









Overview:
This is a spell-slinger deck built around Anhelo, the Painter's casualty ability, focusing on copying powerful spells while generating value through creature tokens that can be sacrificed for additional copies. The deck aims to win through a combination of big spells and incremental advantage.
Primer:
The deck's primary strategy revolves around casting powerful instant and sorcery spells while maximizing value through spell copying effects. Anhelo, the Painter's casualty ability allows for double-casting spells by sacrificing 2-power creatures, which the deck generates through various token makers like Poppet Stitcher and Talrand, Sky Summoner. The deck includes several ways to generate additional spell copies through cards like Twinning Staff and Ral, Storm Conduit.
The gameplay typically involves early ramp through artifacts and rituals, followed by establishing token generators that provide sacrifice fodder for Anhelo. The deck can win through various paths, including direct damage (Jaya's Immolating Inferno), mass token generation (Army of the Damned), or overwhelming card advantage through copied spells. The inclusion of cards like Storm-Kiln Artist provides additional resource generation through Treasure tokens, enabling explosive turns.
Weaknesses:
- Heavily relies on having creatures available for casualty costs
- Vulnerable to graveyard hate and anti-copying effects
- Can struggle against aggressive strategies due to limited early interaction
- Weak to permanent-based hate pieces like Dampening Sphere or Rule of Law
Most Important Cards:
- Storm-Kiln Artist
- Twinning Staff
- Ral, Storm Conduit
- Poppet Stitcher
- Talrand, Sky Summoner
- Mizzix's Mastery
- Dualcaster Mage
- Army of the Damned
- Complete the Circuit
- Magnus the Red
Attribute Ratings:
- Speed: 6/10
- Resilience: 5/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck operates at a focused-optimized level, typically able to establish its engine and threaten wins around turns 7-8. While it contains powerful effects and some efficient interaction, it lacks the fast mana and consistent early game presence of higher-powered decks. The deck's reliance on its commander and creature-based engine places it firmly in the 6.0-6.5 range, as it can't consistently threaten wins before turn 6 but can create powerful turns when left unchecked.
Final power level rating: 6.0 - 6.5
The deck has a cohesive strategy and includes several powerful synergies, but its speed and resilience limitations prevent it from competing at higher power levels. It's stronger than typical casual decks (5.0) due to its ability to generate significant advantage through spell copying, but not quite reaching the consistent early threats of truly optimized decks (7.0+).
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