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COMMANDER(S)
Kasla, the Broken Halo
QR Code
R U W
- Jeskai
Created by  Skymo20
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Jeskai (WUR) convoke deck helmed by Kasla, the Broken Halo leverages token generation and spell-slinging synergies to create overwhelming board states. The primary strategy focuses on producing creature tokens (Soldiers, Spirits, Angels) to fuel convoke spells, which in turn trigger Kasla's scry/draw engine. Key payoffs include damage amplification via City on Fire, combat finishers like Flying Crane Technique, and combo potential with Intruder Alarm/Dramatic Reversal + token generators. Kasla acts as both a value engine and a 5/4 flying/vigilance threat, though the deck can function through "hidden commanders" like The Locust God and Kykar, Wind's Fury.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy token generators (Young Pyromancer, Ral's Reinforcements, Heroic Reinforcements) and convoke enablers like Drumbellower to enable tap-untap synergies. Use low-cost interaction (Swords to Plowshares, Mystic Remora) to stall opponents.
  2. Midgame Engine (Turns 4-6): Cast Kasla using convoke, then chain convoke spells (Meeting of Minds, Stoke the Flames) to draw cards and scry. Activate value engines like Whirlwind of Thought and The Locust God.
  3. Win Conditions (Turns 6-8+):
    • Combat: Overwhelm with Divine Visitation Angels or Flying Crane Technique alpha strikes.
    • Burn: Impact Tremors/Witty Roastmaster + mass token generation.
    • Combo: Intruder Alarm + Dramatic Reversal + mana-positive creatures (e.g., Shorikai, Genesis Engine) for infinite tokens/damage.

Mulligan Priorities:

  • Keep hands with 1-2 token generators (Young Pyromancer, Third Path Iconoclast)
  • Prioritize early convoke spells (Protect the Negotiators, Ephemeral Shields)
  • Ensure 3+ mana sources including color fixing
  • Reject hands lacking token production or card draw

Key Tips:

  • Use Drumbellower to keep creatures untapped during opponents' turns for instant-speed convoke.
  • Intruder Alarm combos with any token producer that creates ≥1 creature per spell (e.g., Monastery Mentor + cantrips).
  • Clever Concealment protects against board wipes while phasing out key enchantments like Anointed Procession.

Weaknesses:

Critical

  • Extreme vulnerability to board wipes (only 3 protective spells)
  • Cursed Totem/Torpor Orb shuts down key creature abilities and token generators
  • Heavy reliance on 4+ mana value enchantments (City on Fire, Divine Visitation) with limited recursion

Moderate

  • Struggles against fast combo decks due to modest interaction suite
  • Blood Moon effects disrupt the 3-color mana base
  • Graveyard hate limits Visions of Glory flashback

Minor

  • Limited stack interaction beyond Dovin's Veto
  • Token swarm strategy falters against flying/reach blockers

Most Important Cards:

  • Intruder Alarm (Combo enabler with token generators)
  • Divine Visitation (Token quality amplifier)
  • Anointed Procession (Token quantity doubler)
  • City on Fire (Triple damage for combat/burn wins)
  • The Locust God (Alternative draw engine/wincon)
  • Whirlwind of Thought (Noncreature spell payoff)
  • Impact Tremors (Primary burn engine)
  • Flying Crane Technique (Combat finisher)
  • Dramatic Reversal (Combo piece with Intruder Alarm)
  • Kykar, Wind's Fury (Mana generation + token synergy)

Attribute Ratings:

Speed: 6/10
Can threaten wins via combat/burn by T7-8, with potential T6 combo finishes if Intruder Alarm resolves early.

Resilience: 5/10
Limited protection for key enchantments and minimal recursion, though Clever Concealment and card draw provide some recovery.

Consistency: 7/10
Redundant token generators and strong card draw (Kasla triggers, Whirlwind of Thought) ensure steady convoke fuel.

Interaction: 5/10
Efficient single-target removal (Path to Exile, Generous Gift) but lacks board wipes and has only 2 counterspells.

Rating Justification:

The deck demonstrates focused combat/combo potential with T7-8 win capability, but its reliance on vulnerable enchantments and moderate interaction keeps it below optimized tiers. Speed and consistency align with Focused Casual, while resilience limitations prevent higher placement.

Power level: 5.5 - 6.0

DECK LIST
Kasla, the Broken Halo
Creature: 14
($29.84)
1
Archmage Emeritus
2 U U
1
Bennie Bracks, Zoologist
3 W
1
Drumbellower
2 W
1
Grand Abolisher
W W
1
Knight-Errant of Eos
4 W
1
Kykar, Wind's Fury
1 U R W
1
Mentor of the Meek
2 W
1
Monastery Mentor
2 W
1
Saint Traft and Rem Karolus
U R W
1
The Locust God
4 U R
1
Third Path Iconoclast
U R
1
Wildfire Awakener
X 1 R W
1
Witty Roastmaster
2 R
1
Young Pyromancer
1 R
Artifact: 6
($18.75)
1
Arcane Signet
2
1
Commander's Sphere
3
1
Shorikai, Genesis Engine
2 W U
1
Skullclamp
1
1
Sol Ring
1
1
Throne of the God-Pharaoh
2
Enchantment: 14
($93.07)
1
Anointed Procession
3 W
1
Assemble the Legion
3 R W
1
City on Fire
5 R R R
1
Conclave Tribunal
3 W
1
Divine Visitation
3 W W
1
Impact Tremors
1 R
1
Intangible Virtue
1 W
1
Intruder Alarm
2 U
1
Jeskai Ascendancy
U R W
1
Monologue Tax
2 W
1
Mystic Remora
U
1
Roar of Resistance
1 R
1
Tocasia's Welcome
2 W
1
Whirlwind of Thought
1 U R W
Instant: 16
($35.97)
1
Boros Charm
R W
1
Call the Coppercoats
2 W
1
Clever Concealment
2 W W
1
Complete the Circuit
5 U
1
Dovin's Veto
W U
1
Dramatic Reversal
1 U
1
Ephemeral Shields
1 W
1
Flying Crane Technique
3 U R W
1
Generous Gift
2 W
1
Meeting of Minds
3 U
1
Path to Exile
W
1
Perplexing Test
3 U U
1
Protect the Negotiators
1 U
1
Stoke the Flames
2 R R
1
Swords to Plowshares
W
1
Transcendent Message
X U U U U
Sorcery: 8
($20.8)
1
Finale of Glory
X W W
1
Heroic Reinforcements
2 R W
1
Jeska's Will
2 R
1
Martial Coup
X W W
1
Migratory Route
3 W U
1
Ral's Reinforcements
1 R
1
Triplicate Spirits
4 W W
1
Visions of Glory
4 W
Land: 38
($42.03)
1
Command Tower
1
Frostboil Snarl
1
Furycalm Snarl
1
Glacial Fortress
1
Hallowed Fountain
6
Island
9
Mountain
1
Mystic Monastery
10
Plains
1
Port Town
1
Prairie Stream
1
Sacred Foundry
1
Skycloud Expanse
1
Spire of Industry
1
Steam Vents
1
Sulfur Falls
Other: 3
($)
1
Invasion of Segovia
1
Kabira Takedown
1
Wear/Tear

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