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COMMANDER(S)
Captain Howler, Sea Scourge
QR Code
R U
- Izzet
Created by  CT_MTG
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Izzet Pirates deck helmed by Captain Howler, Sea Scourge focuses on discard synergies and tribal combat. The strategy revolves around discarding cards to trigger Howler's +2/+0 per-discard buff on attackers, creating explosive combat turns while drawing cards through damage triggers. Secondary partners Malcolm, Keen-Eyed Navigator and Ghost of Ramirez DePietro amplify Treasure generation and graveyard recursion. The deck employs an aggressive Pirate swarm supported by Shared Anthem effects like Shared Animosity and Icon of Ancestry, with backup win conditions in Chandra's Ignition and Angrath's Marauders-enhanced damage.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Izzet Signet), discard outlets (Key to the City, Thrill of Possibility), and value Pirates like Corsair Captain. Use looting effects to stock graveyard for Ghost of Ramirez DePietro.
  2. Midgame Engine (Turns 4-6): Cast Captain Howler and enable discard triggers via Pirate's Pillage, Glint-Horn Buccaneer, or The Belligerent. Equip evasion tools (Winged Boots, Rogue's Passage) to ensure combat damage for card draw.
  3. Win Turns (Turns 6-8):
    • Combat Overkill: Amplify Pirates with Shared Animosity/Roaming Throne triggers, Balmor, Battlemage Captain trample boosts, or Angrath's Marauders damage doubling.
    • Burn Finish: Use Chandra's Ignition on a Howler-buffed creature or Magmakin Artillerist discard pings.
    • Treasure Storm: Convert Malcolm's Treasure tokens into game-ending Finale of Revelation or Big Score mana.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing like Command Tower).
  • Prioritize early discard outlets (Faithless Looting, Key to the City) or Pirate enablers (Herald's Horn, Corsair Captain).
  • Ensure at least one evasion/protection piece (Swiftfoot Boots, Siren Stormtamer).
  • Avoid hands clogged with high-CMC cards without ramp.

Key Tips:

  • Use Roaming Throne (naming Pirate) to double Howler's discard triggers and Malcolm's Treasure generation.
  • Ghost of Ramirez DePietro can rebuy critical discarded noncreatures like Blasphemous Act or Finale of Revelation.
  • The Belligerent's attack trigger pairs perfectly with looting effects to enable Howler.
  • Glint-Horn Buccaneer attacks as a discard outlet, damage dealer, and card draw engine simultaneously.

Weaknesses:

Critical

  • Extreme vulnerability to board wipes (only Blasphemous Act as sweeper protection).
  • Commander-dependent strategy with limited protection (only 3 hexproof sources).

Moderate

  • Struggles against graveyard hate (exiling disrupts Ghost of Ramirez DePietro/Wonder).
  • Low instant-speed interaction (only 5 counterspells/removal spells).

Minor

  • Treasure token reliance for big plays (vulnerable to Collector Ouphe-like effects).
  • Limited card advantage without combat damage triggers.

Most Important Cards:

  • Glint-Horn Buccaneer (Discard engine, damage, and draw)
  • Malcolm, Keen-Eyed Navigator (Treasure generation & hidden commander)
  • Shared Animosity (Primary combat multiplier)
  • Herald's Horn (Tribal cost reduction & card advantage)
  • Roaming Throne (Trigger doubler for Pirates)
  • Balmor, Battlemage Captain (Trample enabler & power boost)
  • Angrath's Marauders (Damage amplifier)
  • Key to the City (Discard outlet & unblockable)
  • The Belligerent (Topdeck manipulation + discard)
  • Chandra's Ignition (Board wipe & finisher)

Attribute Ratings:

Speed: 5/10
Threatens lethal via combat around T7-8 in ideal scenarios. Fast mana is limited, and the deck requires setup turns for discard synergies.

Resilience: 4/10
Minimal protection for key pieces and heavy reliance on maintaining a board presence. Recursion is limited to Ghost of Ramirez.

Consistency: 6/10
Strong tribal synergy and 10+ loot effects ensure regular access to discard triggers, but lacks high-impact tutors.

Interaction: 3/10
Only 8 targeted interaction pieces (counters/removal) and no stax elements. Struggles to disrupt faster decks.

Rating Justification:

This deck operates as a focused tribal build with a T7-8 combat win clock, lacking the speed and redundancy of optimized lists. While synergies are present, critical vulnerabilities to common removal and slow recovery place it in upgraded precon territory.

Power level: 4.0 - 4.5

DECK LIST
Captain Howler, Sea Scourge
Creature: 20
($39.46)
1
Angrath's Marauders
5 R R
1
Balmor, Battlemage Captain
U R
1
Corsair Captain
2 U
1
Ghost of Ramirez DePietro
2 U
1
Ghostly Pilferer
1 U
1
Glint-Horn Buccaneer
1 R R
1
Keen Buccaneer
2 U
1
Kiora, the Rising Tide
2 U
1
Magmakin Artillerist
2 R
1
Malcolm, Keen-Eyed Navigator
2 U
1
Marauding Mako
R
1
Oaken Siren
1 U
1
Roaming Throne
4
1
Scrounging Skyray
1 U
1
Siren Stormtamer
U
1
Spectral Sailor
U
1
Storm Fleet Negotiator
2 U
1
Storm Fleet Spy
2 U
1
Timestream Navigator
1 U
1
Wonder
3 U
Artifact: 21
($19.28)
1
Arcane Signet
2
1
Arm-Mounted Anchor
3
1
Boosted Sloop
1 U R
1
Commander's Sphere
3
1
Feldon's Cane
1
1
Fellwar Stone
2
1
Goldvein Pick
2
1
Hedron Archive
4
1
Herald's Horn
3
1
Icon of Ancestry
3
1
Izzet Signet
2
1
Key to the City
2
1
Matzalantli, the Great Door // The Core
3
1
Monument to Endurance
3
1
Pirate Hat
1 U
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Belligerent
2 U R
1
Thought Vessel
2
1
Wayfarer's Bauble
1
1
Winged Boots
1 U
Enchantment: 2
($1.24)
1
Shared Animosity
2 R
1
Shark Typhoon
5 U
Instant: 11
($5.71)
1
Big Score
3 R
1
Chaos Warp
2 R
1
Counterspell
U U
1
Frantic Search
2 U
1
Galvanic Blast
R
1
Izzet Charm
U R
1
Opt
U
1
Pull from Tomorrow
X U U
1
Refute
1 U U
1
Thrill of Possibility
1 R
1
Unexpected Windfall
2 R R
Sorcery: 8
($8.7)
1
Blasphemous Act
8 R
1
Chandra's Ignition
3 R R
1
Chart a Course
1 U
1
Faithless Looting
R
1
Finale of Revelation
X U U
1
Pirate's Pillage
3 R
1
Seize the Spoils
2 R
1
Windfall
2 U
Land: 37
($6.68)
1
Ash Barrens
1
Cascade Bluffs
1
Command Tower
1
Desolate Lighthouse
1
Exotic Orchard
1
Ferrous Lake
1
Frostboil Snarl
1
Geier Reach Sanitarium
8
Island
1
Izzet Boilerworks
9
Mountain
1
Path of Ancestry
1
Reliquary Tower
1
Rogue's Passage
1
Secluded Courtyard
1
Shivan Reef
1
Sulfur Falls
1
Swiftwater Cliffs
1
Temple of Epiphany
1
Terramorphic Expanse
1
Thriving Bluff
1
Thriving Isle

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