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COMMANDER(S)
Queen Marchesa
QR Code
B R W
- Mardu
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Queen Marchesa (Monarch Control) deck leverages political tools, stax elements, and a dense suite of board wipes to dominate the late game. The commander primarily serves as a card advantage engine via monarch triggers and token generation, while the deck's core strategy revolves around attrition through symmetrical creature suppression (e.g., Humility, The Tabernacle at Pendrell Vale), recursive value (Debtors' Knell, Grave Betrayal), and explosive finishers like Approach of the Second Sun or Vicious Shadows. Key stax pieces and selective removal ensure opponents struggle to maintain board presence, while high-impact sorceries and enchantments create inevitability.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Grim Monolith, signets), establish monarch with Marchesa, and set up stax/defenses (Ghostly Prison, Cursed Totem). Use tutors to find Necropotence or Smothering Tithe for rapid card advantage.
  2. Midgame Control (Turns 5-7): Cast asymmetrical board wipes (Tragic Arrogance, The Meathook Massacre), then rebuild with reanimation (Grave Betrayal) or value engines (Bolas's Citadel). Use Teferi's Protection to survive opposing threats or protect your board during critical turns.
  3. Win Condition Execution (Turns 8+):
    • Approach of the Second Sun: Cast with Bolas's Citadel or Sensei's Divining Top manipulation, then recur via tutors.
    • Vicious Shadows: Pair with mass creature death from wipes like By Invitation Only or Hour of Revelation.
    • Brash Taunter + Rolling Earthquake: Deal lethal damage by redirecting X damage to opponents.
    • Mob Rule: Steal opponents' boards for a surprise alpha strike.

Mulligan Priorities:

  • Prioritize early mana (2-3 lands with rocks/stax pieces).
  • Keep hands with at least one board wipe or monarch enabler.
  • Avoid hands lacking interaction or late-game payoffs.

Key Tips:

  • Use Emergence Zone to cast sorcery-speed wipes/Approach at instant speed.
  • Phyrexian Unlife + Necropotence lets you dig aggressively without fear of life loss.
  • Debtors' Knell synergizes with your wipes, turning opponents' graveyards into your resources.
  • The Tabernacle at Pendrell Vale cripples token strategies but spares your 1/1 Assassins from Marchesa.

Weaknesses:

Critical

  • Minimal fast mana outside Grim Monolith slows setup; vulnerable to artifact hate.
  • Over-reliance on high-CMC sorceries makes the deck susceptible to counterspells and Rule of Law effects.

Moderate

  • Graveyard hate (Bojuka Bog, Rest in Peace) disrupts Debtors' Knell, Grave Betrayal, and recursion.
  • Struggles against enchantment-heavy decks due to limited answers (only Wear // Tear, Banishing Light).

Minor

  • Low creature count reduces Vicious Shadows/Massacre Wurm potency without opponent interaction.
  • Humility neuters Marchesa’s tokens and many win conditions.

Most Important Cards:

  • Necropotence (Card advantage engine)
  • Approach of the Second Sun (Primary win condition)
  • Bolas's Citadel (Unlocks massive value/combo potential)
  • Teferi's Protection (Game-saving protection)
  • Vicious Shadows (Alternate finisher)
  • Humility (Stax centerpiece)
  • Demonic Tutor/Vampiric Tutor (Critical consistency tools)
  • The Tabernacle at Pendrell Vale (Creature suppression)
  • Smothering Tithe (Mana/card advantage)
  • Hour of Revelation (Mass removal with flexibility)

Attribute Ratings:

Speed: 5/10

  • Wins typically occur T8+ through incremental value or delayed combos. Fastest wins (T6-7) require perfect Bolas's Citadel/Approach sequencing.

Resilience: 7/10

  • Robust protection (Teferi's Protection, recursion), but critical enchantments lack inherent hexproof and are vulnerable to targeted removal.

Consistency: 8/10

  • 10+ tutors and premium draw engines (Necropotence, The One Ring) reliably access key pieces.

Interaction: 6/10

  • Exceptional board wipe density and targeted removal (Swords to Plowshares, Deadly Rollick), but minimal stack interaction outside Deflecting Palm.

Rating Justification:

This deck’s high consistency and resilience offset its slow speed, enabling T8-10 wins through layered control and tutorable finishers. While it lacks the explosive combos of higher tiers, its stax elements and redundancy place it above casual precon levels.

Power level: 6.0 - 6.5

DECK LIST
Queen Marchesa
Creature: 3
($37.7)
1
Brash Taunter
4 R
1
Esper Sentinel
W
1
Massacre Wurm
3 B B B
Artifact: 12
($115.41)
1
Arcane Signet
2
1
Bolas's Citadel
3 B B B
1
Boros Signet
2
1
Commander's Sphere
3
1
Cursed Totem
2
1
Dingus Staff
4
1
Grim Monolith
2
1
Orzhov Signet
2
1
Sensei's Divining Top
1
1
Sol Ring
1
1
The One Ring
4
1
Thought Vessel
2
Enchantment: 12
($131.2)
1
Banishing Light
2 W
1
Debtors' Knell
4 W/B W/B W/B
1
Ghostly Prison
2 W
1
Grave Betrayal
5 B B
1
Hissing Miasma
1 B B
1
Humility
2 W W
1
Land Tax
W
1
Necropotence
B B B
1
Phyrexian Unlife
2 W
1
Smothering Tithe
3 W
1
The Meathook Massacre
X B B
1
Vicious Shadows
6 R
Instant: 13
($114.31)
1
Anguished Unmaking
1 W B
1
Dark Bargain
3 B
1
Deadly Rollick
3 B
1
Deflecting Palm
R W
1
Enlightened Tutor
W
1
Moonlight Bargain
3 B B
1
Rakdos Charm
B R
1
Supernatural Stamina
B
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Undying Evil
B
1
Vampiric Tutor
B
1
Wear // Tear
1 R
Sorcery: 18
($168.3)
1
Approach of the Second Sun
6 W
1
By Invitation Only
3 W W
1
Chronomantic Escape
4 W W
1
Demonic Tutor
1 B
1
Divine Reckoning
2 W W
1
End Hostilities
3 W W
1
Hallowed Burial
3 W W
1
Hour of Revelation
3 W W W
1
Imperial Seal
B
1
Mob Rule
4 R R
1
Painful Truths
2 B
1
Rolling Earthquake
X R
1
Ruinous Ultimatum
R R W W W B B
1
Sign in Blood
B B
1
Sublime Exhalation
6 W
1
Tragic Arrogance
3 W W
1
Volcanic Vision
5 R R
1
Wrath of God
2 W W
Land: 41
($3340.11)
1
Arid Mesa
1
Badlands
1
Bloodstained Mire
1
Bojuka Bog
1
Command Tower
1
Emergence Zone
1
Fetid Heath
1
Graven Cairns
1
Marsh Flats
6
Mountain
1
Nomad Outpost
11
Plains
1
Reflecting Pool
1
Rugged Prairie
1
Savai Triome
1
Scrubland
1
Strip Mine
8
Swamp
1
The Tabernacle at Pendrell Vale

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