









Overview:
This Izzet artifact deck helmed by Iron Man, Titan of Innovation focuses on recursive artifact value, token cloning, and explosive artifact synergy. The strategy revolves around sacrificing cheap artifacts to tutor higher-impact pieces (e.g., Aetherflux Reservoir, Darksteel Forge), while leveraging copy effects (Brudiclad, Telchor Engineer, Helm of the Host) to overwhelm opponents. Iron Man serves as both ramp (Treasure generation) and a key tutor engine, enabling the deck to escalate artifact quality each turn. Secondary themes include artifact creature swarms (Cyberdrive Awakener, Sharding Sphinx) and combo potential with Mechanized Production or Urza, Lord High Artificer.
Primer:
Core Strategy Execution:
- Early Setup (T1-4): Deploy mana rocks (Sol Ring, Izzet Signet), utility artifacts (Esoteric Duplicator, Liquimetal Torque), and recursion engines (Emry, Lurker of the Loch, Goblin Welder). Use Iron Man's attack trigger to sacrifice low-CMC artifacts (Treasures, Clues) to fetch critical pieces like Unwinding Clock or Mirrorworks.
- Midgame Value (T5-7): Exploit artifact synergies:
- Clone Iron Man with Spark Double/Sakashima of a Thousand Faces to chain tutor triggers.
- Convert artifact tokens into threats via Brudiclad, Telchor Engineer copying Wurmcoil Engine or Cybermen Squadron.
- Activate Urza, Lord High Artificer's ability to cheat out high-CMC artifacts.
- Win Conditions (T6-9):
- Token Swarm: Overrun with Akroma's Memorial-boosted artifact creatures or Cyberdrive Awakener turning all artifacts into 4/4 flyers.
- Infinite Storm: Aetherflux Reservoir + Sensei's Divining Top-like loops (not fully present, but achievable via Urza + cost reducers).
- Mechanized Production: Copy key artifacts (e.g., Darksteel Citadel) to trigger the eight-copy win condition.
Mulligan Priorities:
- Keep hands with 2-3 lands including artifact mana sources (Darksteel Citadel, Great Furnace).
- Prioritize early artifact plays (Esoteric Duplicator, Mind Stone) or recursion (Emry, Buried Ruin).
- Avoid hands without artifact synergy pieces or color fixing.
Key Tips:
- Use Encroaching Mycosynth to turn nonartifact permanents into valid sacrifice targets for Iron Man.
- Master Transmuter can bounce high-CMC artifacts to hand, enabling Iron Man's sacrifice-tutor effect to recur them.
- Mirror Gallery enables multiple copies of legendary artifacts (e.g., multiple Darksteel Forge).
Weaknesses:
Critical
- Extreme reliance on Iron Man: Losing him repeatedly makes tutoring prohibitively expensive (commander tax vs. artifact sacrifice requirement).
- Stony Silence/Collector Ouphe: Shuts off artifact activations, token generation, and recursion.
- Vandalblast/Bane of Progress: Mass artifact removal cripples the deck's engine.
Moderate
- Graveyard hate (Rest in Peace, Leyline of the Void): Disrupts Emry, Scrap Trawler, and recursion loops.
- Cursed Totem: Disables Goblin Welder, Master Transmuter, and Urza.
- Slow setup: Struggles against hyper-aggressive decks before establishing board presence.
Minor
- Limited stack interaction: Relies on Galvanic Blast and Desynchronization for removal.
- Token strategies can be disrupted by Elesh Norn, Mother of Machines or Toxrill.
Most Important Cards:
- Iron Man, Titan of Innovation (Primary engine: ramp + tutor)
- Urza, Lord High Artificer (Mana acceleration, combo enabler)
- Brudiclad, Telchor Engineer (Token conversion wincon)
- Aetherflux Reservoir (Storm finisher)
- Darksteel Forge (Indestructible protection)
- Academy Manufactor (Token multiplier)
- Mechanized Production (Alternate wincon)
- Master Transmuter (Recursion + cheat)
- The Immortal Sun (Cost reduction + card advantage)
- Unwinding Clock (Untap synergy)
Attribute Ratings:
Speed: 6/10
- Capable of threatening wins by T7-9 through recursive tutoring and artifact synergies, but lacks fast mana (e.g., Mana Crypt) or T4 combo lines.
Resilience: 5/10
- Moderate recursion (Buried Ruin, Emry) and protection (Padeem, Consul of Innovation), but heavily commander-reliant and vulnerable to artifact wipes.
Consistency: 7/10
- Strong tutoring (Iron Man triggers, Fabricate, Inventors' Fair) and card draw (The Immortal Sun, Mind Stone), but some wincons require specific setups.
Interaction: 4/10
- Limited removal (Galvanic Blast, Delete, Desynchronization), relying on bounce/board resets rather than counterspells.
Rating Justification:
This deck demonstrates focused artifact synergy with strong tutoring and recursive value, typically threatening wins around T7-9. While it lacks the speed and interaction of optimized lists, its resilience via indestructible effects and redundancy in artifact engines place it in the optimized casual tier.
Power level: 6.0 - 6.5
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