









Overview:
This 5-color deck leverages Esika, God of the Tree//The Prismatic Bridge to cheat out massive threats like Praetors, Eldrazi-level creatures, and planeswalkers. The core strategy focuses on ramping into Bridge as early as Turn 4-5, then using its triggered ability to flood the board with game-ending permanents like Atraxa, Grand Unifier, Jin-Gitaxias, Progress Tyrant, and Elesh Norn, Mother of Machines. Secondary synergies with battles (e.g., Invasion of Ikoria, Invasion of Zendikar) and ETB doublers like Yarok, the Desecrated provide additional value. The deck wins through overwhelming board presence, stax effects, and occasional combo lines involving All Will Be One + counter generation or Displacer Kitten flicker loops.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize mana rocks (Sol Ring, Chromatic Lantern), land tutors (Three Visits, Farseek), and dorks (Faeburrow Elder) to cast Bridge by Turn 4-5.
- Bridge Activation (Turns 4+): Protect Bridge with counterspells (Mana Drain, Negate). Let its upkeep trigger cascade into high-impact permanents. Prioritize cheating out ETB doublers (Yarok, Elesh Norn, Mother of Machines) first.
- Midgame Domination (Turns 5-7): Use flipped battles (e.g., Invasion of New Phyrexia → Teferi emblem) and Bridge-spawned threats to lock opponents out. Realmbreaker, the Invasion Tree fetches Praetor armies late-game.
- Win Conditions:
- Combat: Overwhelm with Praetors (Vorinclex, Phyrexian Obliterator) and token armies from White Sun's Twilight.
- Stax Lock: Elesh Norn, Grand Cenobite + Sheoldred, Whispering One cripples opponents’ boards.
- Combo: All Will Be One + proliferate engines or Displacer Kitten flickering planeswalkers for infinite damage.
Mulligan Priorities:
- Keep hands with 3+ lands, at least 2 ramp pieces, and protection (counters/removal).
- Prioritize Bridge enablers (Mirari's Wake, The World Tree) over battles.
- Avoid hands with only high-CMC bombs and no early plays.
Key Tips:
- Use Displacer Kitten to reset Bridge if it’s targeted or to double ETB triggers from flipped battles.
- Hex Parasite can manipulate loyalty counters on planeswalkers cheated by Bridge or remove key counters from opponents.
- Wargate tutors for Bridge if Esika is repeatedly removed.
Weaknesses:
Critical
- Extreme reliance on The Prismatic Bridge – repeated enchantment removal (Disenchant, Feed the Swarm) cripples the deck.
- Minimal graveyard recursion outside battles – exiled key pieces are unrecoverable.
Moderate
- High average CMC – slow to recover from board wipes like Farewell.
- Battles are inherently telegraphed and vulnerable to being "defended" by opponents.
Minor
- Limited instant-speed interaction – relies heavily on Void Rend/Swords to Plowshares for spot removal.
- All Will Be One combo lacks redundancy – easily disrupted if key pieces are countered.
Most Important Cards:
- The Prismatic Bridge (Core engine for cheating threats)
- Elesh Norn, Mother of Machines (Doubles Bridge triggers and ETB value)
- Atraxa, Grand Unifier (Tutorable card advantage bomb)
- Realmbreaker, the Invasion Tree (Late-game Praetor tutor/ramp)
- Displacer Kitten (Flicker synergy with noncreature spells)
- Mana Drain (Protects Bridge and accelerates plays)
- All Will Be One (Primary combo wincon)
- Invasion of Ikoria (Tutors creatures at instant speed)
- Vorinclex, Voice of Hunger (Mana denial + acceleration)
- Yarok, the Desecrated (Amplifies ETB value)
Attribute Ratings:
Speed: 6/10
Can deploy Bridge by Turn 4-5 and cheat game-ending threats as early as Turn 5-6, but lacks fast mana (e.g., Mana Crypt) for cEDH-level explosiveness.
Resilience: 5/10
Moderate protection (counterspells, Ghostly Prison) but folds to Bridge being exiled or repeated wipes. Some recursion via battles (Invasion of Shandalar).
Consistency: 7/10
Abundant ramp and Bridge’s inherent card advantage ensure regular access to threats, though battles introduce variance.
Interaction: 5/10
Spot removal (Void Rend, Damn) and counterspounds exist but lack density. Minimal stack interaction beyond protecting own plays.
Rating Justification:
This deck operates at a high-power casual level, threatening wins via Bridge-enabled bombs by Turn 5-7 but struggling against focused disruption. Its speed aligns with "Focused" (T7-8) but resilience shortcomings prevent higher tiers.
Power level: 6.0 - 6.5
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