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COMMANDER(S)
Mirko, Obsessive Theorist
Surveil Counters Control QR Code
B U
- Dimir
Created by  WotC
Bracket
5.0 - 5.5
Bracket 2
Average CMC Average CMC
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ANALYSIS

Overview:

This Dimir deck helmed by Mirko, Obsessive Theorist combines surveil synergies with recursive reanimation tactics. The strategy focuses on fueling the graveyard through surveil effects to power Mirko's reanimation ability while enabling value engines like Syr Konrad, the Grim and Disinformation Campaign. The commander serves as both a growing aerial threat and a reanimation engine, though the deck maintains alternative recursion through cards like Animate Dead and Charnel Serenade. Secondary win conditions include incremental damage from Syr Konrad, zombie hordes from Grave Titan, and late-game bomb Rise of the Dark Realms.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    Deploy surveil enablers (Sinister Starfish, Nightveil Sprite) and ramp (Sol Ring, Dimir Signet). Use cheap surveil spells (Consider, Otherworldly Gaze) to stock the graveyard while buffing Mirko and Dimir Spybug.
  1. Midgame Value (Turns 4-7):
    Activate Mirko's reanimation on key utility creatures (Baleful Strix, Ravenous Chupacabra). Leverage recursive engines like Disinformation Campaign (discard/draw loop) and Master of Death. Deploy payoff cards like Doom Whisperer for repeatable surveil.

  2. Late Game Closers:

    • Reanimate bombs like Grave Titan or Overseer of the Damned
    • Activate Syr Konrad, the Grim damage through mass reanimation (Rise of the Dark Realms) or surveil-fueled graveyard churn
    • Utilize Sphinx of the Second Sun for extra phases to compound value

Mulligan Priorities:

  • Keep hands with 2-3 lands including UB sources
  • Prioritize early surveil enablers (1-2 CMC) or ramp
  • Look for at least one recursive/reanimation tool (Animate Dead, Master of Death)
  • Avoid hands lacking graveyard fuel or top-heavy mana costs

Key Tips:

  • Use Enhanced Surveillance to turbo-charge surveil triggers and enable Eye of Duskmantle graveyard casting
  • Lazav, the Multifarious can become copies of key creatures in your graveyard like Syr Konrad or utility flyers
  • Time Disinformation Campaign recasts during opponents' end steps for maximum disruption
  • Counterpoint allows re-casting of key interaction spells from your graveyard

Weaknesses:

Critical

  • Graveyard hate (Rest in Peace, Leyline of the Void) completely shuts down reanimation and Syr Konrad
  • Weak to commander removal - Losing Mirko repeatedly disrupts the primary reanimation engine

Moderate

  • Limited board wipe recovery outside Phyrexian Metamorph copies and slow Port of Karfell
  • Struggles against fast combo decks due to modest interaction suite

Minor

  • Some clunkiness with high-CMC bombs (Sphinx of the Second Sun, Overseer of the Damned)
  • Light protection for key pieces beyond Counterpoint

Most Important Cards:

  • Syr Konrad, the Grim (Primary damage engine)
  • Disinformation Campaign (Recursive disruption/value)
  • Doom Whisperer (Repeatable surveil enabler)
  • Rise of the Dark Realms (Game-ending reanimation)
  • Animate Dead (Efficient recursion)
  • Mirko, Obsessive Theorist (Commander/Reanimation engine)
  • Grave Titan (Zombie generation pressure)
  • Enhanced Surveillance (Surveil multiplier)
  • Master of Death (Recursive surveil)
  • Counterpoint (Interaction + graveyard recursion)

Attribute Ratings:

Speed: 5/10

  • Can establish incremental value by T3-4 but lacks fast combos; primary win attempts typically occur T7+

Resilience: 6/10

  • Moderate recursion and graveyard redundancy offset removal, but folds to dedicated graveyard hate

Consistency: 7/10

  • 18 surveil sources and 8 reanimation effects provide reliable access to core mechanics

Interaction: 5/10

  • Targeted removal (Toxic Deluge, Pile On) and a few counterspells, but lacks stack control for non-creature threats

Rating Justification:

This deck demonstrates focused synergies with consistent graveyard fueling but lacks the speed and protection needed for higher tiers. Its T7-9 win window through incremental value or Rise of the Dark Realms aligns with optimized casual tiers, while vulnerability to common hate keeps it from higher optimization.

Power level: 5.0 - 5.5

DECK LIST
Mirko, Obsessive Theorist
Creature: 29
($9.49)
1
Amphin Mutineer
3 U
1
Baleful Strix
U B
1
Copy Catchers
1 U
1
Dimir Spybug
U B
1
Dogged Detective
1 B
1
Doom Whisperer
3 B B
1
Dream Eater
4 U U
1
Eye of Duskmantle
5 B B
1
Final-Word Phantom
2 U
1
Grave Titan
4 B B
1
Lazav, the Multifarious
U B
1
Marvo, Deep Operative
3 U B
1
Massacre Wurm
3 B B B
1
Master of Death
1 U B
1
Mulldrifter
4 U
1
Nightveil Sprite
1 U
1
Overseer of the Damned
5 B B
1
Phyrexian Metamorph
3 U/P
1
Ravenous Chupacabra
2 B B
1
Shriekmaw
4 B
1
Sinister Starfish
1 B
1
Sphinx of the Second Sun
6 U U
1
Syr Konrad, the Grim
3 B B
1
Thoughtbound Phantasm
U
1
Twilight Prophet
2 B B
1
Unshakable Tail
2 B
1
Vizier of Many Faces
2 U U
1
Watcher of Hours
5 U
1
Whispering Snitch
1 B
Artifact: 9
($3.47)
1
Arcane Signet
2
1
Dimir Signet
2
1
Everflowing Chalice
0
1
Foreboding Steamboat
3 B B
1
Mind Stone
2
1
Ransom Note
1
1
Sol Ring
1
1
Talisman of Dominance
2
1
Thought Vessel
2
Enchantment: 6
($11.35)
1
Animate Dead
1 B
1
Case of the Shifting Visage
1 U U
1
Disinformation Campaign
1 U B
1
Enhanced Surveillance
1 U
1
Necromancy
2 B
1
Phyrexian Arena
1 B B
Instant: 9
($2.15)
1
Brainstorm
U
1
Consider
U
1
Counterpoint
3 U B
1
Curate
1 U
1
Ephara's Dispersal
2 U
1
Mission Briefing
U U
1
Otherworldly Gaze
U
1
Pile On
3 B
1
Price of Fame
3 B
Sorcery: 9
($12.78)
1
Black Sun's Zenith
X B B
1
Charnel Serenade
4 B B
1
Connive // Concoct
2 U/B U/B
1
Deep Analysis
3 U
1
Discovery // Dispersal
1 U/B
1
Notion Rain
1 U B
1
Reanimate
B
1
Rise of the Dark Realms
7 B B
1
Toxic Deluge
2 B
Land: 37
($6.16)
1
Ash Barrens
1
Bojuka Bog
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Dimir Aqueduct
1
Drownyard Temple
1
Fetid Pools
1
Hostile Desert
9
Island
1
Myriad Landscape
1
Mystic Sanctuary
1
Port of Karfell
1
Reliquary Tower
1
River of Tears
1
Rogue's Passage
1
Sunken Hollow
9
Swamp
1
Tainted Isle
1
Temple of the False God
1
Tocasia's Dig Site

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