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COMMANDER(S)
Kaalia of the Vast
QR Code
B R W
- Mardu
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Kaalia of the Vast deck focuses on cheating out high-impact Angels, Demons, and Dragons via Kaalia's attack trigger, supported by reanimation and extra combat synergies. The commander is essential as the primary enabler, allowing explosive turns with game-ending threats like Avacyn, Angel of Hope, Master of Cruelties, and Aurelia, the Warleader. Secondary win conditions include the Exquisite Blood + Sanguine Bond life-drain combo and reanimation loops. The deck has moderate resilience through recursion and protection but remains vulnerable to commander-focused disruption.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3):
    • Prioritize ramp (Sol Ring, signets, Chromatic Lantern) and protection (Lightning Greaves, Swiftfoot Boots).
    • Use looting effects (Faithless Looting, Cathartic Reunion) to discard high-CMC creatures for later reanimation.
  1. Kaalia Deployment (Turns 3-4):

    • Cast Kaalia with haste enablers (Hall of the Bandit Lord, Dragon Tempest). Protect her with Teferi's Protection or Flawless Maneuver.
  2. Threat Acceleration (Turns 4-6):

    • Cheat out key creatures:
      • Master of Cruelties (instant-kill if unblocked)
      • Avacyn, Angel of Hope (indestructible board lock)
      • Aurelia, the Warleader/Hellkite Charger (extra combats)
    • Use tutors (Demonic Tutor, Hoarding Broodlord) to find combo pieces or threats.
  3. Win Conditions:

    • Combat Overkill: Multiple combat phases with Port Razer or Bloodthirster.
    • Life Drain: Exquisite Blood + Sanguine Bond.
    • Reanimation Loops: Liesa, Forgotten Archangel + Priest of Fell Rites for recurring threats.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp artifact, and a protection piece.
  • Prioritize hands with Kaalia enablers (haste sources, Cavern of Souls) or reanimation targets.
  • Avoid hands with only high-CMC creatures and no discard outlets.

Key Tips:

  • Use Underworld Breach to recur key spells like Reanimate or Teferi's Protection.
  • Helm of the Host on Kaalia creates exponential threat generation.
  • Terror of the Peaks turns every cheated creature into direct damage.

Weaknesses:

Critical

  • Kaalia is a removal magnet; repeated commander tax cripples the strategy.
  • Heavy reliance on combat damage makes the deck vulnerable to Ghostly Prison/Propaganda and fog effects.
  • Minimal stack interaction (only 4 counterspell-like effects).

Moderate

  • Graveyard hate (Rest in Peace) disrupts reanimation lines.
  • Board wipes bypassing indestructible (Toxic Deluge, Cyclonic Rift).

Minor

  • High mana curve risks stalling without early ramp.
  • Limited card draw outside looting/treasure synergies.

Most Important Cards:

  • Kaalia of the Vast (Strategy linchpin)
  • Master of Cruelties (One-shot kill enabler)
  • Avacyn, Angel of Hope (Board wipe immunity)
  • Exquisite Blood (Combo half for infinite drain)
  • Teferi's Protection (Mass protection)
  • Underworld Breach (Recursion engine)
  • Demonic Tutor (Consistency tool)
  • Hellkite Charger (Extra combats)
  • Lightning Greaves (Critical protection)
  • Sanguine Bond (Combo finisher)

Attribute Ratings:

Speed: 7/10

  • Can threaten wins via Kaalia triggers as early as T4 with ideal ramp, but relies on combat steps.

Resilience: 5/10

  • Limited protection beyond boots/greaves; struggles if Kaalia is repeatedly answered.

Consistency: 6/10

  • Strong tutors and looting, but high variance due to creature-heavy topdecks.

Interaction: 4/10

  • Spot removal is efficient (Swords to Plowshares, Anguished Unmaking), but lacks counterspells and stax.

Rating Justification:

This deck can threaten T4-5 kills with Kaalia + Master of Cruelties or multiple combats but falters against focused interaction. Its reliance on the commander and combat damage aligns it with Focused (T7-8) tiers, while combo potential and tutors push it toward Optimized thresholds.

Power level: 6.0 - 6.5

DECK LIST
Kaalia of the Vast
Creature: 28
($231.54)
1
Ancient Copper Dragon
4 R R
1
Angel of Serenity
4 W W W
1
Angel of the Ruins
5 W W
1
Aurelia, the Warleader
2 R R W W
1
Avacyn, Angel of Hope
5 W W W
1
Balefire Dragon
5 R R
1
Bloodthirster
5 R
1
Chaos Defiler
3 B R
1
Crabomination
4 B B
1
Giada, Font of Hope
1 W
1
Gisela, Blade of Goldnight
4 R W W
1
Goldspan Dragon
3 R R
1
Hellkite Charger
4 R R
1
Herald of Eternal Dawn
4 W W W
1
Hoarding Broodlord
5 B B B
1
Isshin, Two Heavens as One
R W B
1
Liesa, Forgotten Archangel
2 W W B
1
Lord of the Void
4 B B B
1
Master of Cruelties
3 B R
1
Port Razer
3 R R
1
Priest of Fell Rites
W B
1
Reya Dawnbringer
6 W W W
1
Rune-Scarred Demon
5 B B
1
Scion of Draco
12
1
Sephara, Sky's Blade
4 W W W
1
Terror of the Peaks
3 R R
1
Tyrant's Familiar
5 R R
1
Valgavoth, Terror Eater
6 B B B
Artifact: 12
($32.44)
1
Arcane Signet
2
1
Ashes of the Fallen
2
1
Boros Signet
2
1
Chromatic Lantern
3
1
Fellwar Stone
2
1
Helm of the Host
4
1
Lightning Greaves
2
1
Mind Stone
2
1
Orzhov Signet
2
1
Rakdos Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 7
($79.34)
1
Animate Dead
1 B
1
Dragon Tempest
1 R
1
Exquisite Blood
4 B
1
Necromancy
2 B
1
Sanguine Bond
3 B B
1
Smothering Tithe
3 W
1
Underworld Breach
1 R
Instant: 11
($108.33)
1
Anguished Unmaking
1 W B
1
Bedevil
B B R
1
Cathartic Pyre
1 R
1
Deadly Rollick
3 B
1
Demand Answers
1 R
1
Faithless Salvaging
1 R
1
Flawless Maneuver
2 W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Vampiric Tutor
B
Sorcery: 9
($76.76)
1
Blasphemous Act
8 R
1
Cathartic Reunion
1 R
1
Coiling Rebirth
3 B B
1
Demonic Tutor
1 B
1
Faithless Looting
R
1
Incarnation Technique
4 B
1
Jeska's Will
2 R
1
Reanimate
B
1
Unburial Rites
4 B
Land: 32
($244.78)
1
Arena of Glory
1
Arid Mesa
1
Blood Crypt
1
Bloodstained Mire
1
Cavern of Souls
1
Command Tower
1
Eiganjo, Seat of the Empire
1
Elegant Parlor
1
Exotic Orchard
1
Godless Shrine
1
Hall of the Bandit Lord
1
Luxury Suite
1
Mana Confluence
1
Marsh Flats
1
Maze of Ith
5
Mountain
5
Plains
1
Shizo, Death's Storehouse
5
Swamp
1
Takenuma, Abandoned Mire

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