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COMMANDER(S)
Cloud, Ex-SOLDIER
QR Code
G R W
- Naya
Created by  WotC
Bracket
5.0 - 5.5
Bracket 2
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ANALYSIS

Overview:

This Naya (RGW) Equipment-focused deck leverages Cloud, Ex-SOLDIER as a card draw engine and value generator. The primary strategy involves deploying Equipment, attaching them efficiently to creatures (especially Soldiers/Rebels), and leveraging Cloud's attack trigger to draw cards and generate Treasures. Wins are achieved through overwhelming combat damage with modified creatures (often boosted to 7+ power), supported by secondary synergies like token generation and artifact-based value. Cloud acts as a crucial draw engine and enabler but isn't the sole win condition; the deck functions around Equipment synergy even if he's removed.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize ramping with lands (Rampant Growth, Cultivate) or artifacts (Sol Ring, Arcane Signet). Deploy low-cost Equipment (Mask of Memory, Explorer's Scope) or key enablers like Puresteel Paladin/Professor Hojo. Use creatures like Helitrooper or Zack Fair to carry early Equipment.
  2. Board Development & Equipping (Turns 3-5): Cast Cloud or other value commanders (Barret, Avalanche Leader, Tifa, Martial Artist). Use cost reducers (Puresteel Paladin, Cid, Freeflier Pilot) and tutors (Professional Face-Breaker) to deploy impactful Equipment (Colossus Hammer, Behemoth Sledge, Summoning Materia). Attach Equipment aggressively using Armory Automaton or commander triggers. Prioritize reaching 7+ power on attackers to trigger Cloud's Treasure ability and enable cards like Furious Rise/Bugenhagen, Wise Elder.
  3. Value Generation & Pressure (Turns 4-7): Attack with equipped creatures to draw significant cards off Cloud. Use Treasures for mana acceleration or card advantage via Face-Breaker. Deploy finishers like Hellkite Tyrant (artifact theft/wincon), Sephiroth, Fallen Hero (massive stat boosts), or Tifa, Martial Artist (extra combats). Recur key Equipment/Auras with Unfinished Business, Red XIII, Proud Warrior, or Elena, Turk Recruit.
  4. Closing the Game (Turns 6-8): Win via:
    • Combat: Overwhelm with massive modified creatures (e.g., Colossus Hammer + Conformer Shuriken counters). Utilize Tifa for multiple combats or Barret Wallace for direct damage.
    • Synergy Kills: Hellkite Tyrant's artifact win condition.
    • Commander Damage: Cloud equipped for lethal commander damage (needs evasion like Trailblazer's Boots).

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing like Command Tower/Exotic Orchard).
  • Prioritize hands containing at least one of: Early ramp (Sol Ring, Nature's Lore), a low-cost Equipment (Skullclamp, Mask of Memory), or a key synergy creature (Puresteel Paladin, Professor Hojo).
  • Hands with Cloud and a way to protect/equip him (Lightning Greaves, Champion's Helm) are strong.
  • Avoid hands lacking ramp, Equipment, or creatures to carry them.

Key Tips:

  • Maximize Card Draw: Cloud's attack trigger is your primary engine. Prioritize attaching multiple Equipment before attacking. Use Skullclamp on tokens/Small creatures.
  • Exploit Cost Reduction: Puresteel Paladin enables free equips. Professor Hojo makes equipping cheaper and draws cards. Cid, Freeflier Pilot reduces casting costs and recurs Equipment.
  • Protect Key Pieces: Use Lightning Greaves, Darksteel Plate, Champion's Helm, Clever Concealment, and Ultimate Magic: Holy to shield Cloud, Puresteel, or critical Equipment.
  • Leverage Tokens & Synergies: Barret, Avalanche Leader/SOLDIER Military Program create tokens to carry Equipment and fuel Skullclamp/Cloud draws. Professional Face-Breaker turns combat damage into Treasures and card advantage.
  • Recursion is Key: Unfinished Business, Red XIII, Proud Warrior, Cid, Freeflier Pilot, and Elena, Turk Recruit get back crucial Equipment or creatures.

Weaknesses:

Critical

  • Severely vulnerable to artifact mass removal (Vandalblast, Farewell). Losing Equipment cripples the core strategy and drastically reduces card draw/combat power.
  • Highly susceptible to board wipes (Vanquish the Horde, Austere Command). Rebuilding equipped boards is slow and resource-intensive.
  • Crippled by anti-artifact stax (Collector Ouphe, Karn, the Great Creator, Stony Silence). Shuts down Equipment, mana rocks, and key abilities.

Moderate

  • Targeted removal on key enablers (Puresteel Paladin, Professor Hojo, Cid, Freeflier Pilot) significantly slows Equipment deployment and value generation.
  • Graveyard hate (Scavenger Grounds) disrupts important recursion lines (Unfinished Business, Elena, Red XIII).
  • Lack of stack interaction makes comboing opponents difficult to stop and key spells vulnerable to counters.

Minor

  • Evasion reliance: Needs Equipment like Trailblazer's Boots or Helitrooper to reliably connect for Cloud draws against blockers.
  • Mana base inconsistency: Several tapped lands (Jungle Shrine, Sacred Peaks) can slow early development.

Most Important Cards:

  • Puresteel Paladin (Core enabler: Free equips & card draw)
  • Cloud, Ex-SOLDIER (Primary draw engine & value generator)
  • Professional Face-Breaker (Tutor, card advantage, mana acceleration)
  • Lightning Greaves (Essential protection for Cloud/Puresteel)
  • Colossus Hammer (Massive power boost enabling Cloud Treasures & commander damage)
  • Unfinished Business (Powerful recursion for creatures + Equipment)
  • Professor Hojo (Cost reduction for equipping & card draw)
  • Barret, Avalanche Leader (Token generation & Equipment attachment)
  • Hellkite Tyrant (Alternative win condition & artifact theft)
  • Skullclamp (Card draw engine on tokens/small creatures)

Attribute Ratings:

Speed: 6/10

  • Can establish significant board presence and threaten wins via combat or Hellkite Tyrant around turns 7-8. Setup requires ramping, equipping, and attacking, preventing faster wins.

Resilience: 5/10

  • Has some protection (Greaves, Clever Concealment, Holy) and recursion (Unfinished Business, Cid, Elena), but is fundamentally fragile against mass artifact/creature removal and stax. Recovery is possible but slow.

Consistency: 7/10

  • Good ramp package, strong card draw engines (Cloud, Face-Breaker, Skullclamp), and tutors (Face-Breaker, Professor Hojo triggers) ensure reliable access to Equipment and key creatures.

Interaction: 4/10

  • Interaction is primarily sorcery-speed removal (Decimate, Vanquish the Horde, Cloud's Limit Break, Ultimate Magic: Meteor) and lacks counterspells/instant-speed answers. Quality removal exists but timing is limited.

Rating Justification:

The deck demonstrates strong consistency and a clear game plan focused on Equipment synergy, enabling wins around turn 7-8 through combat or artifact synergy. However, its critical vulnerability to mass removal and stax, combined with slower setup and limited interaction, caps its resilience and prevents higher-tier performance. It fits solidly within the Optimized Casual tier.

Power level: 5.0 - 5.5

DECK LIST
Cloud, Ex-SOLDIER
Creature: 23
($34.56)
1
Aerith, Last Ancient
2 G W
1
Armory Automaton
3
1
Barret Wallace
3 R
1
Barret, Avalanche Leader
2 R G
1
Bastion Protector
2 W
1
Bronze Guardian
4 W
1
Bugenhagen, Wise Elder
1 G
1
Cait Sith, Fortune Teller
3 R
1
Cid, Freeflier Pilot
1 W
1
Elena, Turk Recruit
2 W
1
Heidegger, Shinra Executive
3 W
1
Helitrooper
1 W
1
Hellkite Tyrant
4 R R
1
Professional Face-Breaker
2 R
1
Professor Hojo
1 G
1
Puresteel Paladin
W W
1
Red XIII, Proud Warrior
1 R G
1
Sephiroth, Fallen Hero
3 R W
1
Summon: Kujata
5 R
1
Tifa, Martial Artist
1 R G W
1
Vincent, Vengeful Atoner
2 R
1
Yuffie, Materia Hunter
2 R
1
Zack Fair
W
Artifact: 19
($29.2)
1
Arcane Signet
2
1
Behemoth Sledge
1 G W
1
Champion's Helm
3
1
Colossus Hammer
1
1
Conformer Shuriken
2
1
Conqueror's Flail
2
1
Darksteel Plate
3
1
Explorer's Scope
1
1
Hero's Blade
2
1
Hero's Heirloom
2
1
Inspiring Statuary
3
1
Lightning Greaves
2
1
Mask of Memory
2
1
Skullclamp
1
1
Sol Ring
1
1
Summoning Materia
2 G
1
Sword of the Animist
2
1
Trailblazer's Boots
2
1
Wrecking Ball Arm
2
Enchantment: 2
($0.88)
1
Furious Rise
2 R
1
SOLDIER Military Program
2 W
Instant: 6
($16.03)
1
Chaos Warp
2 R
1
Clever Concealment
2 W W
1
Cloud's Limit Break
1 W
1
Dispatch
W
1
Lifestream's Blessing
4 G G
1
Ultimate Magic: Holy
2 W
Sorcery: 11
($7.24)
1
Austere Command
4 W W
1
Cultivate
2 G
1
Decimate
2 R G
1
Harmonize
2 G G
1
Nature's Lore
1 G
1
Rampant Growth
1 G
1
Secret Rendezvous
1 W W
1
Ultimate Magic: Meteor
5 R
1
Unfinished Business
3 W W
1
Vandalblast
R
1
Vanquish the Horde
6 W W
Land: 37
($9.51)
1
Ash Barrens
1
Battlefield Forge
1
Bonders' Enclave
1
Brushland
1
Canopy Vista
1
Cinder Glade
1
Clifftop Retreat
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Fire-Lit Thicket
3
Forest
1
Fortified Village
1
Furycalm Snarl
1
Game Trail
1
Jungle Shrine
1
Mossfire Valley
3
Mountain
1
Path of Ancestry
3
Plains
1
Radiant Grove
1
Rootbound Crag
1
Rugged Prairie
1
Sacred Peaks
1
Scavenger Grounds
1
Slayers' Stronghold
1
Spire of Industry
1
Sungrass Prairie
1
Sunpetal Grove
1
Sunscorched Divide
1
Wooded Ridgeline
Other: 1
($)
1
Avalanche of Sector 7

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