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COMMANDER(S)
Slicer, Hired Muscle
QR Code
Colorless
- Colorless
Bracket
6.5 - 7.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-red Slicer, Hired Muscle deck is a hyper-aggressive voltron strategy leveraging Equipment synergies and temporary commander donation mechanics. The deck aims to deploy Slicer early (potentially turn 2-3 via rituals/ramp), equip it with game-ending tools like Blackblade Reforged or Tenza, Godo's Maul, then force opponents to attack each other with an ever-growing threat through Slicer's goad ability. Secondary damage amplification via Kediss, Emberclaw Familiar and The Sound of Drums enables rapid multi-opponent pressure. The strategy thrives on chaotic combat phases while maintaining artifact recursion/protection to sustain its engine.

Primer:

Core Strategy Execution:

  1. Explosive Start (Turns 1-3):
    • Use rituals (Rite of Flame, Desperate Ritual), mana rocks (Sol Ring, Ruby Medallion), or Simian Spirit Guide to cast Slicer converted for {2}{R} as early as turn 2.
    • Deploy critical Equipment tutors (Goblin Engineer, Inventors' Fair) or key protection (Lightning Greaves, Mithril Coat).
  1. Equipment Armament (Turns 3-5):

    • Attach power boosters (O-Naginata, Sword of Fire and Ice) and evasion enablers (Whispersilk Cloak, Trailblazer's Boots).
    • Utilize Brass Squire/Hammer of Nazahn for free equips during combat.
    • Activate Slicer's upkeep trigger to pass it to opponents, forcing attacks while retaining combat damage triggers.
  2. Kill Acceleration (Turns 4-7):

    • Deploy Kediss, Emberclaw Familiar to triple-dip commander damage across all opponents.
    • Use Professional Face-Breaker/Beamtown Beatstick Treasures for explosive follow-up turns.
    • Recur critical Equipment with Goblin Welder/Buried Ruin after board wipes.

Mulligan Priorities:

  • Keep hands with Slicer enablers: 1-2 mana accelerants (rituals/rocks) + at least 1 Equipment or protection piece.
  • Prioritize Cavern of Souls/Command Beacon against control-heavy metas.
  • Reject hands without red mana sources or high-cost Equipment clumps.

Key Tips:

  • Time Slicer's conversion carefully - the Vehicle side's first strike helps survive combat when controlled by opponents.
  • Use Homeward Path to reclaim Slicer before your turn if opponents try to keep it.
  • Silent Arbiter forces opponents to attack each other with Slicer while protecting you.

Weaknesses:

Critical

  • Severe vulnerability to frequent spot removal targeting Slicer, requiring constant re-casting tax payments.
  • Mass artifact destruction (Vandalblast, Bane of Progress) cripples the Equipment backbone.

Moderate

  • Struggles against flying blockers without consistent access to flying Equipment.
  • Taxation effects (Thalia, Guardian of Thraben) delay critical early-game tempo.

Minor

  • Limited card draw outside combat damage triggers (Mask of Memory, Zephyr Boots).
  • Blood Moon/Magus of the Moon can backfire by shutting off utility lands.

Most Important Cards:

  • Kediss, Emberclaw Familiar (Triples commander damage spread)
  • Hammer of Nazahn (Free equips + indestructible)
  • Goblin Engineer (Tutor/recursion engine)
  • Blackblade Reforged (Massive power scaling)
  • Mithril Coat (Indestructible protection)
  • Ruby Medallion (Mana efficiency for recasts)
  • The Sound of Drums (Damage doubler + recursion)
  • Sword of Fire and Ice (Evasion + card advantage)
  • Rite of Flame (Critical early mana burst)
  • Homeward Path (Commander reclamation)

Attribute Ratings:

Speed: 8/10

  • Can threaten T3-T5 kills with optimal ritual → Equipment → Kediss sequences. Slicer's innate double strike accelerates commander damage clocks.

Resilience: 5/10

  • Multiple Equipment recursion tools and protection artifacts, but over-reliance on commander makes it fragile to repeated removal.

Consistency: 7/10

  • Strong mana acceleration and Equipment tutors, but limited card draw creates vulnerability to prolonged games.

Interaction: 4/10

  • Focused on artifact removal (Vandalblast, Abrade) and red stack interaction (Pyroblast), but lacks board wipes or multi-target answers.

Rating Justification:

This deck operates at cEDH-adjacent speed with T3-T5 kill potential through optimized Equipment stacking and damage multipliers, but its commander-centric nature and vulnerability to interaction cap its ceiling. The balance between explosive starts and fragility aligns with High-Power Casual tiers.

Power level: 6.5 - 7.0

DECK LIST
Slicer, Hired Muscle
Planeswalker: 1
($8.01)
1
Jeska, Thrice Reborn
2 R
Creature: 12
($68.86)
1
Alexios, Deimos of Kosmos
3 R
1
Brass Squire
3
1
Foundry Inspector
3
1
Goblin Engineer
1 R
1
Goblin Welder
R
1
Kediss, Emberclaw Familiar
1 R
1
Magus of the Moon
2 R
1
Professional Face-Breaker
2 R
1
Ragavan, Nimble Pilferer
R
1
Silent Arbiter
4
1
Simian Spirit Guide
2 R
1
Slobad, Goblin Tinkerer
1 R
Artifact: 33
($191.84)
1
Arcane Signet
2
1
Beamtown Beatstick
R
1
Blackblade Reforged
2
1
Brotherhood Regalia
2
1
Commander's Plate
1
1
Cursed Totem
2
1
Diamond Pick-Axe
R
1
Goldvein Pick
2
1
Hammer of Nazahn
4
1
Infiltration Lens
1
1
Lightning Greaves
2
1
Lost Jitte
1
1
Lotus Petal
0
1
Mask of Memory
2
1
Mind Stone
2
1
Mithril Coat
3
1
O-Naginata
1
1
Prying Blade
1
1
Rogue's Gloves
2
1
Ruby Medallion
2
1
Sol Ring
1
1
Strength-Testing Hammer
1
1
Swiftfoot Boots
2
1
Sword of Feast and Famine
3
1
Sword of Fire and Ice
3
1
Sword of the Animist
2
1
Tenza, Godo's Maul
3
1
Thran Power Suit
2
1
Trailblazer's Boots
2
1
Umezawa's Jitte
2
1
Welding Jar
0
1
Whispersilk Cloak
3
1
Zephyr Boots
1
Enchantment: 3
($8.15)
1
Blood Moon
2 R
1
Shiny Impetus
2 R
1
The Sound of Drums
2 R
Instant: 13
($27.2)
1
Abrade
1 R
1
Built to Smash
R
1
Chaos Warp
2 R
1
Desperate Ritual
1 R
1
Lightning Bolt
R
1
Monstrous Rage
R
1
Pyretic Ritual
1 R
1
Pyroblast
R
1
Red Elemental Blast
R
1
Seething Song
2 R
1
Thrill of Possibility
1 R
1
Tibalt's Trickery
1 R
1
Untimely Malfunction
1 R
Sorcery: 4
($6.75)
1
Blasphemous Act
8 R
1
Faithless Looting
R
1
Rite of Flame
R
1
Vandalblast
R
Land: 32
($244.65)
1
Arena of Glory
1
Buried Ruin
1
Castle Embereth
1
Cavern of Souls
1
Command Beacon
1
Den of the Bugbear
1
Dwarven Mine
1
Gemstone Caverns
1
Great Furnace
1
Hall of the Bandit Lord
1
Homeward Path
1
Inventors' Fair
1
Mines of Moria
7
Mountain
1
Myriad Landscape
1
Plaza of Heroes
1
Rogue's Passage
1
Sokenzan, Crucible of Defiance
1
Strip Mine
1
Teetering Peaks
1
The Mycosynth Gardens
1
Three Tree City
1
Tyrite Sanctum
1
Urza's Saga
1
Valakut, the Molten Pinnacle
1
War Room
Other: 1
($)
1
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