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COMMANDER(S)
The Pride of Hull Clade
QR Code
G U
- Simic
Created by  atraxafan
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Simic deck leverages high-toughness creatures and defenders to enable The Pride of Hull Clade's cost reduction, aiming to deploy massive threats and win through combat damage scaled to toughness or infinite combos. The commander acts as both a cost-reduced beater and a key enabler for card draw and unblockable attacks. Primary themes include toughness-matters synergies, defender tribal, and card-draw payoffs, with secondary combos enabling alternative wins.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy defenders/ramp like Arboreal Grazer, Vine Trellis, Axebane Guardian, and Overgrown Battlement. Use land tutors (Farseek, Three Visits) to fix mana. Cast enablers like Assault Formation or Tetsuko Umezawa, Fugitive to bypass defender restrictions.
  2. Commander Deployment (Turns 4-6): Reduce The Pride of Hull Clade's cost via accumulated toughness, casting it for {G}{G} or less. Protect it with Swiftfoot Boots or Sheltering Word. Activate its ability to grant evasion and card draw to high-toughness creatures (e.g., Tree of Redemption, Charix, the Raging Isle).
  3. Win Condition Execution:
    • Combat: Swing with creatures dealing damage via toughness (Assault Formation, Bedrock Tortoise) made unblockable by Aqueous Form, Rogue's Passage, or the commander. Unnatural Growth doubles power/toughness for lethal.
    • Combo:
      • Infinite Mana: Freed from the Real on Axebane Guardian (with 2+ other defenders) generates infinite mana. Use this to:
        • Draw the deck via commander's ability + Body of Knowledge/Psychosis Crawler.
        • Win with Laboratory Maniac/Jace, Wielder of Mysteries.
      • Twenty-Toed Toad Alt Win: Attack repeatedly to accumulate counters/cards, winning at 20 counters/hand size.
    • Burst Draw: Last March of the Ents or Majestic Genesis cheats massive boards onto the battlefield.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including green/blue sources.
  • Prioritize early ramp (Sol Ring, Arboreal Grazer) or key defenders (Axebane Guardian, Overgrown Battlement).
  • Include at least one evasion enabler (Assault Formation, Tetsuko Umezawa) or combo piece (Freed from the Real).
  • Avoid hands lacking ramp or with only high-CMC spells.

Key Tips:

  • Maximize Card Draw: Use the commander's ability on high-toughness creatures (e.g., Charix draws 17 cards). Psychosis Crawler pings opponents with each draw.
  • Protect Critical Pieces: Swiftfoot Boots shields the commander or combo creatures. Sheltering Word provides hexproof and life gain.
  • Tutor Strategically: Solve the Equation finds Freed from the Real or counterspells. Shared Summons fetches combo creatures.
  • Leverage Mana: Axebane Guardian/Overgrown Battlement produce exponential mana with multiple defenders. Use Training Grounds to reduce commander activation cost.

Weaknesses:

Critical

  • Board wipes (e.g., Blasphemous Act) devastate the deck's toughness-based ramp and commander cost reduction, requiring significant rebuilding time.
  • Anti-activated ability stax (Cursed Totem, Linvala, Keeper of Silence) shuts down Axebane/Overgrown Battlement mana and the commander's ability.
  • Enchantment removal targeting Assault Formation/Freed from the Real disrupts core damage output and combos.

Moderate

  • Graveyard hate (Rest in Peace) disrupts Last March of the Ents recursion and Laboratory Maniac/Jace lines.
  • Flying/reach threats can bypass ground defenders if evasion isn't online.
  • Fast aggro pressures life total before defenses stabilize.

Minor

  • Counter-heavy decks can interrupt combo assembly, though the deck runs limited stack interaction.
  • Artifact destruction hits key equipment (Swiftfoot Boots) and mana rocks.

Most Important Cards:

  • Axebane Guardian (Infinite mana combo with Freed, critical ramp)
  • Freed from the Real (Enables infinite mana with Axebane Guardian)
  • Assault Formation (Enables toughness-based damage and attacker evasion)
  • The Pride of Hull Clade (Cost reduction, evasion, and draw engine)
  • Overgrown Battlement (High-efficiency ramp with defenders)
  • Unnatural Growth (Doubles toughness for lethal combat damage)
  • Tetsuko Umezawa, Fugitive (Makes low-power/high-toughness creatures unblockable)
  • Last March of the Ents (Massive draw and cheat effect)
  • Psychosis Crawler (Win condition via draw-triggered life loss)
  • Tree of Redemption (Massive toughness for commander cost reduction and draw)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via combat or combo by turns 6-8 with optimal draws, but relies heavily on assembling key pieces.

Resilience: 4/10

  • Limited protection and slow recovery from board wipes; combos are fragile to targeted removal without redundancy.

Consistency: 6/10

  • Multiple tutors (Solve the Equation, Shared Summons) and card draw mitigate variance, but core combo lacks redundancy.

Interaction: 5/10

  • Efficient counters (Counterspell, Negate) and targeted removal (Beast Within), but density is low and lacks board wipes.

Rating Justification:

This deck operates at a 5.0 - 5.5 power level. It consistently threatens T8-10 wins through combat or combo with high-toughness synergies and tutors, aligning with "Optimized Casual." However, its vulnerability to board wipes and stax, plus modest interaction, prevents higher resilience scores.

Power level: 5.0 - 5.5

DECK LIST
The Pride of Hull Clade
Planeswalker: 1
($4.81)
1
Jace, Wielder of Mysteries
1 U U U
Creature: 28
($25.52)
1
Aegis Turtle
U
1
Arbor Adherent
3 G
1
Arboreal Grazer
G
1
Axebane Guardian
2 G
1
Bedrock Tortoise
3 G
1
Biomancer's Familiar
G U
1
Body of Knowledge
3 U U
1
Caelorna, Coral Tyrant
1 U
1
Charix, the Raging Isle
2 U U
1
Corrupted Shapeshifter
3 U
1
Geralf, Visionary Stitcher
2 U
1
Hover Barrier
2 U
1
Laboratory Maniac
2 U
1
Overgrown Battlement
1 G
1
Psychosis Crawler
5
1
Shield Sphere
0
1
Shield-Wall Sentinel
4
1
Sylvan Caryatid
1 G
1
Tetsuko Umezawa, Fugitive
1 U
1
Towering Titan
4 G G
1
Tree of Redemption
3 G
1
Twenty-Toed Toad
3 U
1
Vine Trellis
1 G
1
Walking Bulwark
1
1
Wall of Blossoms
1 G
1
Wall of Frost
1 U U
1
Wall of Roots
1 G
1
Weathered Sentinels
3
Artifact: 10
($7.98)
1
Arcane Signet
2
1
Decanter of Endless Water
3
1
Key to the City
2
1
Simic Signet
2
1
Slagwurm Armor
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Curiosity
2
1
Tangleweave Armor
2 G G
1
Thought Vessel
2
Enchantment: 6
($13.77)
1
Aqueous Form
U
1
Assault Formation
1 G
1
Freed from the Real
2 U
1
Training Grounds
U
1
Unnatural Growth
1 G G G G
1
Wizard Class
U
Instant: 10
($6.3)
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Beast Within
2 G
1
Counterspell
U U
1
Growth Spiral
G U
1
Negate
1 U
1
Reverse the Polarity
1 U U
1
Shared Summons
3 G G
1
Sheltering Word
1 G
1
Tower Defense
1 G
Sorcery: 10
($36.62)
1
Artful Dodge
U
1
Enter the Enigma
U
1
Farseek
1 G
1
Kodama's Reach
2 G
1
Last March of the Ents
6 G G
1
Majestic Genesis
6 G G
1
Nature's Lore
1 G
1
Rampant Growth
1 G
1
Solve the Equation
2 U
1
Three Visits
1 G
Land: 34
($9.27)
1
Access Tunnel
1
Command Tower
1
Dreamroot Cascade
1
Exotic Orchard
1
Flooded Grove
9
Forest
1
Hinterland Harbor
9
Island
1
Myriad Landscape
1
Overflowing Basin
1
Rejuvenating Springs
1
Reliquary Tower
1
Rogue's Passage
1
Simic Growth Chamber
1
Tangled Islet
1
Temple of Mystery
1
Vineglimmer Snarl
1
Yavimaya Coast

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