









Overview:
This Simic deck helmed by Zimone, Mystery Unraveler combines landfall synergies with a manifest dread subtheme to generate overwhelming board states. The strategy focuses on explosive land ramp to fuel massive creatures like Cultivator Colossus and Multani, Yavimaya's Avatar, while using Zimone's ability to cheat in manifested threats like Craterhoof Behemoth or Koma, Cosmos Serpent. Secondary win conditions include token swarms from Avenger of Zendikar and Rampaging Baloths, amplified by Unnatural Growth and Overwhelming Stampede. Zimone acts as both a value engine and combo enabler, turning face-down bombs into immediate threats while filling the graveyard for recursion tools like Ancient Greenwarden.
Primer:
Core Strategy Execution:
- Early Game (Turns 1-4):
- Deploy land accelerators (Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra)
- Cast Zimone on curve, triggering initial manifest dread
- Use land-fetch effects (Cultivate, Fabled Passage, Sakura-Tribe Elder) to enable multiple landfalls per turn
Mid Game (Turns 5-7):
- Activate Zimone's secondary ability to flip manifested bombs
- Deploy payoff creatures (Cultivator Colossus, Avenger of Zendikar)
- Use Seedborn Muse + Yedora, Grave Gardener to generate recursive value
Win Conditions:
- Combat Overkill: Craterhoof Behemoth + token army or Multani, Yavimaya's Avatar with 20+ power
- Infinite Landfall: Ancient Greenwarden + Evolving Wilds + Ramunap Excavator (requires specific setup)
- Lockout: Koma, Cosmos Serpent generating coil tokens every turn
Mulligan Priorities:
- Keep hands with 3 lands + at least 1 ramp spell
- Prioritize early manifest enablers (Paranormal Analyst, Threats Around Every Corner)
- Look for land recursion (Ramunap Excavator, Aftermath Analyst) in opening hands
Key Tips:
- Use Scroll of Fate to manifest noncreature bombs like Ezuri's Predation
- Yedora, Grave Gardener turns destroyed creatures into Forests that can be replayed
- Shifting Woodland can copy key permanents from graveyard like The Great Henge (not in list but demonstrates potential)
Weaknesses:
Critical
- No dedicated graveyard protection against Rest in Peace or Leyline of the Void
- Minimal instant-speed interaction for resolved threats (only 4 counterspells)
Moderate
- Vulnerable to Blood Moon effects despite basic land focus
- Torpor Orb shuts down ETB value from 15+ creatures
Minor
- Limited card advantage outside landfall triggers
- High dependency on commander for manifest value
Most Important Cards:
- Seedborn Muse (Untap engine for Zimone activations)
- Ancient Greenwarden (Landfall doubler + recursion)
- Craterhoof Behemoth (Primary finisher)
- Dryad of the Ilysian Grove (Land acceleration/fixing)
- Yedora, Grave Gardener (Recursive defense system)
- Cultivator Colossus (Mass land deployment engine)
- Ramunap Excavator (Land recursion)
- Unnatural Growth (Combat multiplier)
- Scroll of Fate (Manifest on demand)
- Tatyova, Benthic Druid (Card draw engine)
Attribute Ratings:
Speed: 6/10
Can threaten wins by turn 7-8 through ideal ramp sequences, but lacks fast mana for explosive starts.
Resilience: 5/10
Moderate recursion and protection, but overreliance on land-based strategies makes it vulnerable to targeted hate.
Consistency: 7/10
Strong land tutoring and multiple redundant effects for landfall triggers, though manifest targets are variable.
Interaction: 4/10
Light countermagic package and almost no permanent removal beyond bounce effects.
Rating Justification:
The deck demonstrates focused landfall strategy with multiple paths to victory, but its turn 7-8 goldfish speed and vulnerability to common stax pieces place it in optimized casual tiers. While capable of overwhelming casual tables, it lacks the interaction density and speed for higher power levels.
Power level: 5.0 - 6.0
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