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COMMANDER(S)
Kefka, Court Mage // Kefka, Ruler of Ruin
QR Code
B R U
- Grixis
Created by  bauffs
Bracket
6.5 - 7.0
Bracket 4
Average CMC Average CMC
Info
Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Grixis (UBR) discard/drain deck leverages Kefka, Court Mage to force opponent discards, draw cards, and transform into a repeatable sacrifice engine. The primary strategy revolves around wheel effects (e.g., Wheel of Fortune, Windfall), discard-triggered damage (e.g., Megrim, Liliana's Caress), and life-loss from card draw (e.g., Sheoldred, the Apocalypse, Kederekt Parasite). Kefka is essential as a card advantage engine and late-game control tool, though the deck can function without him using "hidden commanders" like Tergrid, God of Fright and Tinybones, Trinket Thief.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet, Talismans) and early enablers like Kederekt Parasite or Tinybones, Trinket Thief. Cast Kefka asap to trigger discard/draw.
  2. Midgame Punishment (Turns 5-7): Resolve mass discard (wheels) with punishment effects (Waste Not, Sheoldred) to drain life. Use reanimation (Animate Dead, Reanimate) or flicker (Displacer Kitten, Conjurer's Closet) to reuse ETBs.
  3. Closing (Turns 7-9): Transform Kefka to force sacrifices. Amplify damage via Psychosis Crawler or The Haunt of Hightower. Finish with a wheel + multiple punishments or Tergrid stealing key permanents.

Mulligan Priorities:

  • Keep hands with 2-3 lands, 1-2 ramp pieces (e.g., Talisman, Fellwar Stone), and at least one discard payoff (e.g., Megrim) or wheel.
  • Prioritize hands with early interaction (e.g., Counterspell) if facing fast metas.
  • Avoid hands lacking ramp or discard synergy.

Key Tips:

  • Wheel Timing: Cast wheels only when you have 2+ punishment effects to maximize damage.
  • Protect Engines: Use Lightning Greaves or Deflecting Swat to shield Kefka, Tergrid, or Sheoldred.
  • Graveyard Control: Bojuka Bog disrupts opponents but preserves your Underworld Breach targets.
  • Kefka Transformation: Activate only when opponents are low on resources to maximize sacrifice impact.

Weaknesses:

Critical

  • Graveyard hate (e.g., Rest in Peace) cripples Underworld Breach, reanimation, and escape.
  • Enchantment removal destroys key payoffs (Waste Not, Megrim, Rhystic Study).
  • Empty Hands: Strategy stalls if opponents have no cards to discard/draw.

Moderate

  • Artifact hate disrupts ramp and combo pieces (The One Ring, Helm of the Host).
  • Creature removal targets critical engines (Tergrid, Sheoldred, Psychosis Crawler).
  • Rule of Law effects limit wheel/resource-spam turns.

Minor

  • Life gain offsets drain damage.
  • Counter-heavy decks can interrupt key wheels or enablers.

Most Important Cards:

  • Waste Not (Mana/card/token generation from discards)
  • Wheel of Fortune (Mass discard/draw; triggers all payoffs)
  • Tergrid, God of Fright (Steals discarded/sacrificed permanents)
  • Sheoldred, the Apocalypse (Life drain on draws; offsets self-damage)
  • Underworld Breach (Recurs wheels/interaction from graveyard)
  • Rhystic Study (Draws into combo pieces)
  • The One Ring (Card draw + temporary protection)
  • Psychosis Crawler (Scales with hand size; pings on draw)
  • Displacer Kitten (Flickers Kefka/Tergrid for ETB value)
  • Dark Ritual (Explosive early mana for T3 Kefka/wheels)

Attribute Ratings:

Speed: 7/10

  • Threatens T5-7 wins with ideal wheels + punishments (e.g., T1 Ritual → T3 Kefka + Wheel + Megrim = 14+ damage).

Resilience: 6/10

  • Recursion (Breach, reanimation) and protection (counters, Greaves) exist but folds to targeted hate.

Consistency: 6/10

  • Strong draw engines (Rhystic, One Ring) but lacks tutors; relies on wheels to refuel.

Interaction: 7/10

  • Counters (Counterspell, Negate), removal (Toxic Deluge, Chaos Warp), and Kefka’s sacrifice ability offer solid disruption.

Rating Justification:

The deck consistently threatens T5-7 wins through wheels + punishment synergies, aligning with the "Focused Competitive" tier (T5-6 win/lock). However, vulnerability to graveyard/enchantment hate and reliance on specific combos prevent higher resilience scores, capping its ceiling.

Power level: 6.5 - 7.0

DECK LIST
Kefka, Court Mage // Kefka, Ruler of Ruin
Creature: 25
($251.67)
1
Aclazotz, Deepest Betrayal // Temple of the Dead
3 B B
1
Displacer Kitten
3 U
1
Fell Specter
3 B
1
Harmonic Prodigy
1 R
1
Kederekt Parasite
B
1
Kefka, Dancing Mad
5 B R
1
Kroxa, Titan of Death's Hunger
B R
1
Nightscape Familiar
1 B
1
Niv-Mizzet, Parun
U U U R R R
1
Psychosis Crawler
5
1
Ragavan, Nimble Pilferer
R
1
Razorkin Needlehead
R R
1
Rielle, the Everwise
1 U R
1
Roaming Throne
4
1
Sakashima of a Thousand Faces
3 U
1
Sangromancer
2 B B
1
Scrawling Crawler
3
1
Sheoldred, the Apocalypse
2 B B
1
Spark Double
3 U
1
Summon: G.F. Cerberus
2 R R
1
Tergrid, God of Fright // Tergrid's Lantern
3 B B
1
Thassa, Deep-Dwelling
3 U
1
The Haunt of Hightower
4 B B
1
Tinybones, Bauble Burglar
1 B
1
Tinybones, Trinket Thief
1 B
Artifact: 13
($89.18)
1
Arcane Signet
2
1
Conjurer's Closet
5
1
Fellwar Stone
2
1
Helm of the Host
4
1
Lightning Greaves
2
1
Monument to Endurance
3
1
Relic of Sauron
4
1
Sol Ring
1
1
Talisman of Creativity
2
1
Talisman of Dominance
2
1
Talisman of Indulgence
2
1
The One Ring
4
1
Thought Vessel
2
Enchantment: 6
($70.57)
1
Animate Dead
1 B
1
Liliana's Caress
1 B
1
Megrim
2 B
1
Rhystic Study
2 U
1
Underworld Breach
1 R
1
Waste Not
1 B
Instant: 12
($106.81)
1
Arcane Denial
1 U
1
Cabal Ritual
1 B
1
Chaos Warp
2 R
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dark Ritual
B
1
Deflecting Swat
2 R
1
Essence Flux
U
1
Laughing Mad
2 R
1
Malakir Rebirth // Malakir Mire
B
1
Negate
1 U
1
Saw in Half
2 B
Sorcery: 8
($259.29)
1
Blasphemous Act
8 R
1
Dark Deal
2 B
1
Demonic Counsel
1 B
1
Jeska's Will
2 R
1
Reanimate
B
1
Toxic Deluge
2 B
1
Wheel of Fortune
2 R
1
Windfall
2 U
Land: 35
($211.79)
1
Blood Crypt
1
Bojuka Bog
1
Cavern of Souls
1
City of Brass
1
Command Tower
1
Dragonskull Summit
1
Drowned Catacomb
1
Exotic Orchard
1
Haunted Ridge
3
Island
1
Luxury Suite
1
Mistrise Village
1
Morphic Pool
3
Mountain
1
Otawara, Soaring City
1
Raucous Theater
1
Reliquary Tower
1
Shipwreck Marsh
1
Shivan Reef
1
Steam Vents
1
Stormcarved Coast
1
Sulfurous Springs
1
Sunken Hollow
3
Swamp
1
Takenuma, Abandoned Mire
1
Thundering Falls
1
Training Center
1
Undercity Sewers
1
Watery Grave

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