









Overview:
This Esper (WUB) deck helmed by Hashaton, Scarab's Fist combines discard-triggered token generation with high-powered reanimation. The strategy focuses on discarding key creatures to create 4/4 Zombie copies via Hashaton, then leveraging graveyard recursion to resurrect game-ending threats like Razaketh, the Foulblooded, Archon of Cruelty, and Praetors. The commander acts as both an enabler (turning discards into threats) and a value engine, though the deck can function without it through standalone reanimation packages. Secondary themes include stax elements (Archon of Emeria, Deafening Silence) and token synergies with Marneus Calgar/Ratadrabik of Urborg.
Primer:
Core Strategy Execution:
- Early Setup (T1-3):
- Deploy discard outlets (Key to the City, Ghostly Pilferer, Frantic Search) and mana rocks (Sol Ring, signets).
- Use Entomb/Buried Alive to stock graveyard with bombs like Archon of Cruelty or Jin-Gitaxias, Core Augur.
- Cast Hashaton when 2U is available to activate its ability.
Midgame Value (T4-6):
- Reanimate key targets with Animate Dead, Reanimate, or Persist.
- Generate Zombie tokens by discarding creatures to outlets, prioritizing high-impact ETB effects (Sheoldred, Whispering One, Elesh Norn, Grand Cenobite).
- Deploy stax pieces to slow opponents while building board presence.
Win Conditions (T5-8):
- Overwhelm with reanimated Praetors and Zombie swarms enhanced by Elesh Norn, Mother of Machines (doubling ETBs).
- Tutor for Razaketh, the Foulblooded to assemble Living Death + mass discard/reanimation loops.
- Use Hullbreaker Horror + low-cost spells to lock opponents out.
Mulligan Priorities:
- Keep hands with at least 2 lands, a discard outlet, and either reanimation or a tutor.
- Prioritize Entomb/Buried Alive + Reanimate openings for explosive starts.
- Avoid hands lacking graveyard setup or interaction in metas with expected early aggression.
Key Tips:
- Use Tortured Existence to cycle creatures into the graveyard while maintaining Hashaton triggers.
- Ratadrabik of Urborg creates nonlegendary copies of dying legendary reanimation targets for exponential value.
- Loyal Retainers can repeatedly recur Hashaton if commander tax becomes prohibitive.
Weaknesses:
Critical
- Crippled by graveyard hate (Rest in Peace, Leyline of the Void) due to reliance on reanimation/discard synergies.
- Lacks efficient answers to enchantments beyond Angel of the Ruins and limited countermagic.
Moderate
- Struggles against fast combo decks due to midrange speed and limited stack interaction.
- High density of ETB-dependent creatures makes Torpor Orb effects devastating.
Minor
- Some mana base enters tapped (surveil lands, Raffine's Tower), slightly slowing early plays.
- Token strategy vulnerable to mass bounce effects despite reanimation redundancy.
Most Important Cards:
- Razaketh, the Foulblooded (Tutor engine & sac outlet)
- Living Death (Mass reanimation/reset button)
- Archon of Cruelty (Recursive value & life drain)
- Entomb (Graveyard setup)
- Elesh Norn, Mother of Machines (ETB amplification)
- Buried Alive (Graveyard toolbox enabler)
- Marneus Calgar (Token/card advantage synergy)
- Hullbreaker Horror (Control lock piece)
- Vampiric Tutor (Consistency engine)
- Consecrated Sphinx (Card advantage)
Attribute Ratings:
Speed: 6/10
Can reanimate threats as early as T2 (Entomb + Reanimate) but typically aims for T5-8 wins through incremental value.
Resilience: 5/10
Multiple reanimation spells and protection like Lightning Greaves help recover, but graveyard dependency creates critical vulnerabilities.
Consistency: 7/10
Strong tutor density (7+ tutors) and card draw (Consecrated Sphinx, Ledger Shredder) ensure key pieces are found reliably.
Interaction: 6/10
Efficient targeted removal (Swords to Plowshares, Infernal Grasp) and countermagic, but lacks broad answers to resolved enchantments/artifacts.
Rating Justification:
The deck demonstrates focused reanimation strategies with T5-7 win potential through explosive graveyard plays and stax-backed value engines. While its speed approaches optimized tiers, critical vulnerability to graveyard hate and moderate interaction keep it below high-power thresholds.
Power level: 6.0 - 6.5
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