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COMMANDER(S)
Toxrill, the Corrosive
QR Code
B U
- Dimir
Created by  ubbe
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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Cost Cost
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ANALYSIS

Overview:

This Toxrill, the Corrosive deck focuses on controlling the board with -1/-1 counters via slime counters, generating Slug tokens from opposing creature deaths, and leveraging proliferate synergies to accelerate the decay. The deck combines stax-like creature suppression with aristocrats drain effects (Mirkwood Bats, Blood Artist) and draws value from sacrificing Slugs (Skullclamp, Ashnod's Altar). While slow to start, it aims to lock down creature-based strategies and win through attrition or life drain.

Primer:

Core Strategy:
The deck seeks to resolve Toxrill (ideally protected by Swiftfoot Boots/Diplomatic Immunity) and amplify his slime counters through proliferate enablers like Thrummingbird, Inexorable Tide, and Contentious Plan. Key phases:

  1. Setup (Turns 1-5): Ramp with artifacts (Crypt Ghast, Thran Dynamo), establish protection, and deploy proliferate engines.
  2. Lockdown (Turns 6+): Cast Toxrill and trigger end-step slime counters. Use proliferate to accelerate enemy creature decay while generating Slug tokens.
  3. Win Conditions:
    • Drain opponents via Mirkwood Bats/Blood Artist as creatures die.
    • Overwhelm with Slug tokens enhanced by Kormus Bell (risky) or Drivnod, Carnage Dominus (doubling death triggers).
    • Draw into Toxic Deluge/Deadly Rollick for board control.

Mulligan Priorities:

  • Keep hands with 3+ lands, early ramp (Sol Ring, Arcane Signet), and at least 1 protection spell.
  • Avoid hands without early interaction or delayed Toxrill casting.

Key Tips:

  • Use Sanctum of Eternity to reset Toxrill if targeted.
  • Prioritize protecting proliferate engines like Flux Channeler.
  • Sacrifice Slugs to Skullclamp/Ashnod's Altar for card advantage or mana.

Avoid Traps:

  • Don’t cast Toxrill without protection in removal-heavy metas.
  • Kormus Bell can backfire by animating your own Swamps.

Weaknesses:

Critical:

  • Relies on Toxrill staying on board; 3+ removals cripple the strategy.
  • Limited win conditions if life-drain pieces are exiled.

Moderate:

  • Slow setup vs fast aggro/combo decks.
  • Minimal graveyard recursion for key pieces.

Minor:

  • Board wipes partially mitigated by Toxrill’s decay.

Most Important Cards:

  • Ashnod's Altar
  • Skullclamp
  • Black Market
  • Mirkwood Bats
  • Blood Artist
  • Inexorable Tide
  • Crypt Ghast
  • Fierce Guardianship
  • Toxic Deluge
  • Drivnod, Carnage Dominus

Attribute Ratings:

Speed: 5/10

  • Toxrill’s 7-mana cost and gradual slime counters delay wins to T8-10. Proliferate accelerates but lacks explosive combos.

Resilience: 6/10

  • Free counterspells (Fierce Guardianship, Pact of Negation) and protection auras help, but commander dependence is a liability.

Consistency: 6/10

  • Moderate draw (Mystic Remora, Sphinx of Magosi) and proliferate redundancy, but limited tutors for key pieces.

Interaction: 7/10

  • Strong counterspell suite (Counterspell, Swan Song) and targeted removal (Deadly Rollick, Snuff Out).

Rating Justification:

This deck sits between optimized casual (5.0) and high-power casual (5.5). It has focused synergies and interaction but lacks the speed (T8-10 wins) and redundancy of true cEDH decks. While stronger than precons, its reliance on a high-cost commander and incremental wins aligns with the 5.0-5.5 rubric.

Power level: 5.0 - 5.5

DECK LIST
Toxrill, the Corrosive
Creature: 13
($28.84)
1
Blood Artist
1 B
1
Crypt Ghast
3 B
1
Drivnod, Carnage Dominus
3 B B
1
Falkenrath Noble
3 B
1
Flux Channeler
2 U
1
Guildpact Informant
2 U
1
Hunted Phantasm
1 U U
1
Maha, Its Feathers Night
3 B B
1
Massacre Girl, Known Killer
2 B B
1
Mirkwood Bats
3 B
1
Sphinx of Magosi
3 U U U
1
Thrummingbird
1 U
1
Viscera Seer
B
Artifact: 18
($28.98)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Charcoal Diamond
2
1
Contagion Engine
6
1
Dimir Signet
2
1
Fellwar Stone
2
1
Gilded Lotus
5
1
Kormus Bell
4
1
Lightning Greaves
2
1
Skullclamp
1
1
Sky Diamond
2
1
Sol Ring
1
1
Staff of Compleation
3
1
Swiftfoot Boots
2
1
Talisman of Dominance
2
1
Thought Vessel
2
1
Thran Dynamo
4
1
Worn Powerstone
3
Enchantment: 4
($13.71)
1
Black Market
3 B B
1
Diplomatic Immunity
1 U
1
Inexorable Tide
3 U U
1
Mystic Remora
U
Instant: 22
($127.99)
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Counterspell
U U
1
Dark Ritual
B
1
Daze
1 U
1
Deadly Rollick
3 B
1
Experimental Augury
1 U
1
Fierce Guardianship
2 U
1
Flatline
2 U
1
Flusterstorm
U
1
Force of Despair
1 B B
1
High Tide
U
1
Mental Misstep
U/P
1
Mindbreak Trap
2 U U
1
Misdirection
3 U U
1
Muddle the Mixture
U U
1
Negate
1 U
1
Pact of Negation
0
1
Polymorphist's Jest
1 U U
1
Radstorm
3 U
1
Snuff Out
3 B
1
Swan Song
U
Sorcery: 6
($6.72)
1
Contentious Plan
1 U
1
Drown in Ichor
1 B
1
Inevitable Betrayal
1
Night's Whisper
1 B
1
Tezzeret's Gambit
3 U/P
1
Toxic Deluge
2 B
Land: 36
($18.66)
1
Bojuka Bog
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Dimir Guildgate
1
Dismal Backwater
1
Drowned Catacomb
1
Fetid Pools
10
Island
1
Karn's Bastion
1
Mistvault Bridge
1
Sanctum of Eternity
1
Soured Springs
1
Submerged Boneyard
1
Sunken Hollow
10
Swamp
1
Underground River
1
Westvale Abbey // Ormendahl, Profane Prince

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