









Overview:
This Naya (RGW) deck leverages Voja, Jaws of the Conclave as a central engine for explosive +1/+1 counter distribution and card draw, built around synergistic Elf and Wolf typal synergies. The primary strategy floods the board with low-cost Elves to rapidly reduce Voja's cost, then uses its attack trigger to:
- Distribute massive numbers of +1/+1 counters (scaling with Elf count),
- Draw cards equal to Wolf count (enabled by changeling effects like Maskwood Nexus and Roaming Throne).
Win conditions include overwhelming combat damage amplified by counters, infect via Triumph of the Hordes, combo kills with Staff of Domination + mana dorks, and All Will Be One burn triggers. Voja is essential for value generation and enables explosive turns, but the deck can pivot to "hidden commanders" like Marwyn, the Nurturer or Shalai and Hallar if removed.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy mana dorks (Llanowar Elves, Elvish Archdruid), typal lords (Elvish Champion), and key enablers like Maskwood Nexus or Roaming Throne (naming Elf). Smothering Tithe provides treasure acceleration.
- Commander Deployment (Turns 3-5): Cast Voja for {G}{G} with 3+ Elves. Attack immediately to distribute 3+ counters per creature and draw cards equal to Wolf count (all creatures are Wolves with Maskwood/Roaming).
- Value Amplification: Use The Great Henge, Beast Whisperer, and Guardian Project to refuel. Untap engines like Wirewood Lodge and Gwenna, Eyes of Gaea enable multiple Voja attacks.
- Win Condition Execution:
- Combat: Overrun with massive creatures using Triumph of the Hordes, Craterhoof Behemoth (tutored via Finale of Devastation), or Akroma's Will.
- Combo: Generate infinite mana with Staff of Domination + Marwyn, the Nurturer/Priest of Titania/Gaea's Cradle, then win via Walking Ballista or drawing the deck with Staff.
- Burn: All Will Be One converts +1/+1 counters into direct damage, synergizing with Voja triggers and Shalai and Hallar.
Mulligan Priorities:
- Keep hands with 2-3 lands (including green sources) and 1-2 mana dorks.
- Prioritize enablers: Maskwood Nexus, Roaming Throne, or a Voja cost-reducer (e.g., Elvish Archdruid).
- Include protection (Lightning Greaves, Heroic Intervention) or a tutor if possible.
- Avoid hands lacking early plays or reliant solely on high-CMC bombs.
Key Tips:
- Maximize Typal Synergy: Maskwood Nexus/Roaming Throne ensure every creature triggers Voja's Wolf draw and Elf counters. Roaming Throne doubles Voja's attack triggers.
- Protect Critical Mass: Use Teferi's Protection, Boros Charm, or Clever Concealment to defend against wipes. Allosaurus Shepherd counters noncreature spells.
- Exploit Counters: Arwen, Weaver of Hope amplifies counter distribution. Inspiring Call draws cards and grants indestructible.
- Tutor Efficiently: Fetch combo pieces (Staff + Marwyn/Priest), finishers (Craterhoof), or answers (Reclamation Sage) with Green Sun's Zenith, Finale of Devastation, or Rocco, Cabaretti Caterer.
Weaknesses:
Critical
- Board Wipes: Mass removal (e.g., Damning Verdict) devastates the creature-dependent strategy; limited recursion exacerbates this.
- Anti-Typal/Ability Hate: Cursed Totem shuts off mana dorks, Marwyn, Priest, and Staff combos. Torpor Orb nullifies ETB value (Wood Elves, Reclamation Sage).
- Commander Focus: Voja's ward {3} is insufficient; repeated removal stalls the engine.
Moderate
- Graveyard Hate: Disrupts Eternal Witness, Bala Ged Recovery, and Finale recursion.
- Stack Interaction: Limited counterspells make combos vulnerable to instant-speed removal.
- Artifact/Enchantment Removal: Targets key pieces like Maskwood Nexus, Staff of Domination, and Smothering Tithe.
Minor
- Flyers: Few reach creatures; relies on combat tricks for evasion.
- Tax Effects: Thalia, Guardian of Thraben slows early dork deployment.
Most Important Cards:
- Maskwood Nexus (Makes all creatures Elves/Wolves, enabling Voja triggers)
- Roaming Throne (Doubles Voja's attack triggers; names Elf)
- Voja, Jaws of the Conclave (Primary engine for counters and draw)
- Staff of Domination (Combo piece for infinite mana/card draw)
- Marwyn, the Nurturer (Explosive mana generation; Staff combo enabler)
- The Great Henge (Card draw, counters, and mana reduction)
- All Will Be One (Converts counters into direct damage wincon)
- Finale of Devastation (Tutor and combat finisher)
- Gaea's Cradle (Massive mana acceleration)
- Shalai and Hallar (Burn amplifier with +1/+1 counters)
Attribute Ratings:
Speed: 8/10
- Capable of T3-4 Voja attacks with dork acceleration, generating massive value. Combos (Staff + Marwyn/Priest) or Triumph of the Hordes can win as early as T4-5.
Resilience: 6/10
- Protection spells (Teferi's Protection, Heroic Intervention) and card draw offer recovery, but heavy reliance on board presence makes it vulnerable to wipes.
Consistency: 8/10
- 14+ mana dorks, 7 tutors, and abundant card draw (Voja, Great Henge, Beast Whisperer) ensure reliable access to key pieces.
Interaction: 5/10
- Targeted removal (Swords to Plowshares, Beast Within) and artifact/enchantment hate (Aura Shards) are present, but lacks counterspells and struggles against stack-based combos.
Rating Justification:
This deck achieves high-speed T4-5 wins through explosive mana, Voja value, and efficient combos, aligning with the "Focused Competitive" tier (T5-6 win benchmark). However, its vulnerability to board wipes and targeted stax (Cursed Totem) limits resilience, preventing cEDH viability. The power level reflects optimized speed tempered by meta-dependent fragility.
Power level: 7.0 - 7.5
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