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COMMANDER(S)
Pol Jamaar, Illusionist
QR Code
U
- Mono Blue
Created by  themaganza
Bracket
3.0 - 3.5
Bracket 1
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ANALYSIS

Overview:

This mono-blue Crab tribal deck helmed by Pol Jamaar, Illusionist focuses on leveraging high-toughness Crabs for card advantage and incremental value. The strategy revolves around deploying defensive creatures like Charix, the Raging Isle (0/17) and Ancient Crab (1/5), then using Pol Jamaar's ETB to draw cards equal to Crab count. Win conditions include milling via Ruin Crab/Iceberg Cancrix, commander damage with buffed Charix, and a Laboratory Maniac backup plan. Tribal synergy pieces like Maskwood Nexus and Vanquisher's Banner provide modest power boosts, while interaction focuses on countermagic and bounce effects.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Play low-CMC Crabs (Shorecomber Crab, Hedron Crab) and ramp artifacts (Sol Ring, Herald's Horn). Use Hard Evidence for early blockers and clues.
  2. Midgame Value (Turns 5-7): Cast Pol Jamaar with 4+ Crabs to draw 5+ cards. Activate tribal payoffs like Vanquisher's Banner and Reflections of Littjara to amplify board presence.
  3. Win Conditions:
    • Mill: Stack landfall triggers with Ruin Crab/Iceberg Cancrix alongside Engulf the Shore recursion.
    • Charix Beatdown: Use Charix's {3}: +X/-X (X = Islands) to swing for 17+ commander damage, enabled by Rogue's Passage.
    • Lab Maniac: Self-mill via crab triggers or Distant Melody, then deck-out win.

Mulligan Priorities:

  • Keep hands with 3+ lands and at least 1 early Crab/ramp piece.
  • Prioritize Maskwood Nexus, Herald's Horn, or Vanquisher's Banner for tribal synergy.
  • Avoid hands without blue mana sources or excessive high-CMC cards.

Key Tips:

  • Use Riptide Laboratory to rebuy Pol Jamaar's draw trigger or protect key Wizards.
  • Mirrorshell Crab provides both a ward-protected body and a surprise counterspell via channel.
  • Wonder in the graveyard grants flying to Charix for unblockable commander damage.

Weaknesses:

Critical

  • Extreme vulnerability to board wipes (only 3 counterspells and Engulf the Shore as recovery).
  • Lab Maniac wincon lacks redundancy or efficient self-mill enablers.

Moderate

  • Struggles against flyers/evasion without Wonder activation.
  • Heavy commander dependency – Pol Jamaar removal cripples card advantage.

Minor

  • Limited artifact/enchantment removal (only Force of Vigor in blue's color pie via Kogla, the Titan Ape is absent here).

Most Important Cards:

  • Pol Jamaar, Illusionist (Primary card engine)
  • Maskwood Nexus (Tribal synergy enabler)
  • Charix, the Raging Isle (Commander damage threat)
  • Vanquisher's Banner (Tribal anthem + card draw)
  • Ruin Crab (Primary mill engine)
  • Laboratory Maniac (Alternate wincon)
  • Reflections of Littjara (Crab duplication)
  • Engulf the Shore (Board reset + crab recursion)
  • Riptide Laboratory (Commander protection)
  • Distant Melody (Mass card draw)

Attribute Ratings:

Speed: 2/10

  • No fast mana or combos – earliest realistic win via Charix is T7+ with perfect setup.

Resilience: 3/10

  • Limited protection for Pol Jamaar and no graveyard recursion beyond Vexing Scuttler.

Consistency: 5/10

  • Tribal tutors are absent, but card draw from Pol Jamaar/Distant Melody provides midgame refills.

Interaction: 4/10

  • 7 counterspells and bounce effects, but lacks permanent removal for resolved threats.

Rating Justification:

This deck operates as "Structured Jank" with a clear tribal theme but slow, fragile win conditions and minimal interaction. Its T7-10 win potential and reliance on vulnerable board states align with the 3.0-3.5 tier, though its lack of precon-level polish keeps it from higher casual rankings.

Power level: 3.0 - 3.5

DECK LIST
Pol Jamaar, Illusionist
Creature: 35
($10.75)
1
Adaptive Automaton
3
1
Ancient Crab
1 U U
1
Armored Cancrix
4 U
1
Canyon Crab
1 U
1
Charix, the Raging Isle
2 U U
1
Chromeshell Crab
4 U
1
Crystacean
3 U
1
Dreadlight Monstrosity
4 U U
1
Drownyard Behemoth
9
1
Eddymurk Crab
5 U U
1
Fortress Crab
3 U
1
Giant Crab
4 U
1
Gilded Scuttler
2 U
1
Hedron Crab
U
1
Hightide Hermit
4 U
1
Horseshoe Crab
2 U
1
Iceberg Cancrix
1 U
1
Jwari Scuttler
2 U
1
King Crab
4 U U
1
Laboratory Maniac
2 U
1
Metallic Mimic
2
1
Mirrorshell Crab
5 U U
1
Oraxid
3 U
1
Purple-Crystal Crab
1 U
1
Ruin Crab
U
1
Salvage Scuttler
4 U
1
Scrabbling Skullcrab
U
1
Shorecomber Crab
U
1
Skitter Eel
3 U
1
Skittering Crustacean
2 U
1
Thassa's Emissary
3 U
1
Vexing Scuttler
8
1
Wishcoin Crab
3 U
1
Wonder
3 U
1
Wormfang Crab
3 U
Artifact: 14
($27.64)
1
Arcane Signet
2
1
Banner of Kinship
5
1
Caged Sun
6
1
Herald's Horn
3
1
Heraldic Banner
3
1
Instruments of War
4
1
Kefnet's Monument
3
1
Maskwood Nexus
4
1
Mind Stone
2
1
Patchwork Banner
3
1
Sky Diamond
2
1
Sol Ring
1
1
Thought Vessel
2
1
Vanquisher's Banner
5
Enchantment: 4
($3.2)
1
Leyline of Transformation
2 U U
1
Proft's Eidetic Memory
1 U
1
Reflections of Littjara
4 U
1
Scuttletide
1 U
Instant: 11
($7.31)
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Artistic Refusal
4 U U
1
Cancel
1 U U
1
Counterspell
U U
1
Engulf the Shore
3 U
1
High Tide
U
1
Negate
1 U
1
Rewind
2 U U
1
Snap
1 U
1
Twisted Image
U
Sorcery: 2
($0.56)
1
Distant Melody
3 U
1
Hard Evidence
U
Land: 33
($3.82)
28
Island
1
Myriad Landscape
1
Reliquary Tower
1
Riptide Laboratory
1
Rogue's Passage
1
Secluded Courtyard

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