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This Yidris, Maelstrom Wielder deck focuses on landfall synergies, extra land plays, and land recursion to generate overwhelming value through token swarms and massive creatures. Yidris enhances the strategy by providing cascade triggers to chain into ramp, token generators, or game-ending threats after dealing combat damage. While the deck can function without the commander, Yidris accelerates the game plan significantly. Key themes include landfall token generation (Zendikar's Roil, Avenger of Zendikar), land-bounce engines (Meloku the Clouded Mirror, Trade Routes), and recursive landplay (Crucible of Worlds, Ramunap Excavator). The deck aims to win through combat with token armies, land-based scaling threats (Omnath, Locus of Rage, Rubblehulk), or value-driven combos like Primal Surge into permanent-based domination.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Prioritize land-ramp enablers like Exploration, Azusa, Lost but Seeking, or Oracle of Mul Daya.
- Deploy land-fetching creatures (Sakura-Tribe Elder, Farhaven Elf) or land-bounce tools (Trade Routes, Meloku) to trigger landfall.
- Protect critical engines with Lightning Greaves or Imprisoned in the Moon.
Midgame Value (Turns 4-7):
- Cast Yidris with haste enablers to trigger cascade off combat damage. Cascade targets prioritize high-impact permanents like Titania, Protector of Argoth or Horn of Greed.
- Exploit landfall triggers with Zendikar's Roil, Avenger of Zendikar, or Omnath, Locus of Rage to build an army.
- Recur lands from the graveyard via Crucible of Worlds/Ramunap Excavator and fetchlands for repeated triggers.
Win Conditions (Turns 6+):
- Overwhelm with tokens buffed by Craterhoof Behemoth-like effects (though not present, Pathbreaker Ibex/Rampaging Baloths serve similar roles).
- Primal Surge to vomit permanents onto the battlefield, leveraging the deck’s high permanent density.
- Borborygmos Enraged + land recursion for direct damage, or Xenagos, God of Revels to one-shot players with massive creatures.
Mulligan Priorities:
- Keep hands with 2-3 lands, including at least one fetchland or ramp spell.
- Prioritize enablers like Burgeoning, Exploration, or Oracle of Mul Daya.
- Avoid hands without early land drops or synergy pieces.
Key Tips:
- Use Amulet of Vigor with bounce lands (e.g., Undiscovered Paradise) to untap lands for repeated plays.
- Trade Routes turns excess lands into card draw or enables landfall loops with Crucible of Worlds.
- The Great Aurora resets the board while refueling your hand and replaying lands for triggers.
Weaknesses:
Critical
- Mass land destruction (e.g., Armageddon) cripples the deck’s engine and recovery.
- Graveyard hate (Rest in Peace, Leyline of the Void) shuts off Crucible of Worlds, Ramunap Excavator, and Titania’s recursion.
Moderate
- Board wipes disrupt token armies and key creatures like Avenger of Zendikar.
- Stax pieces (Blood Moon, Root Maze) slow land-based strategies.
Minor
- Spot removal on value engines (e.g., Titania, Protector of Argoth) is mitigated by redundancy.
- Slow starts against hyper-aggressive decks.
Most Important Cards:
- Crucible of Worlds (Recursive landplay for endless triggers)
- Avenger of Zendikar (Token generator scaling with land count)
- Omnath, Locus of Rage (Token production + direct damage)
- Primal Surge (Potential game-ending cascade of permanents)
- Oracle of Mul Daya (Extra land drops + topdeck manipulation)
- Titania, Protector of Argoth (Land recursion + token generation)
- Zendikar's Roil (Consistent token generation)
- Borborygmos Enraged (Land-based direct damage)
- Trade Routes (Land-bounce engine for triggers and draw)
- Amulet of Vigor (Untap bounced/fetched lands for explosive turns)
Attribute Ratings:
Speed: 6/10
- Can threaten lethal via token swarms or Primal Surge by turns 7-9, but lacks fast mana for earlier wins.
Resilience: 5/10
- Recursive landplay and card draw (Tatyova, Benthic Druid, Horn of Greed) provide recovery, but key engines are vulnerable to disruption.
Consistency: 7/10
- High redundancy in landfall enablers and tutors (fetchlands, Sylvan Library) ensure steady land drops and triggers.
Interaction: 4/10
- Limited removal outside Song of the Dryads, Imprisoned in the Moon, and Terastodon; relies on board presence over stack control.
Rating Justification:
This deck operates as a focused landfall engine with strong consistency and midrange speed, capable of overwhelming tables through incremental value. Its reliance on board-based wins and vulnerability to land/graveyard hate place it below optimized combo tiers but above casual battlecruiser strategies.
Power level: 5.5 - 6.0
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