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COMMANDER(S)
Loot, the Key to Everything
QR Code
G R U
- Temur
Bracket
5.0 - 5.5
Bracket 1
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ANALYSIS

Overview:

This Temur deck helmed by Loot, the Key to Everything leverages landfall synergies and multi-card-type token generation to fuel explosive value engines. The strategy revolves around maximizing the number of permanent types (Artifact, Creature, Enchantment, etc.) to amplify Loot's upkeep trigger, enabling massive card advantage. Key subthemes include land ramp (7+ extra land-per-turn effects), artifact token proliferation (Treasure/Clue/Food via Academy Manufactor), and exile-casting synergies. Win conditions pivot around overwhelming board states with tokens (Scute Swarm, Greensleeves, Maro-Sorcerer), big mana payoffs (Genesis Wave, Hellkite Igniter), and combo lines using Ashaya, Soul of the Wild + land untappers.

Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Deploy land accelerators like Exploration, Azusa, Lost but Seeking, and Oracle of Mul Daya. Use fetches (Misty Rainforest) and land tutors (Three Visits) to hit land drops.
  2. Type Stacking (Turns 3-5): Establish permanent diversity with Dryad of the Ilysian Grove (Enchantment Creature), Bootleggers' Stash (Artifact), and token generators (Tireless Provisioner, Xorn). Academy Manufactor converts single tokens into triple-type permanents.
  3. Value Explosion (Turns 4-6): Activate Loot's trigger to exile 3-5+ cards per turn. Cast exiled spells using Bonehoard Dracosaur, Wild-Magic Sorcerer, and Nalfeshnee for cascade/copy effects.
  4. Win Conditions:
    • Combat Overload: Moraug, Fury of Akoum with landfall triggers for multiple combats, powered by Old Gnawbone Treasures.
    • Artifact Storm: Ingenious Artillerist/Reckless Fireweaver with mass Treasure generation.
    • Infinite Mana: Ashaya, Soul of the Wild + Quirion Ranger (not in list but hinted by land synergy) for infinite landfall.
    • Big Spells: Genesis Wave X=10+ or Rite of Replication kicked on key creatures.

Mulligan Priorities:

  • Keep hands with 2+ lands including green sources
  • Prioritize early ramp (Sol Ring, Birds of Paradise, Nature's Lore)
  • Look for permanent type diversity enablers (Academy Manufactor, Tireless Tracker)
  • Avoid hands without land acceleration or excessive high-CMC spells

Key Tips:

  • Sequence land drops before other permanents to maximize Ancient Greenwarden/Scute Swarm triggers
  • Use Paradox Haze to double Loot's upkeep triggers
  • Strionic Resonator copies Loot's ability or Moraug's landfall trigger
  • Shifting Woodland can recur key permanents like Academy Manufactor

Weaknesses:

Critical

  • Commander-dependent strategy - Loot removal cripples card advantage engine
  • Minimal stack interaction (only 3 counterspell-equivalents)
  • Weak to Collector Ouphe/Stony Silence shutting down artifact tokens

Moderate

  • Vulnerable to board wipes resetting token armies
  • Blood Moon disrupts nonbasic land base
  • Graveyard recursion limited beyond Eternal Witness effects

Minor

  • High-CMC spells can lead to clunky hands
  • Limited life gain against aggressive strategies

Most Important Cards:

  • Academy Manufactor (Triples token output while boosting Loot's triggers)
  • Ashaya, Soul of the Wild (Enables landfall combos, protects creatures)
  • Bootleggers' Stash (Mass Treasure generation with land taps)
  • Moraug, Fury of Akoum (Combat phase multiplication)
  • Ancient Greenwarden (Landfall doubler + recursion)
  • Scute Swarm (Exponential token generation)
  • Genesis Wave (Primary payoff for ramp)
  • Nalfeshnee (Copies exiled spells)
  • Dryad of the Ilysian Grove (Land drops + fixing)
  • Tempt with Discovery (Land acceleration + political tool)

Attribute Ratings:

Speed: 6/10
Can establish dominant boards by T5-6 through explosive land drops and token generation, but lacks T3-4 wincons.

Resilience: 5/10
Moderate protection (hexproof lands, Imprisoned in the Moon), but over-reliant on commander and vulnerable to artifact hate.

Consistency: 7/10
Strong land tutoring and card advantage engines ensure regular access to key pieces, though combo lines require specific setups.

Interaction: 4/10
Limited removal suite focused on permanents (Beast Within, Chaos Warp), minimal counterspells.

Rating Justification:

This deck demonstrates focused casual power with T6-8 win potential through land-based value engines and token swarms, but lacks the interaction density and compact combos of higher tiers. Its reliance on board presence and vulnerability to stax place it just below optimized levels.

Power level: 5.0 - 5.5

DECK LIST
Loot, the Key to Everything
Planeswalker: 2
($4.51)
1
Jace Reawakened
U U
1
Oko, Thief of Crowns
1 G U
Creature: 29
($176.19)
1
Academy Manufactor
3
1
Aesi, Tyrant of Gyre Strait
4 G U
1
Ancient Greenwarden
4 G G
1
Ashaya, Soul of the Wild
3 G G
1
Azusa, Lost but Seeking
2 G
1
Birds of Paradise
G
1
Bonehoard Dracosaur
3 R R
1
Courser of Kruphix
1 G G
1
Dryad of the Ilysian Grove
2 G
1
Gilded Goose
G
1
Goldspan Dragon
3 R R
1
Greensleeves, Maro-Sorcerer
3 G G
1
Hellkite Igniter
5 R R
1
Ingenious Artillerist
2 R
1
Loot, Exuberant Explorer
2 G
1
Moraug, Fury of Akoum
4 R R
1
Nalfeshnee
5 R
1
Nissa, Resurgent Animist
2 G
1
Old Gnawbone
5 G G
1
Oracle of Mul Daya
3 G
1
Phyrexian Metamorph
3 U/P
1
Rashmi and Ragavan
1 G U R
1
Reckless Fireweaver
1 R
1
Scute Swarm
2 G
1
Shimmer Dragon
4 U U
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
1
Wild-Magic Sorcerer
3 R
1
Xorn
2 R
Artifact: 6
($6.64)
1
Arcane Signet
2
1
Bootleggers' Stash
5 G
1
Inspiring Statuary
3
1
Sol Ring
1
1
Strionic Resonator
2
1
The Key to the Vault
1 U
Enchantment: 8
($33.36)
1
Curse of Opulence
R
1
Descent into Avernus
2 R
1
Exploration
G
1
Imprisoned in the Moon
2 U
1
Omenpath Journey
3 G
1
Paradox Haze
2 U
1
Rain of Riches
3 R R
1
Retreat to Coralhelm
2 U
Instant: 5
($10.07)
1
Beast Within
2 G
1
Chaos Warp
2 R
1
Delayed Blast Fireball
1 R R
1
Prismari Command
1 U R
1
Reality Shift
1 U
Sorcery: 11
($59.36)
1
Blasphemous Act
8 R
1
Crack Open
2 G
1
Genesis Wave
X G G G
1
Nature's Lore
1 G
1
Nature's Rhythm
X G G
1
Open the Way
X G G
1
Rite of Replication
2 U U
1
Scapeshift
2 G G
1
Skyshroud Claim
3 G
1
Tempt with Discovery
3 G
1
Three Visits
1 G
Land: 38
($191.05)
1
Alchemist's Refuge
1
Arena of Glory
1
Boseiju, Who Endures
1
Bountiful Landscape
1
Breeding Pool
1
Cinder Glade
1
Command Tower
1
Exotic Orchard
1
Fabled Passage
1
Flooded Grove
5
Forest
2
Island
1
Kessig Wolf Run
1
Mistrise Village
1
Misty Rainforest
1
Mosswort Bridge
5
Mountain
1
Myriad Landscape
1
Otawara, Soaring City
1
Rogue's Passage
1
Scalding Tarn
1
Shifting Woodland
1
Snow-Covered Forest
1
Snow-Covered Island
1
Snow-Covered Mountain
1
Steam Vents
1
Stomping Ground
1
Urza's Cave
1
Wooded Foothills

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