









Overview:
This deck leverages Omo, Queen of Vesuva to create a land-centric strategy focused on synergizing with Locus/Cloudpost mana, Dark Depths combos, and landfall token generation. While it has strong ramp and land tutors, it lacks fast infinite combos and relies on incremental value through creature tokens and big mana payoffs.
Primer:
Core Strategy: The deck aims to flood the board with land synergies using Omo's everything counters to enable Locus networks (Cloudpost/Glimmerpost), accelerate mana with Urza's lands, and create explosive turns with Dark Depths/Thespian's Stage combos. Key phases include:
- Early Setup: Use land tutors (Expedition Map, Sylvan Scrying) and ramp (Growth Spiral, Elvish Rejuvenator) to assemble Locus lands or Dark Depths.
- Midgame Value: Activate Omo's everything counters to supercharge lands (making Cloudpost count multiple Locus types) and enable creature-type synergies.
- Win Conditions: Generate Marit Lage via Dark Depths/Thespian's Stage, overwhelm with landfall tokens (Avenger of Zendikar, Scute Swarm), or cast massive X-spells (Hydroid Krasis, Finale of Revelation).
Key Interactions:
- Thespian's Stage copying Dark Depths (instant Marit Lage)
- Cloudpost/Glimmerpost amplified by Omo's land-type unification
- Dryad of the Ilysian Grove + Yavimaya, Cradle of Growth enabling all basic land types
- Mana Reflection doubling Cloudpost/Ugin's Factory outputs
Mulligan Priorities:
- Keep hands with land tutors or early ramp (Sol Ring, Growth Spiral)
- Prioritize fixing for GU mana
- Avoid slow starts without land-search capabilities
Weaknesses:
Critical:
- No protection for Marit Lage/Dark Depths combo pieces
- Heavy reliance on nonbasic lands vulnerable to Blood Moon/Back to Basics
Moderate:
- Slow recovery from board wipes (only 3 mass bounce/removal spells)
- Limited interaction for resolved threats (only 6 targeted removals)
Minor:
- Token strategies fold to repeated sweepers
- High mana value payoffs vulnerable to counterspells
Most Important Cards:
- Dark Depths
- Thespian's Stage
- Cloudpost
- Urza's Tower
- Dryad of the Ilysian Grove
- Avenger of Zendikar
- Scute Swarm
- Hour of Promise
- Expedition Map
- Tatyova, Benthic Druid
Attribute Ratings:
Speed: 5/10
- Earliest deterministic win (Marit Lage) achievable T4 with perfect ramp
- Typical big plays (Hydroid Krasis/X=6+) land T6-7
Resilience: 4/10
- Limited recursion (only Ramunap Excavator for lands)
- Fragile to land destruction/type hosers
Consistency: 6/10
- 8 land tutors + 10 card draw engines
- Redundant land-type enablers (Planar Nexus, Yavimaya)
Interaction: 5/10
- Moderate spot removal (Pongify/Beast Within)
- Limited counterspells (Arcane Denial/Summary Dismissal only)
Rating Justification:
This deck sits between "Optimized Casual" (rubric 5.0) and "Focused" (6.0) tiers. While it has strong land synergy and tutors, its lack of: 1) Fast combo protection 2) Free interaction 3) Graveyard recursion prevents it from reaching higher tiers. The T6-8 win clock and vulnerability to common stax pieces align with the 4.5-5.5 range. Compared to true cEDH decks, it lacks the speed (T3+ wins) and interaction density required for higher ratings.
Power level: 4.5 - 5.0
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