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COMMANDER(S)
Ketramose, the New Dawn
QR Code
B W
- Orzhov
Created by  pizzazombi
Bracket
4.0 - 4.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Orzhov deck helmed by Ketramose, the New Dawn focuses on exiling permanents and graveyard cards to fuel card draw and incremental value. The commander enables a grindy control strategy by converting exile triggers into card advantage, while synergizing with flicker effects (e.g., Teleportation Circle, Ephemerate) to reuse exile-based removal and value creatures. Key win conditions include life-drain payoffs (Vito, Thorn of the Dusk Rose, Gray Merchant of Asphodel), mass exile spells (Exsanguinate), and commander-enabled combat. Ketramose acts as both a value engine and a conditional finisher, requiring strategic exile management to unlock its combat capabilities.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Orzhov Signet), exile-based removal (Swords to Plowshares, Path to Exile), and graveyard hate (Tormod's Crypt, Relic of Progenitus). Use low-cost exile enablers like Withered Wretch to trigger Ketramose’s draw.
  2. Midgame Value (Turns 5-7): Recur ETB effects with Teleportation Circle/Ephemerate on exile creatures (Skyclave Apparition, Noxious Gearhulk). Activate Ketramose’s card draw by exiling 7+ cards to enable its combat ability. Deploy life-drain engines (Sheoldred, the Apocalypse, Elas il-Kor, Sadistic Pilgrim).
  3. Win Condition Execution (Turns 8+):
    • Life Drain: Amplify incremental life loss with Vito, Thorn of the Dusk Rose + lifelink triggers or a massive Gray Merchant of Asphodel recursion.
    • Exsanguinate: Cast with X=10+ using mana from artifacts/ramp.
    • Commander Damage: Use Lightning Greaves or flicker effects to protect Ketramose once it can attack.

Mulligan Priorities:

  • Keep hands with 2-3 lands, early interaction (exile removal), and at least one value engine (e.g., Teleportation Circle, Currency Converter).
  • Prioritize graveyard hate (Lion Sash, Withered Wretch) in metas with recursion.
  • Avoid hands lacking early plays or exile triggers.

Key Tips:

  • Use Parallax Wave to repeatedly exile threats while building Ketramose’s exile count.
  • Kaya's Ghostform protects Ketramose or key creatures from removal while enabling re-triggered ETBs.
  • Cosmic Intervention saves permanents from board wipes and doubles as a flicker effect.

Weaknesses:

Critical

  • Struggles against fast combo decks due to slow clock and limited stack interaction.
  • Overly reliant on artifacts/enchantments (Teleportation Circle, Blind Obedience) vulnerable to mass removal.

Moderate

  • Limited card advantage without consistent Ketramose activation.
  • Exile-heavy strategy falters against hexproof/shroud threats.

Minor

  • Moderate mana curve can lead to clunky draws.
  • Life loss from Ketramose/Sheoldred, the Apocalypse adds up in prolonged games.

Most Important Cards:

  • Teleportation Circle (Value engine for ETB recursion)
  • Gray Merchant of Asphodel (Primary life-drain finisher)
  • Exsanguinate (Scalable game-ender)
  • Vito, Thorn of the Dusk Rose (Life-drain amplifier)
  • Sheoldred, the Apocalypse (Passive life pressure)
  • Ephemerate (Protection + ETB doubling)
  • Skyclave Apparition (Flexible removal)
  • Relic of Progenitus (Graveyard hate + draw)
  • Parallax Wave (Repeatable exile)
  • Ketramose, the New Dawn (Card advantage engine)

Attribute Ratings:

Speed: 3/10

  • Wins typically occur around T10+ via incremental life drain or a late-game Exsanguinate.

Resilience: 6/10

  • Recursion (Cosmic Intervention, Eternal Witness-like effects) and indestructible commander mitigate board wipes, but key engines are fragile.

Consistency: 5/10

  • Moderate tutor density and card draw, but reliant on exiling enough cards to sustain momentum.

Interaction: 8/10

  • Exceptional spot removal and exile effects, though lacks countermagic for stack interaction.

Rating Justification:

This deck operates as a tuned midrange control build with strong interaction but slow win conditions, typically closing games around T10-12 via attrition or lifedrain. While resilient to creature strategies, its speed aligns with Casual/Precon tiers, and its vulnerability to fast combos caps its power.

Power level: 4.0 - 4.5

DECK LIST
Ketramose, the New Dawn
Creature: 25
($129.73)
1
Aerial Extortionist
3 W W
1
Angel of the Ruins
5 W W
1
Boggart Trawler // Boggart Bog
2 B
1
Children of Korlis
W
1
Elas il-Kor, Sadistic Pilgrim
W B
1
Emperor of Bones
1 B
1
Faerie Macabre
1 B B
1
Flickerwisp
1 W W
1
Gray Merchant of Asphodel
3 B B
1
Heliod, Sun-Crowned
2 W
1
Leonin Relic-Warder
W W
1
Lion Sash
1 W
1
Loran of the Third Path
2 W
1
Massacre Wurm
3 B B B
1
Noxious Gearhulk
4 B B
1
Phelia, Exuberant Shepherd
1 W
1
Putrid Imp
B
1
Rot-Curse Rakshasa
1 B
1
Sheoldred, the Apocalypse
2 B B
1
Skyclave Apparition
1 W W
1
Solitude
3 W W
1
Tireless Tribe
W
1
Vito, Thorn of the Dusk Rose
2 B
1
Witch Enchanter // Witch-Blessed Meadow
3 W
1
Withered Wretch
B B
Artifact: 18
($81.92)
1
Agatha's Soul Cauldron
2
1
Altar of the Brood
1
1
Arcane Signet
2
1
Conjurer's Closet
5
1
Currency Converter
1
1
Decanter of Endless Water
3
1
Fellwar Stone
2
1
Ghost Vacuum
1
1
Lightning Greaves
2
1
Mind Stone
2
1
Orzhov Signet
2
1
Phyrexian Furnace
1
1
Relic of Progenitus
1
1
Scrabbling Claws
1
1
Sol Ring
1
1
Talisman of Hierarchy
2
1
Tormod's Crypt
0
1
Unlicensed Hearse
2
Enchantment: 7
($13.54)
1
Blind Obedience
1 W
1
Far Traveler
2 W
1
Kaya's Ghostform
B
1
Parallax Wave
2 W W
1
Static Prison
W
1
Teleportation Circle
3 W
1
Touch the Spirit Realm
2 W
Instant: 9
($28.06)
1
Anguished Unmaking
1 W B
1
Cling to Dust
B
1
Cloudshift
W
1
Cosmic Intervention
3 W
1
Deadly Rollick
3 B
1
Ephemerate
W
1
Path to Exile
W
1
Soul Partition
1 W
1
Swords to Plowshares
W
Sorcery: 5
($10.55)
1
Another Round
X X 2 W
1
Damn
B B
1
Exsanguinate
X B B
1
Extinction Event
3 B
1
Winds of Abandon
1 W
Land: 35
($138.15)
1
Bleachbone Verge
1
Bojuka Bog
1
Caves of Koilos
1
Command Tower
1
Concealed Courtyard
1
Desolate Mire
1
Exotic Orchard
1
Fabled Passage
1
Fetid Heath
1
Godless Shrine
1
Isolated Chapel
1
Pit of Offerings
8
Plains
1
Prismatic Vista
1
Reliquary Tower
1
Shadowy Backstreet
1
Shattered Sanctum
8
Swamp
1
Takenuma, Abandoned Mire
1
Urza's Saga
1
Vault of Champions

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