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COMMANDER(S)
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
QR Code
B R
- Rakdos
Created by  Eccon
Bracket
7.5 - 8.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Rakdos deck leverages Kuja, Genome Sorcerer to generate Wizard tokens that ping opponents whenever noncreature spells are cast. The core strategy revolves around spell-slinging and damage amplification to convert these triggers into lethal threats. Key themes include token generation, instant/sorcery synergy, and stacking damage multipliers like Solphim, Mayhem Dominus and Fiery Emancipation. Kuja is essential as the primary token engine and win-con enabler (via its transformed side), but the deck suffers from commander dependency and high recast costs. "Hidden commanders" include Harmonic Prodigy and Roaming Throne for trigger doubling.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Ruby Medallion), rituals (Dark Ritual, Rite of Flame), or token generators (Mysidian Elder, Queen Brahne). Prioritize card draw (Night's Whisper, Faithless Looting) to dig for key pieces.
  2. Token Amplification (Turns 3-5): Cast Kuja and protect it with Lightning Greaves/Swiftfoot Boots. Deploy damage doublers (Solphim, Torbran, Thane of Red Fell) or trigger doublers (Harmonic Prodigy, Roaming Throne). Use low-cost cantrips (Expedite, Lightning Bolt) to generate Wizard tokens and chip damage.
  3. Win Condition Execution (Turns 5-7):
    • Ping Storm: Chain instants/sorceries with cost reducers (Ruby Medallion, Primal Amulet) and token doublers. Activate Mizzix's Mastery or Bonus Round for massive spell chains, amplified by Guttersnipe/Fiery Inscription.
    • Big X Spells: Use rituals (Mana Geyser, Seething Song) to fuel Crackle with Power or Grapeshot (with storm count).
    • Combat Overrun: Copy tokens via Rionya, Fire Dancer or The Fire Crystal, then swing with multiplied damage from transformed Kuja.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp piece (ritual/rock), and early card draw or token generator.
  • Prioritize hands containing Kuja + protection or a critical mass of 1-2 mana spells.
  • Avoid hands lacking red mana sources or with only high-CMC payoffs.

Key Tips:

  • Protect Kuja: Boots/Greaves are vital—without Kuja, token generation halts.
  • Sequence Multipliers: Deploy damage doublers before token generators to maximize triggers.
  • Leverage Rebound/Flashback: Transpose and Faithless Looting provide recurring value.
  • Timing Matters: Cast Repeated Reverberation before game-winning X spells or Mizzix's Mastery.

Weaknesses:

Critical

  • Commander Reliance: Kuja is essential for token generation and doubling. Multiple removals cripple the deck.
  • Board Wipes: Mass removal (Blasphemous Act) resets tokens and key creatures with minimal recovery.
  • Graveyard Hate: Rest in Peace shuts off recursion (Mizzix's Mastery, Unearth) and flashback.

Moderate

  • Anti-Synergy Stax: Rule of Law/Eidolon of Rhetoric limit spell chains; Torpor Orb blanks token triggers.
  • Artifact Destruction: Losing mana rocks/amplifiers (Pyromancer's Goggles, Twinning Staff) slows combos.
  • Life Loss: Self-damage from lands/spells (e.g., Sulfurous Springs, Sign in Blood) adds up quickly.

Minor

  • Single-Target Removal: Spot removal can disrupt key pieces but is mitigated by redundancy.
  • Hand Disruption: Discard can deplete resources, but the deck draws heavily.

Most Important Cards:

  • Harmonic Prodigy (Doubles Wizard triggers)
  • Solphim, Mayhem Dominus (Primary damage doubler)
  • Roaming Throne (Doubles triggers, names Wizards)
  • Mizzix's Mastery (Recurs and bursts spells)
  • Mana Geyser (Explosive mana for X spells)
  • Grapeshot (Storm finisher)
  • Fiery Emancipation (Triples damage output)
  • Bonus Round (Copies all instants/sorceries)
  • Dark Ritual (Early mana acceleration)
  • Crackle with Power (Scalable nuke)

Attribute Ratings:

Speed: 8/10

  • Capable of T4-5 wins with ideal hands (rituals → doublers → spell chains), but typically threatens lethal by T6-7.

Resilience: 5/10

  • Limited protection beyond boots; struggles to rebuild after wipes or commander lockdown. Recursion exists but is narrow.

Consistency: 7/10

  • Strong card draw and rituals ensure early action, but lacks tutors for specific combo pieces (e.g., damage doublers).

Interaction: 6/10

  • Efficient targeted removal (Terminate, Infernal Grasp) and artifact hate (Vandalblast), but minimal counterspells or stack interaction.

Rating Justification:

This deck operates at High Power due to explosive T4-5 potential via rituals and damage multipliers, aligning with the rubric's T3-4 benchmark. However, its vulnerability to disruption and commander dependence prevents cEDH viability, placing it in the upper end of optimized casual play.

Power level: 7.5 - 8.0

DECK LIST
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Creature: 13
($105.04)
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
2 R
1
Bloodletter of Aclazotz
1 B B B
1
Coruscation Mage
1 R
1
Dualcaster Mage
1 R R
1
Guttersnipe
2 R
1
Harmonic Prodigy
1 R
1
Mysidian Elder
2 R
1
Queen Brahne
2 R
1
Rionya, Fire Dancer
3 R R
1
Roaming Throne
4
1
Solphim, Mayhem Dominus
2 R R
1
Storm-Kiln Artist
3 R
1
Torbran, Thane of Red Fell
1 R R R
Artifact: 11
($33.56)
1
Arcane Signet
2
1
Black Mage's Rod
1 B
1
Lightning Greaves
2
1
Primal Amulet // Primal Wellspring
4
1
Pyromancer's Goggles
5
1
Ruby Medallion
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Indulgence
2
1
The Fire Crystal
2 R R
1
Twinning Staff
3
Enchantment: 5
($15.29)
1
City on Fire
5 R R R
1
Fiery Emancipation
3 R R R
1
Fiery Inscription
2 R
1
Impact Tremors
1 R
1
Wound Reflection
5 B
Instant: 18
($29.52)
1
Bedevil
B B R
1
Big Score
3 R
1
Dark Ritual
B
1
Expedite
R
1
Go for the Throat
1 B
1
Infernal Grasp
1 B
1
Lightning Bolt
R
1
Rakdos Charm
B R
1
Repeated Reverberation
2 R R
1
Return the Favor
R R
1
Saw in Half
2 B
1
Seething Song
2 R
1
Snuff Out
3 B
1
Terminate
B R
1
Thrill of Possibility
1 R
1
Transpose
2 B
1
Unexpected Windfall
2 R R
1
Valakut Awakening // Valakut Stoneforge
2 R
Sorcery: 19
($26.29)
1
Bonus Round
1 R R
1
Cathartic Reunion
1 R
1
Circle of Power
3 B
1
Cornered by Black Mages
1 B B
1
Crackle with Power
X X X R R
1
Faithless Looting
R
1
Feed the Swarm
1 B
1
Grapeshot
1 R
1
Kindred Dominance
5 B B
1
Mana Geyser
3 R R
1
Mizzix's Mastery
3 R
1
Night's Whisper
1 B
1
Read the Bones
2 B
1
Reanimate
B
1
Rite of Flame
R
1
Seize the Spoils
2 R
1
Sign in Blood
B B
1
Unearth
B
1
Vandalblast
R
Land: 32
($55.15)
1
Blazemire Verge
1
Blood Crypt
1
Bloodstained Mire
1
Command Tower
1
Dragonskull Summit
1
Foreboding Ruins
1
Graven Cairns
1
Haunted Ridge
1
Lindblum, Industrial Regency // Mage Siege
2 R
1
Luxury Suite
10
Mountain
1
Reliquary Tower
1
Smoldering Marsh
1
Sulfurous Springs
8
Swamp
1
Tainted Peak
Other: 1
($)
1
Black Waltz No. 3

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