: 32
($25.57)
1
Anticipate
1 U
1
Borne Upon a Wind
1 U
1
Brightstone Ritual
R
1
Cackling Counterpart
1 U U
1
Consider
U
1
Desperate Ritual
1 R
1
Expedite
R
1
Flare of Duplication
1 R R
1
Frantic Search
2 U
1
Geistwave
1 U
1
Gut Shot
R/P
1
High Tide
U
1
Impulse
1 U
1
Into the Flood Maw
U
1
Izzet Charm
U R
1
Lightning Bolt
R
1
Mana Leak
1 U
1
Memory Lapse
1 U
1
Might of the Meek
R
1
Miscast
U
1
Mizzium Skin
U
1
Mogg Salvage
2 R
1
Negate
1 U
1
Opt
U
1
Peek
U
1
Pyretic Ritual
1 R
1
Quicken
U
1
Remand
1 U
1
Snap
1 U
1
Thrill of Possibility
1 R
1
Unsubstantiate
1 U
1
Winds of Rebuke
1 U
Sorcery: 15
($21.57)
1
End the Festivities
R
1
Faithless Looting
R
1
Gitaxian Probe
U/P
1
Grapeshot
1 R
1
Heat Shimmer
2 R
1
Light Up the Stage
2 R
1
Overmaster
R
1
Preordain
U
1
Quasiduplicate
1 U U
1
Rite of Flame
R
1
Sleight of Hand
U
1
Step Through
3 U U
1
Strike It Rich
R
1
Twinflame
1 R
1
Void Snare
U
Land: 28
($6.82)
1
Command Tower
1
Emergence Zone
1
Exotic Orchard
1
Forgotten Cave
11
Island
9
Mountain
1
Mystic Sanctuary
1
Shivan Reef
1
Sulfur Falls
1
Temple of Epiphany

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