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COMMANDER(S)
Tasigur, the Golden Fang
QR Code
B G U
- Sultai
Created by  Kleigh18
Bracket
8.5 - 9.0
Bracket 5
Average CMC Average CMC
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ANALYSIS

Overview:

This Tasigur, the Golden Fang deck is a graveyard-centric combo/control hybrid leveraging self-mill, reanimation, and infinite mana synergies. The commander serves as a recursive value engine and infinite mana outlet, enabling wins via Thassa's Oracle, Laboratory Maniac, or Jace, Wielder of Mysteries. Key combos include Demonic Consultation/Tainted Pact-style lines (though Tainted Pact isn't listed), Hermit Druid-enabled self-mill, and infinite mana loops with Tasigur activated abilities. The deck balances proactive graveyard setup with robust interaction and stax elements like Ashiok, Dream Render and Mystic Remora.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy mana dorks (Birds of Paradise, Llanowar Elves), mill engines (Stitcher's Supplier, Mesmeric Orb), or value permanents (Mystic Remora, Training Grounds). Use tutors to find Hermit Druid or Demonic Consultation.
  2. Graveyard Stocking (T2-5): Mill aggressively via Hermit Druid, Buried Alive, or Altar of Dementia. Reanimate key threats like Razaketh, the Foulblooded or Consecrated Sphinx for value.
  3. Combo Execution (T3+):
    • Consultation Line: Cast Demonic Consultation naming a nonexistent card, exiling library, then Thassa's Oracle.
    • Hermit Druid: Activate Druid with no basics to mill entire library, win via labman effects.
    • Infinite Mana: Generate infinite mana via Kinnan, Bonder Prodigy/Seedborn Muse synergies, then loop Tasigur activations to deck opponents.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp source (dork, Sol Ring), and a tutor or combo piece.
  • Prioritize hands with T1 Entomb/Stitcher's Supplier or T2 Hermit Druid.
  • Avoid hands lacking graveyard enablers or interaction in metas with heavy disruption.

Key Tips:

  • Use Phyrexian Reclamation and Muldrotha, the Gravetide to recur combo pieces and interaction.
  • Training Grounds/Biomancer's Familiar make Tasigur activations cost {G/U}, enabling infinite mana loops with Seedborn Muse.
  • Geier Reach Sanitarium fuels graveyard while disrupting opponents.

Weaknesses:

Critical

  • Graveyard hate (Rest in Peace, Leyline of the Void) cripples the primary engine.
  • Drannith Magistrate/Opposition Agent disrupts key tutors and Tasigur activations.

Moderate

  • Countermagic targeting Demonic Consultation or labman payoffs can fizzle wins.
  • Rule of Law effects slow combo assembly.

Minor

  • Limited basic land count makes Blood Moon/Back to Basics mildly disruptive.

Most Important Cards:

  • Demonic Consultation (Primary win enabler with Thassa's Oracle)
  • Hermit Druid (Self-mill engine enabling labman wins)
  • Thassa's Oracle (Primary win condition)
  • Tasigur, the Golden Fang (Value engine/infinite mana outlet)
  • Seedborn Muse (Enables infinite mana with cost reducers)
  • Razaketh, the Foulblooded (Tutor-on-a-stick for combo assembly)
  • Mystical Tutor (Finds key instants/sorceries)
  • Buried Alive (Graveyard setup for reanimation lines)
  • Training Grounds (Critical cost reducer for Tasigur)
  • Cyclonic Rift (Board reset to protect combos)

Attribute Ratings:

Speed: 9/10

  • Capable of T2-3 wins via Consultation/Oracle or Hermit Druid, with average goldfish turns at T4-5.

Resilience: 7/10

  • Redundant win conditions and recursion tools mitigate disruption, but graveyard reliance remains a critical vulnerability.

Consistency: 9/10

  • 12 tutors, 8 card-advantage engines, and multiple combo lines ensure reliable access to win conditions.

Interaction: 7/10

  • 10 targeted removal spells, 6 counterspells, and stax elements like Ashiok provide layered disruption.

Rating Justification:

This deck operates at cEDH speeds with T2-3 win potential through compact combos and exceptional tutoring, but its reliance on graveyard mechanics and vulnerability to specific hate keeps it slightly below top-tier resilience. The balance of speed, redundancy, and interaction aligns with established cEDH Tier 2 strategies.

Power level: 8.5 - 9.0

DECK LIST
Tasigur, the Golden Fang
Planeswalker: 2
($6.31)
1
Ashiok, Dream Render
1 U/B U/B
1
Jace, Wielder of Mysteries
1 U U U
Creature: 23
($121.06)
1
Biomancer's Familiar
G U
1
Birds of Paradise
G
1
Consecrated Sphinx
4 U U
1
Deathrite Shaman
B/G
1
Fyndhorn Elves
G
1
Hermit Druid
1 G
1
Hogaak, Arisen Necropolis
5 B/G B/G
1
Kinnan, Bonder Prodigy
G U
1
Laboratory Maniac
2 U
1
Ledger Shredder
1 U
1
Llanowar Elves
G
1
Malevolent Hermit // Benevolent Geist
1 U
1
Muldrotha, the Gravetide
3 B G U
1
Nightshade Dryad
1 G
1
Ramunap Excavator
2 G
1
Razaketh, the Foulblooded
5 B B B
1
Reclamation Sage
2 G
1
Sakura-Tribe Elder
1 G
1
Seedborn Muse
3 G G
1
Stitcher's Supplier
B
1
Thassa's Oracle
U U
1
Timeless Witness
2 G G
1
Wonder
3 U
Artifact: 5
($30.23)
1
Altar of Dementia
2
1
Arcane Signet
2
1
Mesmeric Orb
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 3
($12.71)
1
Mystic Remora
U
1
Phyrexian Reclamation
B
1
Training Grounds
U
Instant: 20
($163.68)
1
Abrupt Decay
B G
1
Arcane Denial
1 U
1
Assassin's Trophy
B G
1
Beast Within
2 G
1
Counterspell
U U
1
Crop Rotation
G
1
Cyclonic Rift
1 U
1
Deadly Rollick
3 B
1
Demonic Consultation
B
1
Entomb
B
1
Fact or Fiction
3 U
1
Logic Knot
X U U
1
Muddle the Mixture
U U
1
Mystical Tutor
U
1
Nature's Claim
G
1
Noxious Revival
G/P
1
Swan Song
U
1
Vampiric Tutor
B
1
Veil of Summer
G
1
Worldly Tutor
G
Sorcery: 12
($58.65)
1
Bala Ged Recovery // Bala Ged Sanctuary
2 G
1
Buried Alive
2 B
1
Damnation
2 B B
1
Diabolic Intent
1 B
1
Life from the Loam
1 G
1
Nature's Lore
1 G
1
Reanimate
B
1
Regrowth
1 G
1
Skyshroud Claim
3 G
1
Three Visits
1 G
1
Treasure Cruise
7 U
1
Victimize
2 B
Land: 34
($226.13)
1
Bojuka Bog
1
Breeding Pool
1
Command Tower
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
1
Fabled Passage
1
Foreboding Landscape
2
Forest
1
Geier Reach Sanitarium
1
Hedge Maze
2
Island
1
Misty Rainforest
1
Morphic Pool
1
Opulent Palace
1
Overgrown Tomb
1
Polluted Delta
1
Reflecting Pool
1
Rejuvenating Springs
1
Reliquary Tower
1
Shifting Woodland
1
Sunken Hollow
2
Swamp
1
Takenuma, Abandoned Mire
1
Undercity Sewers
1
Underground Mortuary
1
Undergrowth Stadium
1
Verdant Catacombs
1
Willowrush Verge
1
Woodland Cemetery
1
Zagoth Triome

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