









Overview:
This Naya (RGW) Equipment Voltron deck revolves around Cloud, Ex-SOLDIER, leveraging aggressive equipment synergies to generate card advantage and explosive combat turns. The primary strategy focuses on deploying high-impact Equipment, using Cloud's card-draw engine to refuel, and winning through commander damage or overwhelming combat pressure. Secondary value engines like Aurelia, the Warleader enable extra combat phases, while redundancy in equipment tutors and cost-reduction effects (e.g., Bruenor Battlehammer, Fighter Class) ensures rapid assembly of threats. Cloud acts as both a card advantage engine and a finisher, with the deck's resilience tied to its ability to re-equip after disruption.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3):
- Deploy mana rocks (Sol Ring, Arcane Signet) or dorks (Rabbit Battery).
- Tutor critical Equipment with Stoneforge Mystic, Steelshaper's Gift, or Enlightened Tutor. Prioritize Colossus Hammer, Embercleave, or Sword of the Animist.
- Cast Sigarda's Aid or Leonin Shikari to enable instant-speed equipping.
Mid-Game Pressure (Turns 4-6):
- Cast Cloud, ideally attaching Equipment immediately via Hammer of Nazahn or Sigarda's Aid.
- Use Puresteel Paladin or Fighter Class to reduce equip costs. Bloodforged Battle-Axe and The Reaver Cleaver generate token Equipment for redundancy.
- Activate Kodama of the West Tree to ramp via modified attackers.
Win Conditions (Turns 5-8):
- Voltron Kill: Equip Cloud with Colossus Hammer (+10/+10), Embercleave (double strike), or Sword of Fire and Ice (protection + burn). Use Aurelia, the Warleader or Kessig Wolf Run for lethal commander damage.
- Combat Overload: Deploy Bruenor Battlehammer or Zamriel, Seraph of Steel to buff all equipped creatures. Sunforger fetches Boros Charm for indestructible or double-strike finishers.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color-fixing like Command Tower).
- Prioritize early tutors, Equipment, or cost reducers (Puresteel Paladin, Fighter Class).
- Avoid hands lacking ramp or Equipment payoffs.
Key Tips:
- Use Sunforger to fetch Teferi's Protection against wipes or Dispatch for removal.
- Inventory Management can reattach all Equipment instant-speed in response to removal.
- Forge Anew recovers key Equipment from the graveyard and enables free equips.
Weaknesses:
Critical
- Artifact/Equipment Hate: Vandalblast or Austere Command cripples the deck’s core strategy.
- Board Wipes: Lacks mass recursion; relies on Teferi's Protection or Robe of Stars as limited protection.
- Stack Interaction: Minimal counterspells; vulnerable to combo decks racing faster.
Moderate
- Spot Removal: Repeated removal of Cloud or key enablers (Puresteel Paladin) slows momentum.
- Tax Effects: Thalia, Guardian of Thraben or God-Pharaoh's Statue delay Equipment deployment.
Minor
- Flying/Evasion: Limited reach; relies on Celestial Armor or Sword of Fire and Ice for flying.
- Graveyard Reliance: Unfinished Business is the only major recursion; graveyard hate disrupts recovery.
Most Important Cards:
- Colossus Hammer (Instant 11-power boost for Cloud)
- Puresteel Paladin (Free equips + card draw)
- Sunforger (Tutorable interaction + combat tricks)
- Sigarda's Aid (Flash-speed Equipment deployment)
- Stoneforge Mystic (Tutor key Equipment)
- Embercleave (Double-strike finisher)
- Aurelia, the Warleader (Extra combats)
- Teferi's Protection (Mass protection)
- Bruenor Battlehammer (Cost reduction + power boost)
- Hammer of Nazahn (Auto-equip + indestructible)
Attribute Ratings:
Speed: 6/10
- Can threaten lethal commander damage by turn 5-6 with ideal draws (e.g., Colossus Hammer + Sigarda's Aid), but lacks fast mana for cEDH-level explosiveness.
Resilience: 5/10
- Limited protection beyond Teferi's Protection and phasing; struggles to rebuild after multiple wipes.
Consistency: 7/10
- 10+ Equipment tutors and card draw from Cloud/Sram, Senior Edificer ensure reliable access to key pieces.
Interaction: 6/10
- Targeted removal (Swords to Plowshares, Orim's Thunder) and Sunforger package provide answers but lack stack interaction.
Rating Justification:
This deck operates as a Focused list with a clear combat-centric game plan, leveraging Equipment synergies to threaten wins by turns 6-8. While its tutor density and explosive Equipment boosts grant it 6.0-level speed, vulnerability to artifact hate and limited resilience against control strategies cap its ceiling at 6.5.
Power level: 6.0 - 6.5
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