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COMMANDER(S)
Themberchaud
QR Code
R
- Mono Red
Created by  bleuy007
Bracket
4.5 - 5.0
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-red deck revolves around Themberchaud as a board-clearing engine and damage amplifier. The primary strategy combines dragon tribal synergies with mass damage effects that scale with Mountains, utilizing Treasure token generation for ramp and Repercussion-style damage redirection. Themberchaud serves as both a reset button (via his X-damage ETB) and a recurring threat, supported by artifact synergies and damage multipliers like Twinflame Tyrant. Secondary win conditions include Hellkite Tyrant artifact domination and Crackle with Power burst damage.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-4):
    • Deploy mana rocks (Sol Ring, Carnelian Orb of Dragonkind) and Treasure generators (Professional Face-Breaker, Goldspan Dragon).
    • Use land ramp like Sword of the Animist and Burnished Hart to increase Mountain count for Themberchaud's damage scaling.
  1. Midgame Control (T5-7):

    • Cast Themberchaud (potentially accelerated by Hellkite Courser), clearing small creatures and dealing 5-7 damage to each player.
    • Activate damage amplifiers: Repercussion + Earthquake effects, Wrathful Red Dragon redirects, or Spiteful Sliver triggers.
  2. Endgame Closure:

    • Recur Themberchaud via Sanctum of Eternity for repeated board wipes.
    • Deploy finishers: Crackle with Power (X=3 deals 15 damage to 3 targets), Hellkite Tyrant artifact victory, or Twinflame Tyrant-enhanced burn.

Mulligan Priorities:

  • Keep hands with 3+ lands (prioritize red sources) and early ramp (Sol Ring, Sword of the Animist).
  • Prioritize hands containing either a mass damage spell (Earthquake variant) or a Treasure engine (Goldspan Dragon).
  • Avoid hands lacking red mana sources or with only high-CMC dragons.

Key Tips:

  • Use Sanctum of Eternity proactively to reset Themberchaud before opponents rebuild their boards.
  • Repercussion turns your mass damage spells into player burn - a well-timed Fault Line can be lethal.
  • Save Chaos Warp for problematic enchantments/artifacts that disrupt your strategy (e.g., Cursed Totem).

Weaknesses:

Critical

  • Heavy commander dependency: Losing Themberchaud repeatedly cripples the primary board control engine.
  • Limited protection: Only Chaos Warp and Swiftfoot Boots (via Cursed Mirror) defend key pieces.

Moderate

  • Vulnerable to artifact hate: Vandalblast effects disrupt Treasure generation and Hellkite Tyrant plans.
  • Struggles against flyers: Most damage spells only hit non-fliers, making aerial threats problematic.

Minor

  • High average CMC: Multiple 5+ mana spells can lead to clunky draws without sufficient ramp.
  • Limited card draw: Relies on Treasure-synergy card advantage (Professional Face-Breaker) rather than robust draw engines.

Most Important Cards:

  • Themberchaud (Primary board wipe engine)
  • Repercussion (Damage multiplier)
  • Hellkite Tyrant (Alternate win condition)
  • Goldspan Dragon (Treasure acceleration)
  • Crackle with Power (Burst damage finisher)
  • Sanctum of Eternity (Commander recursion)
  • Wrathful Red Dragon (Damage redirection)
  • Twinflame Tyrant (Damage doubler)
  • Chaos Warp (Only flexible removal)
  • Sword of the Animist (Critical land ramp)

Attribute Ratings:

Speed: 5/10

  • Can threaten wins via Crackle with Power or amplified burn around T8-10, but lacks early combo potential.

Resilience: 4/10

  • Limited protection and recovery options make the strategy fragile to targeted removal and board wipes.

Consistency: 6/10

  • Solid land ramp and Treasure generation provide mana stability, but lacks tutors for key enchantments like Repercussion.

Interaction: 5/10

  • Packed with creature-clearing effects but minimal stack interaction or artifact/enchantment removal beyond Vandalblast.

Rating Justification:

This deck operates as a focused casual build with clear damage-dealing synergies but lacks the speed (T8-10 wins) and protection of optimized lists. Its reliance on resolving high-CMC dragons and enchantments aligns with the "Focused Casual" tier, though artifact synergies and burst potential push it slightly higher.

Power level: 4.5 - 5.0

DECK LIST
Themberchaud
Planeswalker: 1
($0.26)
1
Koth, Fire of Resistance
2 R R
Creature: 29
($222.61)
1
Ancient Copper Dragon
4 R R
1
Anger
3 R
1
Atsushi, the Blazing Sky
2 R R
1
Bonehoard Dracosaur
3 R R
1
Brash Taunter
4 R
1
Burnished Hart
3
1
Cavern-Hoard Dragon
7 R R
1
Coalhauler Swine
4 R R
1
Dragonmaster Outcast
R
1
Ganax, Astral Hunter
4 R
1
Goldlust Triad
4 R
1
Goldspan Dragon
3 R R
1
Hellkite Courser
4 R R
1
Hellkite Tyrant
4 R R
1
Mogg Maniac
1 R
1
Professional Face-Breaker
2 R
1
Rose Room Treasurer
3 R
1
Ryusei, the Falling Star
5 R
1
Sarkhan, Dragon Ascendant
1 R
1
Screaming Nemesis
2 R
1
Solemn Simulacrum
4
1
Spawn of Thraxes
5 R R
1
Spiteful Sliver
2 R
1
Stuffy Doll
5
1
Thunder Dragon
5 R R
1
Thundermane Dragon
3 R
1
Twinflame Tyrant
3 R R
1
Walking Atlas
2
1
Wrathful Red Dragon
3 R R
Artifact: 10
($24.65)
1
Beamtown Beatstick
R
1
Carnelian Orb of Dragonkind
2 R
1
Cursed Mirror
2 R
1
Dragonspark Reactor
1 R
1
Goldvein Pick
2
1
Magmatic Galleon
3 R R
1
Nyx Lotus
4
1
Sol Ring
1
1
Sword of the Animist
2
1
The Reaver Cleaver
2 R
Enchantment: 6
($24.13)
1
Alchemist's Talent
3 R
1
Descent into Avernus
2 R
1
Repercussion
1 R R
1
Spiteful Banditry
X R R
1
Sticky Fingers
R
1
There and Back Again
3 R R
Instant: 8
($18.77)
1
Arcbond
2 R
1
Big Score
3 R
1
Chaos Warp
2 R
1
Fault Line
X R R
1
Great Train Heist
R
1
Magmaquake
X R R
1
Unexpected Windfall
2 R R
1
Valakut Awakening // Valakut Stoneforge
2 R
Sorcery: 8
($14.61)
1
Breath of Darigaaz
1 R
1
Crackle with Power
X X X R R
1
Earthquake
X R
1
Hell to Pay
X R
1
Molten Disaster
X R R
1
Reckless Endeavor
5 R R
1
Smoke Spirits' Aid
X R
1
Vandalblast
R
Land: 37
($108.58)
1
Arena of Glory
1
Cavern of Souls
1
Command Beacon
30
Mountain
1
Myriad Landscape
1
Nykthos, Shrine to Nyx
1
Sanctum of Eternity
1
War Room

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