









Overview:
This Tatyova, Benthic Druid deck focuses on landfall synergies and land ramp to generate overwhelming value through card draw, token armies, and mana acceleration. The commander serves as the primary engine, converting land drops into life gain and card advantage. Key strategies include explosive land deployment via cards like Azusa, Lost but Seeking and Cultivator Colossus, token generation through Avenger of Zendikar and Scute Swarm, and alternate win conditions like Helix Pinnacle and Mossborn Hydra. The deck can pivot between wide token combat, commander damage, or infinite mana combos using Retreat to Coralhelm + Sakura-Tribe Scout + Amulet of Vigor.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize land-ramp spells (Explore, Growth Spiral, Kodama's Reach) and land-enablers like Sakura-Tribe Scout or Dryad of the Ilysian Grove. Use Sol Ring/Arcane Signet for acceleration.
- Value Engine Setup (Turns 3-6): Cast Tatyova to convert land drops into card draw. Deploy key pieces like Zendikar's Roil, Retreat to Coralhelm, or Crucible of Worlds to amplify landfall triggers.
- Win Condition Deployment (Turns 5+):
- Token Overrun: Use Avenger of Zendikar, Scute Swarm, or Rampaging Baloths to create massive armies. Finish with Akroma's Memorial or Archetype of Imagination for evasion.
- Infinite Mana/Combo: Pair Retreat to Coralhelm with Sakura-Tribe Scout and a bounce land (e.g., Simic Growth Chamber) to play infinite lands (with Amulet of Vigor). Use Cultivator Colossus to draw the deck or fuel Helix Pinnacle.
- Mossborn Hydra: Grow it exponentially via landfall triggers and swing for lethal.
Mulligan Priorities:
- Keep hands with 3+ lands, at least one ramp spell, and a land-drop enabler (e.g., Exploration).
- Prioritize early plays like Sakura-Tribe Scout or Lotus Cobra.
- Avoid hands without green mana sources or excessive high-CMC cards.
Key Tips:
- Use Retreat to Coralhelm to untap Sakura-Tribe Scout for multiple land drops per turn.
- Ashaya, Soul of the Wild turns creatures into Forests, enabling landfall triggers from creature casts.
- Ancient Greenwarden doubles landfall triggers and enables graveyard land recursion.
- Protect Tatyova with Heroic Intervention or counterspells like Arcane Denial.
Weaknesses:
Critical
- Board wipes (e.g., Blasphemous Act) devastate token-based strategies.
- Land destruction (Armageddon, Wave of Vitriolic) cripples the deck’s engine.
- Torpor Orb effects nullify critical landfall triggers from Avenger, Scute Swarm, and others.
Moderate
- Graveyard hate disrupts Crucible of Worlds and Ancient Greenwarden.
- Anti-ramp tech like Confounding Conundrum limits land-drop stacking.
- Fast aggro decks can pressure life totals before the engine stabilizes.
Minor
- Limited stack interaction beyond Counterspell/Negate.
- Relies on resolving key enchantments (e.g., Mana Reflection) vulnerable to removal.
Most Important Cards:
- Tatyova, Benthic Druid (Card draw/life gain engine)
- Retreat to Coralhelm (Combo enabler, landfall utility)
- Cultivator Colossus (Land-drop accelerator, draw engine)
- Avenger of Zendikar (Token army generator)
- Scute Swarm (Exponential token threat)
- Amulet of Vigor (Untap combo piece, mana acceleration)
- Dryad of the Ilysian Grove (Land-drop enabler, fixing)
- Mana Reflection (Mana doubler for Helix Pinnacle/combos)
- Ashaya, Soul of the Wild (Landfall synergy amplifier)
- Ancient Greenwarden (Landfall trigger doubler)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via token swarms or Helix Pinnacle by turns 7-9, with combo potential as early as turn 6 with perfect draws.
Resilience: 5/10
- Moderate protection (counterspells, Heroic Intervention) but heavily reliant on Tatyova and key enchantments remaining in play. Struggles to recover from repeated board wipes.
Consistency: 7/10
- High density of land-fetch and card draw ensures steady access to resources, though combo pieces lack dedicated tutors.
Interaction: 4/10
- Limited to a few counterspells and targeted removal (Beast Within, Pongify). Focuses more on self-advancement than disrupting opponents.
Rating Justification:
This deck has a focused landfall strategy with moderate speed (T7-9 wins) and strong consistency but suffers from vulnerability to common disruption. Its resilience is hampered by reliance on key permanents, placing it in the upper casual tiers.
Power level: 5.0 - 5.5
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