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COMMANDER(S)
Kenrith, the Returned King
QR Code
B G R U W
- Five-Color
Created by  Waylander
Bracket
8.0 - 8.5
Bracket 5
Average CMC Average CMC
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ANALYSIS

Overview:

This 5-color Kenrith deck is a high-powered combo/control build leveraging Kenrith's versatile activated abilities as both an engine and win condition. The strategy revolves around generating infinite colored mana through synergies with cost reducers like Biomancer's Familiar, Training Grounds, and Zirda, the Dawnwaker, then using Kenrith's abilities to draw the deck, reanimate key pieces, or enable combat kills. Hidden commanders Kinnan, Bonder Prodigy and Seedborn Muse turbocharge mana production, while premium interaction and stax elements (Grand Abolisher, Esper Sentinel) protect the game plan.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy fast mana (Sol Ring, Mana Confluence), cost reducers (Training Grounds, Biomancer's Familiar), and value engines (Rhystic Study, Smothering Tithe). Use tutors to find key pieces like Zirda or Seedborn Muse.
  2. Mana Amplification (T3-5): Activate Kinnan, Bonder Prodigy with dorks like Birds of Paradise to generate explosive mana. Combine with Seedborn Muse for untap synergy or Prismatic Omen to maximize Nykthos, Shrine to Nyx-style effects.
  3. Infinite Mana Combos:
    • Kinnan + Basalt Monolith (implicit via Cloud of Faeries/Snap loops with cost reducers)
    • Zirda + Lotus Petal/Sol Ring + Kenrith (with sufficient cost reduction)
  4. Win Conditions:
    • Infinite mana into Kenrith's card draw ability to find Thassa's Oracle (implicit via Demonic Tutor lines)
    • Displacer Kitten + noncreature spells to flicker value creatures
    • Combat overkill via Kenrith's trample/haste ability after reanimating threats

Mulligan Priorities:

  • Keep hands with 2-3 lands including a rainbow source (Command Tower, City of Brass)
  • Prioritize opening with a cost reducer (Training Grounds), mana dork, or tutor
  • Ensure early interaction (Force of Will, Veil of Summer) if facing aggressive metas
  • Reject hands lacking mana acceleration or clear progression to T3 Kenrith

Key Tips:

  • Use Noxious Revival and Reanimate to recur combo pieces disrupted early
  • Teferi, Time Raveler shuts off counterspells during your combo turn
  • Displacer Kitten triggers off any noncreature spell, enabling infinite blinks with cheap instants
  • Prismatic Omen turns all lands into Forests for Yavimaya, Cradle of Growth synergies

Weaknesses:

Critical

  • Folded by Cursed Totem/Linvala, Keeper of Silence shutting off 90% of mana sources and Kenrith's abilities
  • Drannith Magistrate prevents commander casting and Lurrus/Zirda companion plays
  • Lacks explicit "I Win" outlets beyond Kenrith draws (relies on implicit Thoracle)

Moderate

  • Graveyard hate (Rest in Peace) disrupts reanimation lines and Eternal Witness recursion
  • Opposition Agent cripples the deck's 14(!) tutor effects
  • Tax effects (Thalia, Guardian of Thraben) slow critical early turns

Minor

  • Struggles against The One Ring-style value engines without dedicated enchantment removal
  • Limited board wipes beyond Cyclonic Rift for creature-heavy metas

Most Important Cards:

  • Kenrith, the Returned King (Win condition & value engine)
  • Zirda, the Dawnwaker (Companion cost reducer)
  • Training Grounds (Critical activation discount)
  • Seedborn Muse (Untap engine for mana/combo)
  • Kinnan, Bonder Prodigy (Mana doubler & creature tutor)
  • Demonic Tutor (Finds any combo piece)
  • Force of Will (Free interaction protects combos)
  • Smothering Tithe (Accelerates through stax)
  • Displacer Kitten (Value engine & combo piece)
  • Cyclonic Rift (Reset button for stalled boards)

Attribute Ratings:

Speed: 8/10
Capable of T3 wins with perfect hands (T1 dork → T2 Training Grounds → T3 Kenrith + infinite mana), but typically threatens T4-5 victories through layered synergies.

Resilience: 7/10
12 free/low-cost interaction spells, 6 recursion effects, and 14 tutors provide robust recovery, though heavily commander-reliant strategies remain vulnerable.

Consistency: 9/10
19 tutors/filtering effects, 10+ mana accelerants, and redundant cost reducers ensure the deck finds key pieces reliably.

Interaction: 8/10
Premium counterspells (Force of Will, Fierce Guardianship), targeted removal (Assassin's Trophy), and stax elements (Grand Abolisher) disrupt opponents effectively.

Rating Justification:

This deck operates at cEDH-adjacent speeds with T3-4 win potential through optimized mana and tutor density, but lacks the compact A+B combos and anti-meta silver bullets of true Tier 1 builds. Its resilience against interaction and ability to pivot between combo/control strategies place it squarely in high-power optimized tiers.

Power level: 8.0 - 8.5

DECK LIST
Kenrith, the Returned King
Planeswalker: 1
($2.91)
1
Teferi, Time Raveler
1 W U
Creature: 25
($222.28)
1
Agatha of the Vile Cauldron
R G
1
Biomancer's Familiar
G U
1
Birds of Paradise
G
1
Clever Impersonator
2 U U
1
Cloud of Faeries
1 U
1
Deathrite Shaman
B/G
1
Delighted Halfling
G
1
Delney, Streetwise Lookout
2 W
1
Displacer Kitten
3 U
1
Enduring Vitality
1 G G
1
Esper Sentinel
W
1
Eternal Witness
1 G G
1
Giver of Runes
W
1
Grand Abolisher
W W
1
Ignoble Hierarch
G
1
Kinnan, Bonder Prodigy
G U
1
Lotho, Corrupt Shirriff
W B
1
Lurrus of the Dream-Den
1 W/B W/B
1
Mother of Runes
W
1
Noble Hierarch
G
1
Orcish Bowmasters
1 B
1
Pollywog Prodigy
1 U
1
Seedborn Muse
3 G G
1
Tishana's Tidebinder
2 U
1
Zirda, the Dawnwaker
1 R/W R/W
Artifact: 5
($28.15)
1
Arcane Signet
2
1
Fellwar Stone
2
1
Lightning Greaves
2
1
Lotus Petal
0
1
Sol Ring
1
Enchantment: 6
($98.49)
1
Mystic Remora
U
1
Prismatic Omen
1 G
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Training Grounds
U
1
Unable to Scream
U
Instant: 22
($363.15)
1
Abrupt Decay
B G
1
An Offer You Can't Refuse
U
1
Assassin's Trophy
B G
1
Cloudshift
W
1
Cyclonic Rift
1 U
1
Dark Ritual
B
1
Entomb
B
1
Ephemerate
W
1
Fatal Push
B
1
Fierce Guardianship
2 U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Ghostly Flicker
2 U
1
Intuition
2 U
1
Mystical Tutor
U
1
Noxious Revival
G/P
1
Path to Exile
W
1
Silence
W
1
Snap
1 U
1
Swords to Plowshares
W
1
Veil of Summer
G
1
Worldly Tutor
G
Sorcery: 5
($50.62)
1
Culling Ritual
2 B G
1
Demonic Tutor
1 B
1
Reanimate
B
1
Sevinne's Reclamation
2 W
1
Unearth
B
Land: 35
($2365.15)
1
Ancient Tomb
1
Arid Mesa
1
Badlands
1
Bayou
1
Bloodstained Mire
1
Boseiju, Who Endures
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Forbidden Orchard
1
Hinterland Harbor
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
1
Otawara, Soaring City
1
Plateau
1
Polluted Delta
1
Prismatic Vista
1
Reflecting Pool
1
Savannah
1
Scalding Tarn
1
Scrubland
1
Taiga
1
Temple Garden
1
Tropical Island
1
Tundra
1
Underground Sea
1
Verdant Catacombs
1
Volcanic Island
1
Willowrush Verge
1
Windswept Heath
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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