









Overview:
This Zhulodok, Void Gorger deck is a high-powered colorless Eldrazi/artifact synergy build focused on ramping into massive threats and leveraging cascade triggers to generate overwhelming value. The commander amplifies every 7+ MV colorless spell with double cascade, creating explosive turns that flood the board with Eldrazi titans, combo pieces, and stax effects. Key strategies include artifact-based ramp acceleration, annihilator pressure, and game-ending combos like Mycosynth Lattice + Karn, the Great Creator. Zhulodok serves as both an enabler (doubling cascade value) and a critical value engine, though the deck can function through alternative big mana payoffs if removed.
Primer:
Core Strategy Execution:
- Early Game (Turns 1-3):
Deploy explosive ramp via Mana Vault, Grim Monolith, Sol Ring, Urza's Saga, and Mishra's Workshop. Use Expedition Map/Inventors' Fair to find key lands. Metalworker and Krark-Clan Ironworks enable early big mana. - Mid-Game (Turns 4-6):
Cast Zhulodok with protection (Lightning Greaves, Not of This World), then chain 7+ MV spells like Conduit of Ruin (tutoring titans) or Echoes of Eternity (doubling cascade triggers). Use Roaming Throne (naming Eldrazi) to amplify annihilator/ETB effects. - Win Conditions:
- Combat: Deploy annihilator threats like Ulamog, the Ceaseless Hunger and It That Betrays, enhanced by Akroma's Memorial.
- Combo: Mycosynth Lattice + Karn, the Great Creator locks opponents out of mana. Basalt Monolith + Rings of Brighthearth generates infinite mana for Walking Ballista (tutorable via Kuldotha Forgemaster).
- Control: Ugin, the Spirit Dragon and All Is Dust clear boards, while Void Winnower restricts opponent actions.
Mulligan Priorities:
- Keep hands with 2-3 lands including colorless producers (Eldrazi Temple, Ancient Tomb).
- Prioritize early ramp (≥2 mana rocks) or Metalworker + artifact density.
- Look for protection (Swiftfoot Boots, Eldritch Immunity) if expecting interaction.
- Reject hands without ramp or stuck with only high-CMC spells.
Key Tips:
- Use Scroll Rack + Sensei's Divining Top to set up cascade triggers.
- Liberator, Urza's Battlethopter enables flash-speed Eldrazi casts to dodge sorcery-speed removal.
- Sacrifice artifacts to Krark-Clan Ironworks for explosive mana before board wipes.
- The Mycosynth Gardens can clone key artifacts like Darksteel Forge for redundancy.
Weaknesses:
Critical
- Artifact Hate: Vandalblast or Null Rod cripples mana base and combo potential.
- Commander Reliance: Losing Zhulodok repeatedly slows cascade value generation.
- Fast Combos: Limited early interaction against T3-4 wins.
Moderate
- Board Wipes: Cyclonic Rift resets hard-earned board presence.
- Stax Effects: Drannith Magistrate/Lavinia, Azorius Renegade block cascade triggers.
Minor
- Graveyard Hate: Minimal recursion reliance makes this less impactful.
- Colorless Protection: Darksteel Forge negates most mass removal.
Most Important Cards:
- Kozilek, Butcher of Truth (Card draw engine + annihilator)
- Conduit of Ruin (Tutor + cost reduction)
- Forsaken Monument (Mana doubler + lifegain)
- Mycosynth Lattice (Combo enabler + mana fixing)
- Karn, the Great Creator (Lock piece + tutor)
- All Is Dust (Asymmetric board wipe)
- Ugin, the Spirit Dragon (Removal + game reset)
- Darksteel Forge (Indestructible artifacts)
- Krark-Clan Ironworks (Mana explosion)
- Metalworker (Early big mana)
Attribute Ratings:
Speed: 7/10
- Can threaten T4-5 wins with perfect ramp (e.g., T1 Mana Vault → T2 Zhulodok → T3 7+ MV cascade chain), but typically goldfishes wins T6-8.
Resilience: 6/10
- Multiple protection pieces (indestructible, hexproof) and artifact recursion (Scrap Trawler-like effects missing), but foldsto concentrated artifact hate.
Consistency: 8/10
- 15+ ramp pieces, 7 tutors (Conduit of Ruin, Kuldotha Forgemaster, etc.), and cascade card advantage ensure key pieces are found.
Interaction: 5/10
- Targeted removal (Duplicant, Titan's Presence), counters (Kozilek, the Great Distortion), and stax (Trinisphere), but lacks stack interaction beyond Warping Wail.
Rating Justification:
This deck operates at a 6.5 - 7.0 power level, capable of T6-7 wins through cascading titans or combos with strong consistency. While its speed approaches optimized tiers, reliance on vulnerable artifact mana and susceptibility to early interaction prevent it from consistently competing with cEDH.
Power level: 6.5 - 7.0
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