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COMMANDER(S)
Arahbo, Roar of the World
QR Code
G W
- Selesnya
Created by  nvd33105
Bracket
4.5 - 5.0
Bracket 1
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ANALYSIS

Overview:

This Arahbo, Roar of the World deck is a Cat tribal strategy focused on leveraging the commander's Eminence ability to buff attacking Cats and generate explosive combat phases. The deck uses token generation (Leonin Warleader, Regal Caracal), anthem effects (Mirari's Wake, King of the Pride), and +1/+1 counter synergies (Sovereign Okinec Ahau, Oath of Ajani) to create overwhelming board states. Arahbo serves as both a persistent buff engine from the command zone and a late-game mana sink for massive combat pumps. Secondary value comes from planeswalker support (multiple Ajani variants) and light stax elements (Authority of the Consuls, Leonin Arbiter).

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana accelerants (Sol Ring, Rampant Growth, Wild Growth) and value Cats like Leonin Arbiter or Kutzil, Malamet Exemplar. Use Herald's Horn or Vanquisher's Banner to reduce costs and dig for threats.
  2. Midgame Board Development (Turns 4-6): Flood the board with token generators (Pride Sovereign, Brimaz, King of Oreskos) and anthem effects (Flowering of the White Tree, Beastmaster Ascension). Activate Arahbo's {1}{G}{W} ability strategically to turn key Cats into lethal threats.
  3. Combat Dominance (Turns 6+): Deploy finishers like Mirari's Wake or White Sun's Zenith, using protection spells (Unbreakable Formation, Make a Stand) to secure alpha strikes. Leverage Rogue's Passage to push through damage with buffed Cats.

Mulligan Priorities:

  • Keep hands with 2-3 lands including green/white sources
  • Prioritize early ramp (Sol Ring, Rampant Growth) or a 1-2 CMC Cat + anthem
  • Avoid hands without creatures or excessive high-CMC spells

Key Tips:

  • Use Nine Lives + Rest in Peace effects cautiously due to anti-synergy with graveyard recursion
  • Sovereign Okinec Ahau exponentially scales with Arahbo's pumps - protect it with Swiftfoot Boots effects
  • Leonin Arbiter disrupts fetchlands while Kutzil, Malamet Exemplar locks out interaction during your turn

Weaknesses:

Critical

  • Extreme vulnerability to board wipes (only 3 mass protection spells)
  • Limited card advantage engines beyond combat triggers
  • No infinite combos or non-combat win conditions

Moderate

  • Susceptible to flyers without reach enablers beyond Qasali Ambusher
  • Slow mana base with 8+ tapped lands delays key turns
  • Anti-token hate (Cursed Totem, Elesh Norn, Grand Cenobite) cripples token strategies

Minor

  • Light stack interaction (only 5 targeted removal spells)
  • Leonin Arbiter can backfire if opponents pay the 2-tax

Most Important Cards:

  • Mirari's Wake (Mana doubling + anthem)
  • Beastmaster Ascension (Game-ending combat buff)
  • Regal Caracal (Token generation + lifelink synergy)
  • Eladamri's Call (Tutor for key Cats)
  • Vanquisher's Banner (Card advantage engine)
  • Unbreakable Formation (Critical combat protection)
  • Kutzil, Malamet Exemplar (Anti-interaction + card draw)
  • Leonin Warleader (Exponential token production)
  • Sovereign Okinec Ahau (+1/+1 counter snowball)
  • Path to Exile (Premium targeted removal)

Attribute Ratings:

Speed: 5/10
Can establish threatening boards by T5-6 but lacks fast mana or combo finishes. Relies on incremental combat damage.

Resilience: 4/10
Limited recovery from wraths and minimal protection for key pieces. Recursion like Dryad's Revival is sparse.

Consistency: 6/10
Strong tribal synergy and multiple anthem effects provide redundancy, but tutors are limited to Eladamri's Call.

Interaction: 5/10
Efficient targeted removal (Swords, Path) but lacks board wipes or stack interaction beyond Prowling Serpopard.

Rating Justification:

This deck operates as a focused casual build with clear combat-focused game plans and moderate synergy, typically threatening wins via combat around T8-10. While it has strong tribal cohesion, its vulnerability to common interaction and lack of alternate win conditions cap its power.

Power level: 4.5 - 5.0

DECK LIST
Arahbo, Roar of the World
Planeswalker: 4
($3.11)
1
Ajani Steadfast
3 W
1
Ajani, Caller of the Pride
1 W W
1
Ajani, Sleeper Agent
1 G G/W/P W
1
Ajani, the Greathearted
2 G W
Creature: 23
($40.89)
1
Adorned Pouncer
1 W
1
Arahbo, the First Fang
2 W
1
Brimaz, King of Oreskos
1 W W
1
Helpful Hunter
1 W
1
Hungry Lynx
1 G
1
Jareth, Leonine Titan
3 W W W
1
Jedit Ojanen of Efrava
3 G G G
1
Keeper of Fables
3 G G
1
King of the Pride
2 W
1
Kutzil, Malamet Exemplar
1 G W
1
Leonin Arbiter
1 W
1
Leonin Relic-Warder
W W
1
Leonin Warleader
2 W W
1
Mirri, Weatherlight Duelist
1 G W
1
Pride Sovereign
2 G
1
Prowling Serpopard
1 G G
1
Qasali Ambusher
1 G W
1
Qasali Slingers
4 G
1
Regal Caracal
3 W W
1
Sacred Cat
W
1
Skyknight Squire
1 W
1
Sovereign Okinec Ahau
2 G W
1
Trained Caracal
W
Artifact: 7
($21.13)
1
Arcane Signet
2
1
Banner of Kinship
5
1
Herald's Horn
3
1
Norn's Annex
3 W/P W/P
1
Patchwork Banner
3
1
Sol Ring
1
1
Vanquisher's Banner
5
Enchantment: 10
($22.45)
1
Anthem of Champions
G W
1
Authority of the Consuls
W
1
Beastmaster Ascension
2 G
1
Flowering of the White Tree
W W
1
Garruk's Uprising
2 G
1
Mirari's Wake
3 G W
1
Nine Lives
1 W W
1
Oath of Ajani
G W
1
Rally the Ranks
1 W
1
Wild Growth
G
Instant: 9
($10.19)
1
Eladamri's Call
G W
1
Generous Gift
2 W
1
Make a Stand
2 W
1
Path to Exile
W
1
Return to Nature
1 G
1
Stroke of Midnight
2 W
1
Swords to Plowshares
W
1
Unbreakable Formation
2 W
1
White Sun's Zenith
X W W W
Sorcery: 5
($2.53)
1
Austere Command
4 W W
1
Dryad's Revival
2 G
1
Kodama's Reach
2 G
1
Rampant Growth
1 G
1
Reunion of the House
5 W W
Land: 37
($3.78)
1
Blossoming Sands
1
Canopy Vista
1
Command Tower
12
Forest
1
Grasslands
1
Karoo
1
Path of Ancestry
14
Plains
1
Rogue's Passage
1
Secluded Courtyard
1
Sungrass Prairie
1
Sunpetal Grove
1
Unclaimed Territory
Other: 4
($)
1
Animal Sanctuary (PM21) 242p
1
Felidar Retreat (PZNR) 16p
1
Feline Sovereign (PM21) 180p
1
Realmwalker (PKHM) 188p

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