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COMMANDER(S)
Zinnia, Valley's Voice
QR Code
R U W
- Jeskai
Created by  TopazLion
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Jeskai (U/R/W) deck helmed by Zinnia, Valley's Voice focuses on token generation and ETB value synergies, leveraging Zinnia's offspring mechanic to create token copies of creatures. The strategy revolves around swarming with low-power creatures (many with base power 1-2) that trigger alliance/populate effects, while using artifact synergies and token doublers like Mondrak, Glory Dominus to amplify board presence. The deck aims to win through overwhelming token armies enhanced by anthem effects, with secondary combo potential through Brudiclad, Telchor Engineer and Cloudstone Curio interactions.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Azorius Signet) and low-cost token generators like Esper Sentinel, Charming Scoundrel, or Oketra's Monument. Use Imperial Recruiter/Recruiter of the Guard to fetch key pieces.
  2. Value Engine Activation (Turns 3-5): Cast Zinnia with protection (Lightning Greaves) and begin paying offspring costs for token copies. Deploy synergy pieces like Panharmonicon, Delney, Streetwise Lookout, and Mondrak, Glory Dominus to amplify ETB triggers and token production.
  3. Combo Setup (Turns 5-7): Use Brudiclad, Telchor Engineer to convert tokens into powerful copies (e.g., Peregrine Drake for mana or Molten Gatekeeper for damage). Cloudstone Curio enables infinite ETB loops with 0-cost creatures like Whitemane Lion.
  4. Win Conditions:
    • Token Overwhelm: Use Mondrak-enhanced armies with Nesting Dovehawk/Determined Iteration for exponential growth.
    • Brudiclad Combo: Convert Myr tokens into copies of impactful creatures like Ethereal Investigator (mass card draw) or Volatile Stormdrake (control theft).
    • Infinite Mana: Peregrine Drake + Cloudstone Curio + 0-drop creature enables infinite land untaps, funneled into X-spells or Idol of Oblivion's Eldrazi token.

Mulligan Priorities:

  • Keep hands with 2-3 lands including color-fixing (Command Tower, Path of Ancestry).
  • Prioritize early token generators (Oketra's Monument, Charming Scoundrel) or recruiters.
  • Ensure at least one protection piece (Rootborn Defenses, Selfless Spirit) in interactive metas.
  • Avoid hands with only high-CMC cards lacking ramp.

Key Tips:

  • Use Skullclamp on 1-toughness tokens for explosive card draw.
  • Dour Port-Mage enables infinite ETB loops when paired with Whitemane Lion and Cloudstone Curio.
  • Scheming Fence can neutralize opponents' key activated abilities while granting you their effects.
  • Three Steps Ahead offers versatile responses - counter key spells, clone your best token, or refill your hand.

Weaknesses:

Critical

  • Board Wipe Vulnerability: Relies heavily on maintaining a board presence for triggers. Lacks mass recursion outside Dusk // Dawn.
  • Artifact/Enchantment Reliance: Mondrak, Panharmonicon, and Brudiclad are essential but vulnerable to common removal.

Moderate

  • Mana Constraints: Limited fast mana outside Sol Ring. Many taplands slow early development.
  • Graveyard Dependency: Dusk, Eternal Witness effects, and unearth creatures suffer from graveyard hate.

Minor

  • Limited Stack Interaction: Only 4 counterspells/protection spells for critical turns.
  • Token-Specific Counters: Torpor Orb effects nullify ETB value engines.

Most Important Cards:

  • Mondrak, Glory Dominus (Token doubling engine)
  • Brudiclad, Telchor Engineer (Token transformation wincon)
  • Cloudstone Curio (Infinite ETB enabler)
  • Panharmonicon (ETB value multiplier)
  • Oketra's Monument (Early token generation)
  • Skullclamp (Card draw from tokens)
  • Imperial Recruiter (Tutor for key low-power creatures)
  • Delney, Streetwise Lookout (Trigger duplication for 2-power creatures)
  • Peregrine Drake (Mana engine/combo piece)
  • Three Steps Ahead (Versatile modal answer)

Attribute Ratings:

Speed: 5/10

  • Can establish threatening boards by T5-6 but lacks fast combo execution. Infinite mana requires specific 3-card combos without direct outlets.

Resilience: 6/10

  • Multiple protection spells and recursive elements (Dusk, unearth), but critical mass of tokens is hard to rebuild after wipes.

Consistency: 7/10

  • Strong tutor suite (recruiters, Idol of Oblivion draw) and redundant token generators ensure key pieces are accessible.

Interaction: 5/10

  • Targeted removal (Skyclave Apparition, Swords) and counterspells exist but are limited in quantity and flexibility.

Rating Justification:

The deck demonstrates focused casual power with strong synergy and multiple paths to victory, but its reliance on vulnerable permanents and moderate speed place it below optimized tiers. While capable of explosive token plays and having combo potential, it lacks the interaction density and fast mana of higher-power decks.

Power level: 5.0 - 5.5

DECK LIST
Zinnia, Valley's Voice
Creature: 37
($223.32)
1
Aether Channeler
2 U
1
Agate Instigator
1 R
1
Brudiclad, Telchor Engineer
4 U R
1
Charismatic Conqueror
1 W
1
Charming Scoundrel
1 R
1
Delney, Streetwise Lookout
2 W
1
Discerning Financier
2 W
1
Dour Port-Mage
1 U
1
Enduring Innocence
1 W W
1
Esper Sentinel
W
1
Ethereal Investigator
3 U
1
Guide of Souls
W
1
Hare Apparent
1 W
1
Illustrious Wanderglyph
4 W
1
Imperial Recruiter
2 R
1
Ingot Chewer
4 R
1
Knight of the White Orchid
W W
1
Ledger Shredder
1 U
1
Mockingbird
X U
1
Molten Gatekeeper
2 R
1
Mondrak, Glory Dominus
2 W W
1
Mulldrifter
4 U
1
Nesting Dovehawk
3 W
1
Oltec Matterweaver
2 W
1
Peregrine Drake
4 U
1
Recruiter of the Guard
2 W
1
Rose Room Treasurer
3 R
1
Rumor Gatherer
1 W W
1
Scheming Fence
W U
1
Selfless Spirit
1 W
1
Skyclave Apparition
1 W W
1
The Jolly Balloon Man
1 R W
1
Volatile Stormdrake
1 U
1
Welcoming Vampire
2 W
1
White Orchid Phantom
W W
1
Whitemane Lion
1 W
1
Witch Enchanter // Witch-Blessed Meadow
3 W
Artifact: 12
($29.16)
1
Arcane Signet
2
1
Azorius Signet
2
1
Boros Signet
2
1
Cloudstone Curio
3
1
Fellwar Stone
2
1
Idol of Oblivion
2
1
Lightning Greaves
2
1
Mind Stone
2
1
Oketra's Monument
3
1
Panharmonicon
4
1
Skullclamp
1
1
Sol Ring
1
Enchantment: 1
($19.7)
1
Determined Iteration
1 R
Instant: 8
($33.04)
1
Dawn's Truce
1 W
1
Negate
1 U
1
Path to Exile
W
1
Rootborn Defenses
2 W
1
Sink into Stupor // Soporific Springs
1 U U
1
Swan Song
U
1
Swords to Plowshares
W
1
Three Steps Ahead
U
Sorcery: 5
($20.15)
1
Austere Command
4 W W
1
Chart a Course
1 U
1
Dusk // Dawn
2 W W
1
Jeska's Will
2 R
1
Johann's Stopgap
3 U
Land: 36
($17.45)
1
Adarkar Wastes
1
Battlefield Forge
1
Cascade Bluffs
1
Clifftop Retreat
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Ferrous Lake
1
Glacial Fortress
4
Island
3
Mountain
1
Path of Ancestry
1
Perilous Landscape
8
Plains
1
Prairie Stream
1
Riverpyre Verge
1
Rugged Prairie
1
Shivan Reef
1
Skycloud Expanse
1
Sulfur Falls
1
Sunbillow Verge
1
Sunscorched Divide
1
Temple of Enlightenment
1
Temple of Triumph

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