









Overview:
This Bant (GWU) enchantress deck helmed by Treva, the Renewer focuses on overwhelming value through enchantment synergy and incremental advantage. While Treva provides incidental life gain and a flying threat, the deck's true engine revolves around enchantress draw triggers (Sythis, Harvest's Hand, Argothian Enchantress, Eidolon of Blossoms), aura-based creature buffs (All That Glitters, Ancestral Mask), and enchantment duplication (Calix, Guided by Fate, Ondu Spiritdancer). The deck aims to win via massive enchanted creatures, Angel tokens from Sigil of the Empty Throne, or a late-game Omniscience/Enchanted Evening lock.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Play mana enchantments (Wild Growth, Fertile Ground) and land-rampers (Dryad of the Ilysian Grove, Oracle of Mul Daya).
- Deploy enchantress engines (Sythis, Harvest's Hand, Satyr Enchanter) for card draw.
- Establish protection with Sterling Grove or Privileged Position.
Midgame Value (Turns 5-7):
- Cast high-impact enchantments like Mirari's Wake or Mana Reflection to accelerate.
- Use Enchanted Evening to turn all permanents into enchantments, enabling explosive synergies with Calix, Guided by Fate and constellation triggers.
- Deploy threats like Tuvasa the Sunlit or Nylea's Colossus, amplified by auras.
Win Conditions (Turns 8+):
- Overwhelm with aura-stacked creatures (Ethereal Armor + Ancestral Mask on a flying Treva).
- Generate an Angel army via Sigil of the Empty Throne and Ondu Spiritdancer.
- Lock the game with Omniscience into Enchanted Evening + Replenish loops.
Mulligan Priorities:
- Keep hands with ≥2 lands, at least one enchantress effect, and ramp.
- Prioritize Sythis, Harvest's Hand or Sterling Grove in opening hands.
- Avoid hands with only high-CMC enchantments (≥5 mana) without ramp.
Key Tips:
- Use Enchanted Evening + Calix, Guided by Fate to copy key enchantments every combat.
- Replenish and Hall of Heliod's Generosity recover from board wipes.
- Solitary Confinement + enchantress draw engines creates a soft lock.
Weaknesses:
Critical
- Mass enchantment removal (Cleansing Meditation, Austere Command) cripples the deck's engine.
- Null Rod effects (Stony Silence, Collector Ouphe) disable Serra's Sanctum and mana rocks.
Moderate
- Fast aggro decks can outpace the setup time before Sphere of Safety/Propaganda is online.
- Countermagic targeting key enchantresses or recursion spells.
Minor
- Graveyard hate marginally impacts Replenish/Sun Titan.
- Limited stack interaction outside Imprisoned in the Moon.
Most Important Cards:
- Sythis, Harvest's Hand (Primary draw engine)
- Enchanted Evening (Synergy multiplier)
- Sterling Grove (Tutor + protection)
- Omniscience (Late-game freecasting)
- Sigil of the Empty Throne (Token wincon)
- Replenish (Graveyard recovery)
- Mana Reflection (Mana doubling)
- Calix, Guided by Fate (Enchantment copier)
- Privileged Position (Hexproof shield)
- Serra's Sanctum (Mana generator)
Attribute Ratings:
Speed: 5/10
- Wins typically occur turns 8-10 through incremental value, though Omniscience can enable explosive late turns.
Resilience: 6/10
- Multiple recursion tools and hexproof-granting enchantments mitigate removal, but core strategy remains vulnerable to mass enchantment wipes.
Consistency: 7/10
- 10+ enchantress effects and tutors (Sterling Grove, Invasion of Theros) ensure steady card flow.
Interaction: 4/10
- Limited to targeted removal (Detention Sphere, Farewell) and stax-lite effects (Propaganda).
Rating Justification:
This deck demonstrates focused enchantress synergies with strong consistency and recursion but lacks the speed or interaction density of higher-tier decks. Its T8-10 win clock and vulnerability to common meta answers align it with optimized casual tiers.
Power level: 5.0 - 5.5
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