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COMMANDER(S)
Arabella, Abandoned Doll
QR Code
R W
- Boros
Created by  MaierCL
Bracket
4.5 - 5.0
Bracket 2
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
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ANALYSIS

Overview:

This Boros deck helmed by Arabella, Abandoned Doll focuses on generating a critical mass of low-power creatures (mostly 1/1-2/2 tokens) to trigger damage-dealing engines like Impact Tremors and Raid Bombardment, while amplifying their output with Torbran, Thane of Red Fell and City on Fire. Arabella serves as both a scaling damage engine and lifegain stabilizer, with key support from token generators like Anim Pakal, Thousandth Moon and Siege-Gang Lieutenant. The deck employs multiple angles of incremental damage through attack triggers, death triggers, and poison via Grafted Exoskeleton, but lacks traditional infinite combos.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Boros Signet), protection (Selfless Savior, Giver of Runes), and value engines like Welcoming Vampire or Tocasia's Welcome.
  2. Token Generation (Turns 3-6): Activate commanders and token producers: Anim Pakal scales exponentially with +1/+1 counters, Dalkovan Packbeasts creates 3 tokens per attack, Loyal Apprentice provides flying support.
  3. Damage Amplification (Turns 5+): Deploy Torbran, City on Fire, or Grafted Exoskeleton to convert token swarms into lethal damage. Use White Sun's Twilight as a board wipe/reload.
  4. Alternative Wins: Infect via Grafted Exoskeleton on evasive creatures or commander damage with Lightning Greaves/Reconnaissance enabling unblocked Arabella attacks.

Mulligan Priorities:

  • Keep hands with 2-3 lands including color sources
  • Prioritize early token generators (Loyal Apprentice, Anim Pakal) or damage engines (Impact Tremors)
  • Ensure at least one protection piece (Selfless Spirit, Surge of Salvation)
  • Avoid hands with only high-CMC cards like City on Fire

Key Tips:

  • Use Reconnaissance to protect attackers while still triggering Arabella/raid effects
  • Grafted Exoskeleton on Skrelv, Defector Mite creates unblockable poison threats
  • Delney, Streetwise Lookout doubles triggers from Impact Tremors, Suture Priest, and card draw engines
  • Flare of Fortitude can protect your board while setting up lethal combat steps

Weaknesses:

Critical

  • Devastated by board wipes (only 3 mass protections: Flare of Fortitude, Selfless Spirit, Surge of Salvation)
  • Struggles against Cursed Totem/Hushbringer shutting off Arabella/ETB token synergies
  • Limited card advantage recovery if key engines are removed

Moderate

  • Vulnerable to targeted removal on Torbran/City on Fire which are critical damage multipliers
  • Slow to rebuild after forced sacrifices (no inherent token recursion)
  • Archon of Emeria-style effects hinder token spam

Minor

  • Limited interaction for flying/reach threats
  • Some clunky land base with ETB-tapped duals
  • Relies on combat for most wins in a format with abundant blockers

Most Important Cards:

  • Torbran, Thane of Red Fell (Damage amplifier)
  • Impact Tremors (Primary ping engine)
  • Anim Pakal, Thousandth Moon (Exponential token generator)
  • Grafted Exoskeleton (Alternate wincon enabler)
  • Delney, Streetwise Lookout (Trigger doubler)
  • City on Fire (Triple damage multiplier)
  • White Sun's Twilight (Board wipe + token reload)
  • Welcoming Vampire (Card draw engine)
  • Raid Bombardment (Combat damage amplifier)
  • Flare of Fortitude (Board protection)

Attribute Ratings:

Speed: 5/10
Can threaten lethal via combat or amplified triggers around T7-9, but lacks fast mana or instant-win combos.

Resilience: 4/10
Limited protection against wipes, though recursive elements like Sevinne's Reclamation provide some recovery.

Consistency: 6/10
Redundant token generators and multiple damage amplifiers create overlapping synergies, but light tutoring.

Interaction: 5/10
Moderate spot removal (Swords to Plowshares, Generous Gift) but minimal stack interaction beyond Reprieve.

Rating Justification:

This deck demonstrates focused casual power with T7-9 win potential through synergistic combat and damage triggers, but its vulnerability to common removal and lack of fast combos cap its ceiling. It aligns with the "Focused Casual" tier (4.5) but approaches "Optimized Casual" (5.0) in ideal draws.

Power level: 4.5 - 5.0

DECK LIST
Arabella, Abandoned Doll
Creature: 35
($90.14)
1
Adeline, Resplendent Cathar
1 W W
1
Ainok Strike Leader
1 W
1
Anim Pakal, Thousandth Moon
1 R W
1
Aven Interrupter
1 W W
1
Dalkovan Packbeasts
2 W
1
Delney, Streetwise Lookout
2 W
1
Enduring Innocence
1 W W
1
Giver of Runes
W
1
Gleeful Arsonist
2 R
1
Grand Abolisher
W W
1
Karmic Guide
3 W W
1
Krenko, Tin Street Kingpin
2 R
1
Legion Warboss
2 R
1
Loyal Apprentice
1 R
1
Mangara, the Diplomat
3 W
1
Mentor of the Meek
2 W
1
Molten Gatekeeper
2 R
1
Ornithopter of Paradise
2
1
Razorkin Needlehead
R R
1
Rumor Gatherer
1 W W
1
Selfless Savior
W
1
Selfless Spirit
1 W
1
Siege-Gang Lieutenant
3 R
1
Skrelv, Defector Mite
W
1
Skyclave Apparition
1 W W
1
Solemn Simulacrum
4
1
Splitskin Doll
1 W
1
Stadium Headliner
R
1
Suture Priest
1 W
1
The Jolly Balloon Man
1 R W
1
Torbran, Thane of Red Fell
1 R R R
1
Voice of Victory
1 W
1
Welcoming Vampire
2 W
1
Witch Enchanter // Witch-Blessed Meadow
3 W
1
Wojek Investigator
2 W
Artifact: 8
($12.25)
1
Arcane Signet
2
1
Boros Signet
2
1
Fellwar Stone
2
1
Grafted Exoskeleton
4
1
Lightning Greaves
2
1
Sol Ring
1
1
Sonic Screwdriver
3
1
Talisman of Conviction
2
Enchantment: 8
($17.11)
1
Brazen Cannonade
3 R
1
City on Fire
5 R R R
1
Impact Tremors
1 R
1
Raid Bombardment
2 R
1
Reconnaissance
W
1
Smile at Death
3 W W
1
Tocasia's Welcome
2 W
1
Windcrag Siege
1 R W
Instant: 14
($26.84)
1
Call the Coppercoats
2 W
1
Chance for Glory
1 R W
1
Flare of Fortitude
2 W W
1
Frontline Rush
R W
1
Generous Gift
2 W
1
Olórin's Searing Light
2 R W
1
Razorgrass Ambush // Razorgrass Field
1 W
1
Reprieve
1 W
1
Sejiri Shelter // Sejiri Glacier
1 W
1
Surge of Salvation
W
1
Swords to Plowshares
W
1
Thraben Charm
1 W
1
Untimely Malfunction
1 R
1
Will of the Mardu
2 W
Sorcery: 4
($3.53)
1
Dusk // Dawn
2 W W
1
Sevinne's Reclamation
2 W
1
Sundering Eruption // Volcanic Fissure
2 R
1
White Sun's Twilight
X W W
Land: 30
($20.31)
1
Amonkhet Raceway
1
Battlefield Forge
1
Boros Garrison
1
Castle Ardenvale
1
Clifftop Retreat
1
Command Tower
1
Escape Tunnel
1
Exotic Orchard
1
Fountainport
1
Furycalm Snarl
1
Minas Tirith
6
Mountain
1
Muraganda Raceway
6
Plains
1
Rugged Prairie
1
Spinerock Knoll
1
Sunbaked Canyon
1
Sunbillow Verge
1
Sunscorched Divide
1
Temple of Triumph

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