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A Jhoira of the Ghitu deck focused on cheating massive Eldrazi and other high-cost threats into play through suspend mechanics, while utilizing time counter manipulation to accelerate the process. The deck aims to establish overwhelming board presence through early deployment of expensive threats.
Primer:
The deck's primary strategy revolves around using Jhoira of the Ghitu's ability to suspend powerful spells for {2}, bypassing their high mana costs. By manipulating time counters through cards like Jhoira's Timebug, Timecrafting, and Fury Charm, the deck can accelerate the casting of suspended spells. The deck includes numerous ways to generate additional upkeep steps through cards like Paradox Haze and Sphinx of the Second Sun, which multiply opportunities to remove time counters.
The secondary strategy involves generating massive card advantage through cards like Jin-Gitaxias, Core Augur and Consecrated Sphinx, while using extra turn effects to chain together multiple turns. The deck can establish devastating board states with Eldrazi titans like Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth, while cards like Omniscience provide alternative ways to cheat costs. Interaction suite includes counterspells and removal to protect the strategy while disrupting opponents.
Weaknesses:
- Heavily reliant on the commander, making it vulnerable to repeated removal
- Can be disrupted by graveyard hate and cards that prevent casting from exile
- Susceptible to aggressive strategies if unable to establish early defense
- Vulnerable to artifact removal targeting its mana rocks and enablers
Most Important Cards:
- Omniscience
- Paradox Haze
- Jin-Gitaxias, Core Augur
- Kozilek, Butcher of Truth
- Ulamog, the Infinite Gyre
- As Foretold
- Sol Ring
- Ancient Tomb
- Fierce Guardianship
- Mana Drain
Attribute Ratings:
- Speed: 7/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 8/10
Rating Justification:
This deck operates at a high power level due to its ability to consistently deploy game-ending threats as early as turn 4-5 through suspend mechanics. While it lacks the explosive speed of true cEDH decks, it can establish overwhelming board positions by mid-game and protect them with quality interaction. The deck's ability to chain extra turns and generate massive card advantage puts it firmly in the focused competitive range, though it's not quite fast enough for true cEDH tables.
Final power level rating: 7.0 - 7.5
The deck's rating reflects its position as a focused competitive deck that can consistently threaten wins or establish dominant board positions by turns 5-6, while maintaining the ability to interact with opponents' strategies. While it includes some very powerful cards and effects, its reliance on the commander and slightly slower setup time keeps it from reaching higher power levels.
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