









Overview:
This Jund (B/R/G) aristocrats/reanimator deck leverages Slimefoot and Squee's token generation and recursive reanimation ability to fuel a value engine built around creature sacrifice, death triggers, and persistent board presence. The strategy focuses on creating disposable Saproling tokens through multiple sources (Tendershoot Dryad, Golgari Germination, Sprouting Thrinax), sacrificing them to engines like Goblin Bombardment, Ashnod's Altar, and Yawgmoth, Thran Physician, and using the commander to repeatedly reanimate key creatures like Gray Merchant of Asphodel, Massacre Wurm, and Butcher of Malakir. Win conditions include incremental life drain via Zulaport Cutthroat/Blood Artist, explosive Craterhoof Behemoth swings, and recursive loops enabled by Pitiless Plunderer + Skullclamp/sac outlets.
Primer:
Core Strategy Execution:
- Early Setup (T1-4): Ramp with Ignoble Hierarch, Sakura-Tribe Elder, and land-fetching spells. Establish token generators (Tendershoot Dryad, Undercellar Myconid) or sacrifice outlets (Viscera Seer, Carrion Feeder).
- Midgame Value (T4-6): Cast Slimefoot and Squee, generating Saprolings. Sacrifice tokens to Ashnod's Altar/Goblin Bombardment for mana/damage while recurring value creatures (Eternal Witness, Ravenous Chupacabra). Use The Meathook Massacre selectively to clear opponents' boards while preserving your engine.
- Win Conditions (T6-8+):
- Infinite Drain: Pitiless Plunderer + Skullclamp + free sac outlet (e.g., Viscera Seer) draws deck while generating infinite Treasure, enabling Goblin Bombardment kills or Torment of Hailfire-like effects via Yawgmoth, Thran Physician.
- Gary Loops: Repeatedly reanimate Gray Merchant of Asphodel using the commander's ability for massive life swings.
- Craterhoof Overrun: Use Finale of Devastation or natural draws to deploy Craterhoof Behemoth with a wide board.
Mulligan Priorities:
- Keep hands with 3 lands (including at least 2 colored sources) and early ramp/token generators.
- Prioritize cards enabling turn 3-4 commander casts (e.g., Ignoble Hierarch, Sol Ring, Arcane Signet).
- Avoid hands lacking both sacrifice outlets and token producers.
Key Tips:
- Use Slimefoot and Squee's reanimation at instant speed during opponents' turns by sacrificing a Saproling post-declare attackers.
- Yavimaya, Cradle of Growth enables Nykthos, Shrine to Nyx-like mana with Bloom Tender/Priest of Titania effects.
- Shifting Woodland can copy Gray Merchant of Asphodel or Craterhoof Behemoth from the graveyard if delirium is active.
Weaknesses:
Critical
- Graveyard hate (Rest in Peace, Leyline of the Void) cripples recursion strategies and removes key reanimation targets.
- Torpor Orb/Hushbringer nullifies ETB effects from Gray Merchant, Ravenous Chupacabra, and Solemn Simulacrum.
Moderate
- Board wipes (Farewell, Merciless Eviction) force costly rebuilds despite recursion.
- Cursed Totem disables mana dorks and Yawgmoth, Thran Physician.
Minor
- Limited stack interaction beyond Deflecting Swat/Abrupt Decay leaves combo decks unchecked.
- High dependency on commander for engine consistency.
Most Important Cards:
- Pitiless Plunderer (Infinite Treasure/draw enabler)
- Ashnod's Altar (Sacrifice payoff, mana acceleration)
- Slimefoot and Squee (Engine driver)
- Zulaport Cutthroat (Primary life drain)
- Gray Merchant of Asphodel (Recursive life drain)
- Yawgmoth, Thran Physician (Card draw, removal, combo piece)
- Craterhoof Behemoth (Combat finisher)
- The Meathook Massacre (Board control/drain)
- Tendershoot Dryad (Token generation)
- Deadly Dispute (Sacrifice-based card advantage)
Attribute Ratings:
Speed: 6/10
- Can threaten combo/alpha strikes by T7-8, with faster potential through ideal Pitiless Plunderer/Ashnod's Altar draws.
Resilience: 5/10
- Moderate recursion/protection (Heroic Intervention, Eternal Witness), but over-reliance on graveyard and commander leaves key strategies fragile.
Consistency: 7/10
- Strong redundancy in token generation/sacrifice payoffs, though limited tutors for combo pieces.
Interaction: 5/10
- Efficient targeted removal (Assassin's Trophy, Deadly Rollick), but lacks countermagic and struggles against resolved enchantments.
Rating Justification:
This deck demonstrates focused combo/aristocrats strategies with multiple win lines but operates a turn slower than optimized decks due to commander dependency and modest ramp. While resilient to single-target removal, critical weaknesses to graveyard hate and board wipes cap its power.
Power level: 6.0 - 6.5
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