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COMMANDER(S)
Y'shtola, Night's Blessed
QR Code
B U W
- Esper
Created by  fortune317
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Esper control/combo deck helmed by Y'shtola, Night's Blessed focuses on generating incremental value through life manipulation, noncreature spellcasting, and stax effects. The commander enables card draw through opponent life loss and acts as a win condition amplifier with her triggered damage ability. The deck combines stax pieces like Bloodchief Ascension and Talion, the Kindly Lord with infinite mana combos (Isochron Scepter + Dramatic Reversal), Aetherflux Reservoir synergy, and powerful control elements. Y'shtola serves as both a value engine and win-con enabler but isn't strictly essential to all strategies.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3): Deploy mana rocks (Sol Ring, Arcane Signet), stax pieces (Esper Sentinel, Mystic Remora), and value engines (Black Market Connections). Use efficient removal (Snuff Out, Dismember) to disrupt opponents.
  2. Midgame Control (T4-6): Cast Y'shtola and high-impact noncreature spells (Windfall, Soul Shatter) to trigger her damage ability. Establish combo enablers like Displacer Kitten or Isochron Scepter. Deploy Smothering Tithe/Trouble in Pairs for resource advantage.
  3. Win Conditions:
    • Aetherflux Storm: Use Bolas's Citadel/Sensei's Divining Top with Reservoir to gain 50+ life
    • Infinite Mana: Isochron Scepter (imprinting Dramatic Reversal) + 3+ mana rocks → fuel Reservoir or Torment of Hailfire-style effects
    • Stax Drain: Bloodchief Ascension + Sheoldred, the Apocalypse + Y'shtola triggers
    • Combat: Delney, Streetwise Lookout doubling Y'shtola's triggers or Treachery steals

Mulligan Priorities:

  • Keep hands with 2-3 lands including color fixing
  • Prioritize early interaction (removal/counters) and at least one value engine (Mystic Remora, Smothering Tithe)
  • Combo pieces (Isochron, Reservoir) only with protection (Fierce Guardianship, Mithril Coat)
  • Avoid hands lacking early plays or color sources

Key Tips:

  • Use Displacer Kitten to reset ETB creatures (Deep Gnome Terramancer), protect permanents, or untap Bolas's Citadel
  • Solitary Confinement + Smothering Tithe/Black Market Connections creates a hard lock
  • Galadriel's Dismissal protects against combat while phasing out key permanents
  • Volrath's Stronghold/Academy Ruins recur critical creatures/artifacts

Weaknesses:

Critical

  • Vulnerable to artifact/enchantment hate (Collector Ouphe, Farewell) disrupting combo pieces and stax engines
  • Heavy reliance on noncreature spells makes it weak to Thalia, Guardian of Thraben/Deafening Silence
  • Limited instant-speed answers to resolved planeswalkers

Moderate

  • Graveyard hate (Rest in Peace) disrupts Sevinne's Reclamation/Agadeem's Awakening
  • Struggles against hyper-aggressive decks pre-boardwipe setup
  • Blood Moon effects disrupt mana base's color requirements

Minor

  • High life payment synergies (Bolas's Citadel, Snuff Out) can be exploited by burn
  • Limited creature-based defenses before T4

Most Important Cards:

  • Aetherflux Reservoir (Primary win condition)
  • Isochron Scepter (Combo enabler, value engine)
  • Smothering Tithe (Resource acceleration)
  • Bloodchief Ascension (Stax/life drain engine)
  • Displacer Kitten (Protection/value amplifier)
  • Bolas's Citadel (Card advantage/combo piece)
  • Mystic Remora (Early game card advantage)
  • Fierce Guardianship (Free interaction protection)
  • Sheoldred, the Apocalypse (Life swing engine)
  • Supreme Verdict (Uncounterable board reset)

Attribute Ratings:

Speed: 6/10

  • Can threaten T5-6 wins with ideal draws (Scepter/Reversal + Reservoir), but typically wins T7-8 through incremental advantage

Resilience: 7/10

  • Multiple protection spells (Clever Concealment, indestructible grants) and recursion (Academy Ruins, Sevinne's Reclamation), but core combos remain vulnerable

Consistency: 6/10

  • Strong card selection (Top, Dig Through Time) but limited tutors for specific combo pieces beyond artifact recursion

Interaction: 9/10

  • Exceptional suite of free/cheap counterspells (Fierce Guardianship, Force of Negation), board wipes, and targeted removal

Rating Justification:

This deck demonstrates focused competitive potential with efficient combos and premium interaction but lacks the speed and redundancy of top-tier lists. Its T5-7 win capability through protected combos and strong stax elements align with optimized tiers, while vulnerability to common hate keeps it below cEDH levels.

Power level: 6.5 - 7.0

DECK LIST
Y'shtola, Night's Blessed
Planeswalker: 1
($2.94)
1
Teferi, Time Raveler
1 W U
Creature: 10
($177.96)
1
Deep Gnome Terramancer
1 W
1
Delney, Streetwise Lookout
2 W
1
Displacer Kitten
3 U
1
Esper Sentinel
W
1
Faerie Mastermind
1 U
1
Kambal, Consul of Allocation
1 W B
1
Lotho, Corrupt Shirriff
W B
1
Sheoldred, the Apocalypse
2 B B
1
Talion, the Kindly Lord
2 U B
1
Witch Enchanter // Witch-Blessed Meadow
3 W
Artifact: 14
($144.07)
1
Aetherflux Reservoir
4
1
Arcane Signet
2
1
Archaeomancer's Map
2 W
1
Bolas's Citadel
3 B B B
1
Fellwar Stone
2
1
Isochron Scepter
2
1
Mithril Coat
3
1
Mox Amber
0
1
Relic of Legends
3
1
Sensei's Divining Top
1
1
Skyclave Relic
3
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Progress
2
Enchantment: 11
($149.41)
1
Black Market Connections
2 B
1
Bloodchief Ascension
B
1
Curiosity
U
1
Mystic Remora
U
1
Ophidian Eye
2 U
1
Smothering Tithe
3 W
1
Solitary Confinement
2 W
1
The Meathook Massacre
X B B
1
Touch the Spirit Realm
2 W
1
Treachery
3 U U
1
Trouble in Pairs
2 W W
Instant: 26
($241.43)
1
An Offer You Can't Refuse
U
1
Baleful Mastery
3 B
1
Clever Concealment
2 W W
1
Deadly Rollick
3 B
1
Dig Through Time
6 U U
1
Dismember
1 B/P B/P
1
Dramatic Reversal
1 U
1
Fact or Fiction
3 U
1
Fell the Profane // Fell Mire
2 B B
1
Fierce Guardianship
2 U
1
Flawless Maneuver
2 W
1
Force of Negation
1 U U
1
Galadriel's Dismissal
W
1
Inkshield
3 W B
1
Malakir Rebirth // Malakir Mire
B
1
Mana Drain
U U
1
March of Otherworldly Light
X W
1
Mystical Dispute
2 U
1
Sejiri Shelter // Sejiri Glacier
1 W
1
Silundi Vision // Silundi Isle
2 U
1
Sink into Stupor // Soporific Springs
1 U U
1
Snuff Out
3 B
1
Soul Shatter
2 B
1
Swan Song
U
1
Void Rend
W U B
1
Waterlogged Teachings // Inundated Archive
3 U/B
Sorcery: 8
($71.24)
1
Agadeem's Awakening // Agadeem, the Undercrypt
X B B B
1
Ondu Inversion // Ondu Skyruins
6 W W
1
Reanimate
B
1
Sea Gate Restoration // Sea Gate, Reborn
4 U U U
1
Sevinne's Reclamation
2 W
1
Supreme Verdict
1 W W U
1
Toxic Deluge
2 B
1
Windfall
2 U
Land: 29
($888.84)
1
Academy Ruins
1
Adarkar Wastes
1
City of Brass
1
Command Tower
1
Eiganjo, Seat of the Empire
1
Exotic Orchard
1
Flooded Strand
1
Godless Shrine
1
Hallowed Fountain
2
Island
1
Mana Confluence
1
Marsh Flats
1
Morphic Pool
1
Mystic Gate
1
Otawara, Soaring City
2
Plains
1
Plaza of Heroes
1
Polluted Delta
1
Raffine's Tower
1
Reflecting Pool
1
Scrubland
1
Sea of Clouds
1
Tundra
1
Underground River
1
Underground Sea
1
Volrath's Stronghold
1
Watery Grave

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