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COMMANDER(S)
Hashaton, Scarab's Fist
QR Code
B U W
- Esper
Bracket
6.0 - 6.5
Bracket 3
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ANALYSIS

Overview:

This Esper (WUB) deck helmed by Hashaton, Scarab's Fist combines discard-triggered token generation with high-powered reanimation. The strategy focuses on discarding key creatures to create 4/4 Zombie copies via Hashaton, then leveraging graveyard recursion to resurrect game-ending threats like Razaketh, the Foulblooded, Archon of Cruelty, and Praetors. The commander acts as both an enabler (turning discards into threats) and a value engine, though the deck can function without it through standalone reanimation packages. Secondary themes include stax elements (Archon of Emeria, Deafening Silence) and token synergies with Marneus Calgar/Ratadrabik of Urborg.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3):
    • Deploy discard outlets (Key to the City, Ghostly Pilferer, Frantic Search) and mana rocks (Sol Ring, signets).
    • Use Entomb/Buried Alive to stock graveyard with bombs like Archon of Cruelty or Jin-Gitaxias, Core Augur.
    • Cast Hashaton when 2U is available to activate its ability.
  1. Midgame Value (T4-6):

    • Reanimate key targets with Animate Dead, Reanimate, or Persist.
    • Generate Zombie tokens by discarding creatures to outlets, prioritizing high-impact ETB effects (Sheoldred, Whispering One, Elesh Norn, Grand Cenobite).
    • Deploy stax pieces to slow opponents while building board presence.
  2. Win Conditions (T5-8):

    • Overwhelm with reanimated Praetors and Zombie swarms enhanced by Elesh Norn, Mother of Machines (doubling ETBs).
    • Tutor for Razaketh, the Foulblooded to assemble Living Death + mass discard/reanimation loops.
    • Use Hullbreaker Horror + low-cost spells to lock opponents out.

Mulligan Priorities:

  • Keep hands with at least 2 lands, a discard outlet, and either reanimation or a tutor.
  • Prioritize Entomb/Buried Alive + Reanimate openings for explosive starts.
  • Avoid hands lacking graveyard setup or interaction in metas with expected early aggression.

Key Tips:

  • Use Tortured Existence to cycle creatures into the graveyard while maintaining Hashaton triggers.
  • Ratadrabik of Urborg creates nonlegendary copies of dying legendary reanimation targets for exponential value.
  • Loyal Retainers can repeatedly recur Hashaton if commander tax becomes prohibitive.

Weaknesses:

Critical

  • Crippled by graveyard hate (Rest in Peace, Leyline of the Void) due to reliance on reanimation/discard synergies.
  • Lacks efficient answers to enchantments beyond Angel of the Ruins and limited countermagic.

Moderate

  • Struggles against fast combo decks due to midrange speed and limited stack interaction.
  • High density of ETB-dependent creatures makes Torpor Orb effects devastating.

Minor

  • Some mana base enters tapped (surveil lands, Raffine's Tower), slightly slowing early plays.
  • Token strategy vulnerable to mass bounce effects despite reanimation redundancy.

Most Important Cards:

  • Razaketh, the Foulblooded (Tutor engine & sac outlet)
  • Living Death (Mass reanimation/reset button)
  • Archon of Cruelty (Recursive value & life drain)
  • Entomb (Graveyard setup)
  • Elesh Norn, Mother of Machines (ETB amplification)
  • Buried Alive (Graveyard toolbox enabler)
  • Marneus Calgar (Token/card advantage synergy)
  • Hullbreaker Horror (Control lock piece)
  • Vampiric Tutor (Consistency engine)
  • Consecrated Sphinx (Card advantage)

Attribute Ratings:

Speed: 6/10
Can reanimate threats as early as T2 (Entomb + Reanimate) but typically aims for T5-8 wins through incremental value.

Resilience: 5/10
Multiple reanimation spells and protection like Lightning Greaves help recover, but graveyard dependency creates critical vulnerabilities.

Consistency: 7/10
Strong tutor density (7+ tutors) and card draw (Consecrated Sphinx, Ledger Shredder) ensure key pieces are found reliably.

Interaction: 6/10
Efficient targeted removal (Swords to Plowshares, Infernal Grasp) and countermagic, but lacks broad answers to resolved enchantments/artifacts.

Rating Justification:

The deck demonstrates focused reanimation strategies with T5-7 win potential through explosive graveyard plays and stax-backed value engines. While its speed approaches optimized tiers, critical vulnerability to graveyard hate and moderate interaction keep it below high-power thresholds.

Power level: 6.0 - 6.5

DECK LIST
Hashaton, Scarab's Fist
Creature: 25
($256.04)
1
Angel of the Ruins
5 W W
1
Archon of Cruelty
6 B B
1
Archon of Emeria
2 W
1
Astral Dragon
6 U U
1
Avacyn, Angel of Hope
5 W W W
1
Consecrated Sphinx
4 U U
1
Elesh Norn, Grand Cenobite
5 W W
1
Elesh Norn, Mother of Machines
4 W
1
Ghostly Pilferer
1 U
1
Hullbreaker Horror
5 U U
1
Jin-Gitaxias, Core Augur
8 U U
1
Jin-Gitaxias, Progress Tyrant
5 U U
1
Ledger Shredder
1 U
1
Loyal Retainers
2 W
1
Marneus Calgar
2 W U B
1
Nezahal, Primal Tide
5 U U
1
Pollywog Prodigy
1 U
1
Psychic Frog
U B
1
Ratadrabik of Urborg
2 W B
1
Razaketh, the Foulblooded
5 B B B
1
Sheoldred // The True Scriptures
3 B B
1
Sheoldred, Whispering One
5 B B
1
The Speed Demon
3 B B
1
Valgavoth, Terror Eater
6 B B B
1
Voice of Victory
1 W
Artifact: 12
($13.75)
1
Arcane Signet
2
1
Azorius Signet
2
1
Dimir Signet
2
1
Key to the City
2
1
Lightning Greaves
2
1
Monument to Endurance
3
1
Orzhov Signet
2
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
1
Talisman of Progress
2
1
Thought Vessel
2
Enchantment: 4
($16.91)
1
Animate Dead
1 B
1
Deafening Silence
W
1
Tinybones Joins Up
B
1
Tortured Existence
B
Instant: 15
($68.02)
1
An Offer You Can't Refuse
U
1
Counterspell
U U
1
Dark Ritual
B
1
Dawn's Truce
1 W
1
Delay
1 U
1
Entomb
B
1
Frantic Search
2 U
1
Infernal Grasp
1 B
1
Into the Flood Maw
U
1
Mandate of Peace
1 W
1
Orim's Chant
W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Vampiric Tutor
B
1
Wash Away
U
Sorcery: 9
($17.46)
1
Buried Alive
2 B
1
Damn
B B
1
Demonic Counsel
1 B
1
Exhume
1 B
1
Living Death
3 B B
1
Persist
1 B
1
Reanimate
B
1
Vanquish the Horde
6 W W
1
Victimize
2 B
Land: 34
($445.77)
1
Bleachbone Verge
1
Bojuka Bog
1
Command Tower
1
Drowned Catacomb
1
Exotic Orchard
1
Flooded Strand
1
Floodfarm Verge
1
Glacial Fortress
1
Gloomlake Verge
1
Godless Shrine
1
Hallowed Fountain
4
Island
1
Isolated Chapel
1
Meticulous Archive
1
Otawara, Soaring City
2
Plains
1
Plaza of Heroes
1
Polluted Delta
1
Raffine's Tower
1
Reliquary Tower
1
Sea of Clouds
1
Shadowy Backstreet
5
Swamp
1
Undercity Sewers
1
Underground Sea
1
Watery Grave

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