









Overview:
This mono-red Slicer, Hired Muscle deck is a hyper-aggressive voltron strategy leveraging Equipment synergies and temporary commander donation mechanics. The deck aims to deploy Slicer early (potentially turn 2-3 via rituals/ramp), equip it with game-ending tools like Blackblade Reforged or Tenza, Godo's Maul, then force opponents to attack each other with an ever-growing threat through Slicer's goad ability. Secondary damage amplification via Kediss, Emberclaw Familiar and The Sound of Drums enables rapid multi-opponent pressure. The strategy thrives on chaotic combat phases while maintaining artifact recursion/protection to sustain its engine.
Primer:
Core Strategy Execution:
- Explosive Start (Turns 1-3):
- Use rituals (Rite of Flame, Desperate Ritual), mana rocks (Sol Ring, Ruby Medallion), or Simian Spirit Guide to cast Slicer converted for {2}{R} as early as turn 2.
- Deploy critical Equipment tutors (Goblin Engineer, Inventors' Fair) or key protection (Lightning Greaves, Mithril Coat).
Equipment Armament (Turns 3-5):
- Attach power boosters (O-Naginata, Sword of Fire and Ice) and evasion enablers (Whispersilk Cloak, Trailblazer's Boots).
- Utilize Brass Squire/Hammer of Nazahn for free equips during combat.
- Activate Slicer's upkeep trigger to pass it to opponents, forcing attacks while retaining combat damage triggers.
Kill Acceleration (Turns 4-7):
- Deploy Kediss, Emberclaw Familiar to triple-dip commander damage across all opponents.
- Use Professional Face-Breaker/Beamtown Beatstick Treasures for explosive follow-up turns.
- Recur critical Equipment with Goblin Welder/Buried Ruin after board wipes.
Mulligan Priorities:
- Keep hands with Slicer enablers: 1-2 mana accelerants (rituals/rocks) + at least 1 Equipment or protection piece.
- Prioritize Cavern of Souls/Command Beacon against control-heavy metas.
- Reject hands without red mana sources or high-cost Equipment clumps.
Key Tips:
- Time Slicer's conversion carefully - the Vehicle side's first strike helps survive combat when controlled by opponents.
- Use Homeward Path to reclaim Slicer before your turn if opponents try to keep it.
- Silent Arbiter forces opponents to attack each other with Slicer while protecting you.
Weaknesses:
Critical
- Severe vulnerability to frequent spot removal targeting Slicer, requiring constant re-casting tax payments.
- Mass artifact destruction (Vandalblast, Bane of Progress) cripples the Equipment backbone.
Moderate
- Struggles against flying blockers without consistent access to flying Equipment.
- Taxation effects (Thalia, Guardian of Thraben) delay critical early-game tempo.
Minor
- Limited card draw outside combat damage triggers (Mask of Memory, Zephyr Boots).
- Blood Moon/Magus of the Moon can backfire by shutting off utility lands.
Most Important Cards:
- Kediss, Emberclaw Familiar (Triples commander damage spread)
- Hammer of Nazahn (Free equips + indestructible)
- Goblin Engineer (Tutor/recursion engine)
- Blackblade Reforged (Massive power scaling)
- Mithril Coat (Indestructible protection)
- Ruby Medallion (Mana efficiency for recasts)
- The Sound of Drums (Damage doubler + recursion)
- Sword of Fire and Ice (Evasion + card advantage)
- Rite of Flame (Critical early mana burst)
- Homeward Path (Commander reclamation)
Attribute Ratings:
Speed: 8/10
- Can threaten T3-T5 kills with optimal ritual → Equipment → Kediss sequences. Slicer's innate double strike accelerates commander damage clocks.
Resilience: 5/10
- Multiple Equipment recursion tools and protection artifacts, but over-reliance on commander makes it fragile to repeated removal.
Consistency: 7/10
- Strong mana acceleration and Equipment tutors, but limited card draw creates vulnerability to prolonged games.
Interaction: 4/10
- Focused on artifact removal (Vandalblast, Abrade) and red stack interaction (Pyroblast), but lacks board wipes or multi-target answers.
Rating Justification:
This deck operates at cEDH-adjacent speed with T3-T5 kill potential through optimized Equipment stacking and damage multipliers, but its commander-centric nature and vulnerability to interaction cap its ceiling. The balance between explosive starts and fragility aligns with High-Power Casual tiers.
Power level: 6.5 - 7.0
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