









Overview:
This mono-green deck is built around Titania, Nature's Force, specializing in landfall synergies and token generation. The primary strategy involves accelerating land drops to flood the board with 5/3 Elemental tokens through Titania's Forest ETB trigger, amplified by token doublers like Doubling Season and Parallel Lives. Lands are repeatedly sacrificed and recurred using cards like Zuran Orb, Sylvan Safekeeper, and Crucible of Worlds to fuel token generation and landfall payoffs such as Avenger of Zendikar and Scute Swarm. Titania acts as the central engine, enabling graveyard land recursion and token generation while synergizing with land-animation effects like Sylvan Awakening for explosive combat finishes.
Primer:
Core Strategy Execution:
- Accelerate & Ramp (Turns 1-4): Prioritize land-drop enablers (Exploration, Azusa, Lost but Seeking, Dryad of the Ilysian Grove) and ramp spells (Nature's Lore, Skyshroud Claim, Cultivate). Fetch lands early to thin the deck and enable landfall triggers.
- Deploy Engine (Turns 3-6): Cast Titania to start generating 5/3 Elemental tokens with every Forest ETB. Recur sacrificed lands (via Ramunap Excavator, Crucible of Worlds) or self-mill (Aftermath Analyst) to sustain triggers. Drop token doublers for exponential value.
- Amplify & Protect (Turns 5-7): Use land-sacrifice outlets (Zuran Orb, Harrow) to trigger Titania repeatedly. Protect key pieces with Tamiyo's Safekeeping or Heroic Intervention. Deploy finishers like Rampaging Baloths or Oran-Rief Hydra.
- Close the Game (Turns 7+): Overrun opponents with massive token armies, animated lands (via Sylvan Awakening or Nissa, Who Shakes the World), or commander damage with Rogue's Passage. Leverage Blanchwood Armor for a one-shot kill.
Mulligan Priorities:
- Keep hands with 2-3 lands, at least one ramp spell (e.g., Llanowar Elves, Rampant Growth), and a land-drop enabler (e.g., Exploration, Azusa).
- Prioritize hands with early Titania enablers (e.g., Sakura-Tribe Elder + sacrifice outlet) or protection.
- Avoid hands lacking ramp or land recursion against expected interaction.
Key Tips:
- Sacrifice Synergies: Use Zuran Orb or Sylvan Safekeeper to sacrifice lands in response to removal/wipes, triggering Titania and protecting key creatures.
- Landfall Stacking: Chain land drops with Scute Swarm and Tireless Provisioner to generate exponential tokens/treasures.
- Recursion Loops: Combine Crucible of Worlds/Ramunap Excavator with fetch lands (e.g., Fabled Passage) for repeatable landfall triggers.
- Animation Wins: Cast Sylvan Awakening post-wipe for a surprise indestructible army. Use Nykthos, Shrine to Nyx with high devotion for explosive mana.
Weaknesses:
Critical
- Graveyard hate (e.g., Rest in Peace) cripples land recursion and Titania's Forest-play ability.
- Mass land destruction (e.g., Armageddon) or Blood Moon-effects disrupt the core engine.
- Enchantment-based stax (e.g., Rest in Peace, Ground Seal) blocks graveyard access.
Moderate
- Board wipes reset token progress; recovery relies on landfall triggers and recursion.
- Token hosers (e.g., Elesh Norn, Grand Cenobite) nullify the primary win condition.
- Artifact/enchantment removal targets key doublers (Doubling Season) and engines (Burgeoning).
Minor
- Flyers can evade ground tokens, though reach creatures (Ulvenwald Hydra) mitigate this.
- Fast combo decks may outpace setup, but interaction like Ghost Quarter can disrupt.
Most Important Cards:
- Titania, Nature's Force (Token generation & land recursion engine)
- Doubling Season (Doubles tokens and +1/+1 counters)
- Crucible of Worlds (Recur sacrificed/fetched lands)
- Sylvan Awakening (Instant-speed land animation finisher)
- Avenger of Zendikar (Scaling token threat with landfall)
- Scute Swarm (Exponential token generation)
- Zuran Orb (Sacrifice lands for life and Titania triggers)
- Exploration (Critical extra land drops)
- Nykthos, Shrine to Nyx (Mana amplification for big turns)
- Azusa, Lost but Seeking (Enables explosive land plays)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via token swarms or animated lands by turns 7-9, but lacks fast combos or early-game finishers.
Resilience: 7/10
- Strong recursion (land/graveyard loops) and protection spells enable recovery; vulnerable to graveyard/land hate.
Consistency: 8/10
- High density of ramp, land-fetch, and redundancy in land-drop enablers ensure reliable setup.
Interaction: 4/10
- Limited to artifact/enchantment removal (Nature's Claim) and land disruption (Ghost Quarter); no counterspells or stack interaction.
Rating Justification:
This deck executes a focused landfall/token strategy with high consistency and resilience through recursion, but its combat-based win conditions and vulnerability to graveyard hate cap its speed at T7-9 wins. It aligns with the "Focused" tier (T7-8 wins) but lacks the interaction or speed for higher optimization.
Power level: 6.0 - 6.5
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